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Ok, so you've just finished a big quest, you're too tired of running errands
to start another right away, and you can't think of what else you want to do
just yet. I don't know about you guys, but for me, that's usually time for
Stupid Char Tricks.

Trick Shooting - Darrel brought this up in an earlier post (Re: Tribunal --
Passage of the Walker), and is the originator of my idea for this post. "My
new favorite sport is mid-air archery. I'll get to a really tall mountain
somewhere, jump over a creature on the ground and try to hit it with an
arrow. Or even more fun, shooting Cliff Racers in mid air. Bonus points if
you fall along with the body, search it and retrieve your arrow before
either of you hits the ground." Maybe his arrows have magically enhanced
damage so he only needs one, and also they don't arc. I've tried that a few
times, and the only way I can get any consistency is by using ranged magic.
But that's a fun way to blow an hour too.

Death From Above - jumping and starting a non-ranged offensive spell in the
air. If I time it right, I get the critter before he gets me. Failure
carries it's own... penalties. <grin> I like the little power trip I get
when the bewildered critter dies without ever seeing me. Lose a point if he
smacks you before he dies. Bonus point if you get him with the touch-range
spell before you land.

Sniping - where you're trying to nail a moving critter at the edge of your
view range. Sniping stationary critters isn't sporting.

Doll Collection - collect some assassins outside your favorite pub with a
back door. See how many you can get. When you have enough, play a mob
scene from any movie that has one. Lead them on a merry chase through the
alleys and see how long it takes you to lose them all, and then try to
re-collect them in front of a building. Also works well with beasts.
Variation: I like to do this in Solsteim. Go get a bunch of wolves and
bears chasing you, then lead them all into fort Frostmoth and watch the
slaughter.

Target Jumping. Solsteim is great for this with all those pointy, yet
flattish-topped rocks. They make good perch targets. Tough though - even
when you're guiding yourself in. No cheating by using 3rd-person
perspective. It's pretty easy if you're standing right in front of the
rock, jumping straight up, but it can be a real bear to hit the target from
another rocktop.

Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
on Self by one point. Sell it to a merchant you don't like. Wait a minute,
then chuckle gleefully while you clean him out. (Merchants aren't bright
enough to NOT wear clothes with negative enchantments... go figure Bethesda
didn't think of that.) I suppose if you REALLY hated him, you could enchant
it to Damage his Health or Fatigue. Go kill all the merchants who've ever
annoyed you. I haven't tried this on Creeper, or Merchant Crab. Go see if
this works on them. Maybe they equip the thing like a regular merchant but
you just can't see it.

Grafitti - Write your name on any flat surface with pearls, or other gems
you've managed to hoard. Bonus point for being rich enough to afford a
dirty limerick.

Floating Thingies. Stack a few tall objects, like pitchers, helms, or
potion bottles. Stick a skull on top. Take the other stuff out from
underneath. Spoooky... Variation: make a Christmas tree with some books
and stacked swords. Two-handed at the bottom, one-handed in the middle, and
daggers near the top. Place them from different directions for that branch
effect. Decorate it with gems and candles.

Baptism - Command the entire town of Gnisis into the river. Variation:
Lead Mournhold's residents into the sewer trap, throw the switch and leave
them there. Go back later and collect the loot. Bonus point if you're
going back to collect that annoying elf's full Daedric armor set.

That's all I can think of now, but if I remember any more, I'll let you
know. <grin> How about you guys? Anything I missed? This includes
interesting habits, like Darrels fun killing-style, as well as just
between-quests antics.

DMen
 
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On Sat, 01 Jan 2005 16:36:51 GMT, "DMen" <dyrt@shaw.ca> wrote:

>Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
>on Self by one point. Sell it to a merchant you don't like. Wait a minute,
>then chuckle gleefully while you clean him out. (Merchants aren't bright
>enough to NOT wear clothes with negative enchantments... go figure Bethesda
>didn't think of that.) I suppose if you REALLY hated him, you could enchant
>it to Damage his Health or Fatigue. Go kill all the merchants who've ever
>annoyed you. I haven't tried this on Creeper, or Merchant Crab. Go see if
>this works on them. Maybe they equip the thing like a regular merchant but
>you just can't see it.

No, they don't equip it, but then they don't _have_ any merchant skill
anyway.

>Grafitti - Write your name on any flat surface with pearls, or other gems
>you've managed to hoard. Bonus point for being rich enough to afford a
>dirty limerick.

Now you're just pinching ideas from the Dagoths...

