Screwed up quest (again)

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Okay, I visited the Shrine of Azura, and she told me to go and kill these
Daedra some rival god had sent to disturb this woman in Sheogorad. Well,
since it was on the absolute other side of the world, I didn't go right
away. (Fortunately there doesn't seem to be any time-limits on quests in
this game so far.) When I found myself in the area, I stopped by and killed
all the Daedra there, and got the journal entry for defeating them. All
well and good. Well, again, the shrine is on the other side of the world,
so I didn't go back immediately. It was actually quite a while later that I
decided to stop by there again. But when I did, she wouldn't respond. Then
I checked the quest again, and I realized I was supposed to bring back some
sort of proof that the Daedra were sent by the other god. (The fact that
there were a bunch of really powerful monsters hanging around just on that
one little island in the middle of nowhere was apparently not proof enough?)
So, anyhow, I went back to the island to see if there was anything I'd
missed, but of course by then, there was no evidence that any Daedra had
ever been there. I searched the entire island (except the woman's shack,
which I was supposed to leave alone) with a fine-toothed comb and found
nothing of use. Am I screwed? Or is there some way I can get that proof I
need even after it's long disappeared? (I'm assuming that something on one
of the corpses was what I needed to bring back, but of course the bodies are
long gone.)

(Tried playing around with the construction set, and while that's helped
with other screwed up quests, Azura doesn't count as an NPC, so I can't tell
what she wants the same way.)
 
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On Fri, 29 Oct 2004 18:36:30 -0400, "Darrel Hoffman" <i.dont@think.so>
wrote:

>Okay, I visited the Shrine of Azura, and she told me to go and kill these
>Daedra some rival god had sent to disturb this woman in Sheogorad. Well,
>since it was on the absolute other side of the world, I didn't go right
>away. (Fortunately there doesn't seem to be any time-limits on quests in
>this game so far.) When I found myself in the area, I stopped by and killed
>all the Daedra there, and got the journal entry for defeating them. All
>well and good. Well, again, the shrine is on the other side of the world,
>so I didn't go back immediately. It was actually quite a while later that I
>decided to stop by there again. But when I did, she wouldn't respond. Then
>I checked the quest again, and I realized I was supposed to bring back some
>sort of proof that the Daedra were sent by the other god. (The fact that
>there were a bunch of really powerful monsters hanging around just on that
>one little island in the middle of nowhere was apparently not proof enough?)
>So, anyhow, I went back to the island to see if there was anything I'd
>missed, but of course by then, there was no evidence that any Daedra had
>ever been there. I searched the entire island (except the woman's shack,
>which I was supposed to leave alone) with a fine-toothed comb and found
>nothing of use. Am I screwed? Or is there some way I can get that proof I
>need even after it's long disappeared? (I'm assuming that something on one
>of the corpses was what I needed to bring back, but of course the bodies are
>long gone.)

On the body of the Golden Saint should have been Sheogorath's Signet
Ring. Most people always search Golden Saints because of the good
weapons and shields they carry, so it's unusual for someone to miss
this. The editor says that the item ID is "Sheogorath's Signet Ring",
the same as the name, so you could try using player->additem to get it.
 
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> On the body of the Golden Saint should have been Sheogorath's Signet
> Ring. Most people always search Golden Saints because of the good
> weapons and shields they carry, so it's unusual for someone to miss
> this. The editor says that the item ID is "Sheogorath's Signet Ring",
> the same as the name, so you could try using player->additem to get it.

That fixed it. I also figured out from this what I was doing wrong with
that fake soul gem quest I screwed up before, I think. I didn't realize you
had to click on yourself to make the AddItem command work. Anyhow, I think
the reason I missed getting the ring is probably because the way I
approached the island, I came over the mountain, and the Golden Saint was
the FIRST thing I fought, and then when I was done with it, there were a
bunch of Daedroths attacking me, so I kind of left it behind. It's possible
I did search the body, and maybe even saw the ring, but looked at the stats
(Fortify Personality +10, Drain Willpower -10), and decided it wasn't worth
keeping. Speaking of which, I was a little disappointed in the quest reward
for this one. I mean, I trekked more than half way across the world, killed
a bunch of REALLY tough monsters, and hiked all the way back - for a juiced
up soul gem? I'm sure this thing is really powerful in some subtle
unexplained way, but its use escapes me at this time. I haven't played much
with Enchantment, so maybe I just don't know its true power, but it seems
like a bit of a chintzy reward for all that work...
 
