Archived from groups: alt.games.morrowind (
More info?)
On Wed, 17 Nov 2004 18:06:06 -0500, with the help of 10,000 Little
Computer Monkeys (LCM'S) "Darrel Hoffman" <i.dont@think.so> wrote:
>> My characters generally wear a CE Restore Health clothing item so that
>> they don't have to worry about minor wounds.
>
>Yeah, I've got a collection of (non-CE) healing amulets, belts, rings, etc.
>that I carry around at all times in case I need healing and there are
>enemies too close to allow me to rest. (Usually they're behind several
>walls on the other side of 3 locked doors, but the game still thinks they're
>"too close". Sort of a stupid distinction, I think. I once found a tower
>where some necromancer was living, and I kept hearing this screaming sound
>even after I'd killed every living thing in the whole place. Finally, I got
>curious and used a TCL in the console to look around, and found this one
>isolated room with no doors or other exits, which contained 2 Bonelords,
>whose sole purpose I'm almost certain was to freak you out by screaming
>alot, and make it so that you couldn't rest anywhere in the whole place.)
>Anyhow, as I said, I have these items I use for healing, but I'd already
>used them all up, I think mainly because my Enchant skill is pretty low and
>they use more charge than they would normally. I was a LONG way from shore
>before I finally gave up my experiment...
Thanks, TCL sounds like a good command for me to try some time. ^_^
>
>Oh, and these weren't exactly minor wounds. Dreughs and Slaughterfish may
>be pretty weak monsters, but when you're being attacked by 50 of them at a
>time, it can be a bit of a problem, even for a lvl 35 char with maxed
>Endurance and high armor skills...
>
You'd be surprised at what it takes for a bunch of low level creatures
to kill a high level character always wearing an item with CE Restore
Health 1 or 2 points per second. Such an item along with your
characters armor should slow down the damage enough per second for most
experienced characters to kill enough of their low level attackers to
finely turn the tide of battle. Though if more healing is somehow
required, 1 or 2 healing potions should be more than enough... Granted
if I remember correctly (though I'm most likely wrong) your character
needs to be on land to repair their armor and weapons.
That's my 2¢,
FTA
"In the end, we will remember not the words of our enemies, but the silence of our friends."
-Martin Luther King Jr.