>Baptism - Command the entire town of Gnisis into the river. Variation:
>Lead Mournhold's residents into the sewer trap, throw the switch and leave
>them there. Go back later and collect the loot. Bonus point if you're
>going back to collect that annoying elf's full Daedric armor set.

Daedric? Ebony, I believe.
 
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Sure they do - I wouldn't have recommended it to a group of players if it
couldn't be done. Would kind of make my post look silly, wouldn't it? Just
try it if you don't believe me.

You're right about the Ebony though. I should have just typed yellow heavy
armor, as that seems to be about my speed. <grin>

DMen

"Greg Johnson" <greg.gsj@gmail.com> wrote in message
news:pb2et0pcvt5jhbnb6m79vbpvdnnnn1027l@4ax.com...
> On Sat, 01 Jan 2005 16:36:51 GMT, "DMen" <dyrt@shaw.ca> wrote:
>
>>Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
>>on Self by one point. Sell it to a merchant you don't like. Wait a
>>minute,
>>then chuckle gleefully while you clean him out. (Merchants aren't bright
>>enough to NOT wear clothes with negative enchantments... go figure
>>Bethesda
>>didn't think of that.) I suppose if you REALLY hated him, you could
>>enchant
>>it to Damage his Health or Fatigue. Go kill all the merchants who've ever
>>annoyed you. I haven't tried this on Creeper, or Merchant Crab. Go see
>>if
>>this works on them. Maybe they equip the thing like a regular merchant
>>but
>>you just can't see it.
>
> No, they don't equip it, but then they don't _have_ any merchant skill
> anyway.
>
>>Grafitti - Write your name on any flat surface with pearls, or other gems
>>you've managed to hoard. Bonus point for being rich enough to afford a
>>dirty limerick.
>
> Now you're just pinching ideas from the Dagoths...
>
>>Baptism - Command the entire town of Gnisis into the river. Variation:
>>Lead Mournhold's residents into the sewer trap, throw the switch and leave
>>them there. Go back later and collect the loot. Bonus point if you're
>>going back to collect that annoying elf's full Daedric armor set.
>
> Daedric? Ebony, I believe.
>
 
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On Sat, 01 Jan 2005 20:55:48 GMT, "DMen" <dyrt@shaw.ca> wrote:

>Sure they do - I wouldn't have recommended it to a group of players if it
>couldn't be done. Would kind of make my post look silly, wouldn't it? Just
>try it if you don't believe me.

Sorry, I was talking about Creeper and the mudcrab. They have no
merchant skill at all. Look in the construction set.
 
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Oh, well that makes sense. I seem to recall reading that here some time ago
too. So what do you do with your char when you're bored between quests?

DMen

"Greg Johnson" <greg.gsj@gmail.com> wrote in message
news:n2ket0prcm67dnh0ni20p25trp4m4a86vj@4ax.com...
> On Sat, 01 Jan 2005 20:55:48 GMT, "DMen" <dyrt@shaw.ca> wrote:
>
>>Sure they do - I wouldn't have recommended it to a group of players if it
>>couldn't be done. Would kind of make my post look silly, wouldn't it?
>>Just
>>try it if you don't believe me.
>
> Sorry, I was talking about Creeper and the mudcrab. They have no
> merchant skill at all. Look in the construction set.
 
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On Sun, 02 Jan 2005 03:40:13 GMT, "DMen" <dyrt@shaw.ca> wrote:

>Oh, well that makes sense. I seem to recall reading that here some time ago
>too. So what do you do with your char when you're bored between quests?

Play other games :)
Mainly City of Heroes lately.
 
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DMen wrote:

> Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
> on Self by one point. Sell it to a merchant you don't like. Wait a minute,
> then chuckle gleefully while you clean him out.

Stupid question time: Where do you get a spell that damages (or
fortifies) skills? I haven't come across one yet.

-ED \1/
 

JC

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There is a mage (?) in Mournhold who can teach fortify skill spells. You
only need one, then you can do the lot yourself.

She is in the Royal Palace (I think in the imperial chapel ?)