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Darrel Hoffman wrote:
>>On the body of the Golden Saint should have been Sheogorath's Signet
>>Ring. Most people always search Golden Saints because of the good
>>weapons and shields they carry, so it's unusual for someone to miss
>>this. The editor says that the item ID is "Sheogorath's Signet Ring",
>>the same as the name, so you could try using player->additem to get it.
>
>
> That fixed it. I also figured out from this what I was doing wrong with
> that fake soul gem quest I screwed up before, I think. I didn't realize you
> had to click on yourself to make the AddItem command work. Anyhow, I think
> the reason I missed getting the ring is probably because the way I
> approached the island, I came over the mountain, and the Golden Saint was
> the FIRST thing I fought, and then when I was done with it, there were a
> bunch of Daedroths attacking me, so I kind of left it behind. It's possible
> I did search the body, and maybe even saw the ring, but looked at the stats
> (Fortify Personality +10, Drain Willpower -10), and decided it wasn't worth
> keeping. Speaking of which, I was a little disappointed in the quest reward
> for this one. I mean, I trekked more than half way across the world, killed
> a bunch of REALLY tough monsters, and hiked all the way back - for a juiced
> up soul gem? I'm sure this thing is really powerful in some subtle
> unexplained way, but its use escapes me at this time. I haven't played much
> with Enchantment, so maybe I just don't know its true power, but it seems
> like a bit of a chintzy reward for all that work...
>
>

It rocks, and once it has a soul inside of it then it is worth a LOT of
cash, and unfortunately this was way too easy for me, *Sigh* in a way I
wish I was a lower level again, but have grown too attached to my
character to start again/change it ;)

~Cameron
 
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> It rocks, and once it has a soul inside of it then it is worth a LOT of
> cash, and unfortunately this was way too easy for me, *Sigh* in a way I
> wish I was a lower level again, but have grown too attached to my
> character to start again/change it ;)

I've made most of my money selling Daedric weapons to the Mudcrab Merchant.
I haven't found anyone anywhere who will pay near as much for items.
Creeper in Caldera is the closest, and he has less than half what the
Mudcrab has. (Also, they are AFAIK the only merchants who buy things at
full value instead of marking them down because they don't like you.) Thing
is, if an item is worth more than 10,000 gold, then anything above that is
useless. Unless there are richer merchants in Mournhold; I've yet to take
that trip. (I'm told that it's unwise to go there until you're level 30 or
so. I'm at 22 now.)

(Thinking - I suppose if you had an item that was worth 40,000 gold, and
you'd already sold the Mudcrab three items worth 10,000 gold each, you could
sell the 40,000 item, and buy back the three 10,000s, and sell them back to
him later after his gold replenishes... Seems like a lot of trouble to go
to, though...)
 
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On Fri, 29 Oct 2004 21:08:08 -0400, "Darrel Hoffman" <i.dont@think.so>
wrote:

>> On the body of the Golden Saint should have been Sheogorath's Signet
>> Ring. Most people always search Golden Saints because of the good
>> weapons and shields they carry, so it's unusual for someone to miss
>> this. The editor says that the item ID is "Sheogorath's Signet Ring",
>> the same as the name, so you could try using player->additem to get it.
>
>That fixed it. I also figured out from this what I was doing wrong with
>that fake soul gem quest I screwed up before, I think. I didn't realize you
>had to click on yourself to make the AddItem command work. Anyhow, I think
>the reason I missed getting the ring is probably because the way I
>approached the island, I came over the mountain, and the Golden Saint was
>the FIRST thing I fought, and then when I was done with it, there were a
>bunch of Daedroths attacking me, so I kind of left it behind. It's possible
>I did search the body, and maybe even saw the ring, but looked at the stats
>(Fortify Personality +10, Drain Willpower -10), and decided it wasn't worth
>keeping. Speaking of which, I was a little disappointed in the quest reward
>for this one. I mean, I trekked more than half way across the world, killed
>a bunch of REALLY tough monsters, and hiked all the way back - for a juiced
>up soul gem? I'm sure this thing is really powerful in some subtle
>unexplained way, but its use escapes me at this time. I haven't played much
>with Enchantment, so maybe I just don't know its true power, but it seems
>like a bit of a chintzy reward for all that work...
>
It is, in fact, one of the the best rewards in the game for some styles
of play. Normal soul gems are limited in what they can hold, use once,
then vanish. This one can hold ANY soul at all, and once it's used, you
get the gem back for reuse. Now if you're not interested in enchanting
things, this isn't a lot of use to you, but people who do their own
enchanting find it invaluable.
 
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Greg Johnson wrote:
> On Fri, 29 Oct 2004 21:08:08 -0400, "Darrel Hoffman" <i.dont@think.so>
> wrote:
>
>
>>>On the body of the Golden Saint should have been Sheogorath's Signet
>>>Ring. Most people always search Golden Saints because of the good
>>>weapons and shields they carry, so it's unusual for someone to miss
>>>this. The editor says that the item ID is "Sheogorath's Signet Ring",
>>>the same as the name, so you could try using player->additem to get it.
>>
>>That fixed it. I also figured out from this what I was doing wrong with
>>that fake soul gem quest I screwed up before, I think. I didn't realize you
>>had to click on yourself to make the AddItem command work. Anyhow, I think
>>the reason I missed getting the ring is probably because the way I
>>approached the island, I came over the mountain, and the Golden Saint was
>>the FIRST thing I fought, and then when I was done with it, there were a
>>bunch of Daedroths attacking me, so I kind of left it behind. It's possible
>>I did search the body, and maybe even saw the ring, but looked at the stats
>>(Fortify Personality +10, Drain Willpower -10), and decided it wasn't worth
>>keeping. Speaking of which, I was a little disappointed in the quest reward
>>for this one. I mean, I trekked more than half way across the world, killed
>>a bunch of REALLY tough monsters, and hiked all the way back - for a juiced
>>up soul gem? I'm sure this thing is really powerful in some subtle
>>unexplained way, but its use escapes me at this time. I haven't played much
>>with Enchantment, so maybe I just don't know its true power, but it seems
>>like a bit of a chintzy reward for all that work...
>>
>
> It is, in fact, one of the the best rewards in the game for some styles
> of play. Normal soul gems are limited in what they can hold, use once,
> then vanish. This one can hold ANY soul at all, and once it's used, you
> get the gem back for reuse. Now if you're not interested in enchanting
> things, this isn't a lot of use to you, but people who do their own
> enchanting find it invaluable.

I use it to enchant but it would be worth soul trapping a golden saint
then selling it off if you had no use for it ;)

~Cameron
 
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Darrel Hoffman wrote:

> I haven't found anyone anywhere who will pay near as much for items.

Mournhold has some good traders. It's my number one shopping area. :)


> (I'm told that it's unwise to go there until you're level 30 or
> so. I'm at 22 now.)

The city itself is not dangerous. You can basically go to Mournhold with
a level 1 character. Things get hairy, though, when venturing into the
Mournhold underground. Level 20 is okay to start Tribunal.


> (Thinking - I suppose if you had an item that was worth 40,000 gold, and
> you'd already sold the Mudcrab three items worth 10,000 gold each, you could
> sell the 40,000 item, and buy back the three 10,000s, and sell them back to
> him later after his gold replenishes... Seems like a lot of trouble to go
> to, though...)

Absolutely, but that's the only way to sell those items. Or, like I do
it, just sell those 40,000 gold items for the max 10,000 and don't
bother. At some point one has really enough cash.

I find the prices for Daedric and Glass items quite screwed. Those
balance mods I mentioned earlier fix this. In the original game, there
are low-level armors and weapons for 20 golds, but I'd imagine a full
set of chitin or iron armour should be worth a couple of hundred gold,
too. So most standard stuff is way too cheap, and the high-level stuff
is way too expensive. Makes no sense to me.
As well, look at an Imperial Broadsword. It's a piece of junk and a weak
weapon compared to some Glass or Daedric weapon. One might wonder how
the Legions once managed to conquer Morrowind with this junk equipment.
I'd expect the Legion stuff to be of more quality.
Unmodded Morrowind really leaves you no choice what weapon and armor to
use. You use glass or adamantium or daedric depending on which type you
prefer.

The problem with those balancing mods is, though: If you use other quest
mods which come with their own items, those scale with standard
Morrowind values, not with the modded balanced values. That can screw
things up again.


Peter