JC


"Duke Fenton" <dukefenton@adelphia.net> wrote in message
news:W5ydnWIg3ZWMQkTcRVn-gg@adelphia.com...
> DMen wrote:
>
>> Gibbling Merchants - Constant Effect a robe to Damage the Mercantile
>> skill on Self by one point. Sell it to a merchant you don't like. Wait
>> a minute, then chuckle gleefully while you clean him out.
>
> Stupid question time: Where do you get a spell that damages (or fortifies)
> skills? I haven't come across one yet.
>
> -ED \1/
 
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I thought it was a member of the Mournhold temple? maybe there's two, or
my memory's off. anyway, there aren't any damage or fortify skill spells
on Vvardenfell, only with the Tribunal expansion, but you can always
make one in the Construction Kit if you're using the PC version

JC wrote:
> There is a mage (?) in Mournhold who can teach fortify skill spells. You
> only need one, then you can do the lot yourself.
>
> She is in the Royal Palace (I think in the imperial chapel ?)
>
> JC
>
>
> "Duke Fenton" <dukefenton@adelphia.net> wrote in message
> news:W5ydnWIg3ZWMQkTcRVn-gg@adelphia.com...
>
>>DMen wrote:
>>
>>
>>>Gibbling Merchants - Constant Effect a robe to Damage the Mercantile
>>>skill on Self by one point. Sell it to a merchant you don't like. Wait
>>>a minute, then chuckle gleefully while you clean him out.
>>
>>Stupid question time: Where do you get a spell that damages (or fortifies)
>>skills? I haven't come across one yet.
>>
>>-ED \1/
>
>
>
 
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On Mon, 03 Jan 2005 19:08:42 -0500, Duke Fenton
<dukefenton@adelphia.net> wrote:

>DMen wrote:
>
>> Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
>> on Self by one point. Sell it to a merchant you don't like. Wait a minute,
>> then chuckle gleefully while you clean him out.
>
>Stupid question time: Where do you get a spell that damages (or
>fortifies) skills? I haven't come across one yet.

Assuming you have Tribunal, there are 3 NPCs I know of who can teach you
spells of this type, all in Mournhold. The mages shop in the Bazaar, one
of the Temple mages, and one of the Imperial Cult mages.
 
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Greg Johnson wrote:
> On Mon, 03 Jan 2005 19:08:42 -0500, Duke Fenton
> <dukefenton@adelphia.net> wrote:
>
>
>>DMen wrote:
>>
>>
>>>Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
>>>on Self by one point. Sell it to a merchant you don't like. Wait a minute,
>>>then chuckle gleefully while you clean him out.
>>
>>Stupid question time: Where do you get a spell that damages (or
>>fortifies) skills? I haven't come across one yet.
>
>
> Assuming you have Tribunal, there are 3 NPCs I know of who can teach you
> spells of this type, all in Mournhold. The mages shop in the Bazaar, one
> of the Temple mages, and one of the Imperial Cult mages.

Thanks guys!

-ED \1/
 
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On Wed, 05 Jan 2005 08:08:02 +1100, Greg Johnson <greg.gsj@gmail.com>
wrote:

>>> Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
>>> on Self by one point. Sell it to a merchant you don't like. Wait a minute,
>>> then chuckle gleefully while you clean him out.
>>
>>Stupid question time: Where do you get a spell that damages (or
>>fortifies) skills? I haven't come across one yet.
>
>Assuming you have Tribunal, there are 3 NPCs I know of who can teach you
>spells of this type, all in Mournhold. The mages shop in the Bazaar, one
>of the Temple mages, and one of the Imperial Cult mages.

And the point of course is that any spell maker will allow you to
custom build a "Fortify Attribute" spell if you have ANY Fortify
Attribute spell...
 

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Now that you mention it - I think there is one in the Temple (in the
infirmary I think). But there is also one in the palace.

JC

"heretic" <hereticsinner@worldismyasylum.co.uk> wrote in message
news:creeh3$44v$1@hercules.btinternet.com...
>I thought it was a member of the Mournhold temple? maybe there's two, or my
>memory's off. anyway, there aren't any damage or fortify skill spells on
>Vvardenfell, only with the Tribunal expansion, but you can always make one
>in the Construction Kit if you're using the PC version
>
> JC wrote:
>> There is a mage (?) in Mournhold who can teach fortify skill spells. You
>> only need one, then you can do the lot yourself.
>>
>> She is in the Royal Palace (I think in the imperial chapel ?)
>>
>> JC
>>
>>
>> "Duke Fenton" <dukefenton@adelphia.net> wrote in message
>> news:W5ydnWIg3ZWMQkTcRVn-gg@adelphia.com...
>>
>>>DMen wrote:
>>>
>>>
>>>>Gibbling Merchants - Constant Effect a robe to Damage the Mercantile
>>>>skill on Self by one point. Sell it to a merchant you don't like. Wait
>>>>a minute, then chuckle gleefully while you clean him out.
>>>
>>>Stupid question time: Where do you get a spell that damages (or
>>>fortifies) skills? I haven't come across one yet.
>>>
>>>-ED \1/
>>
>>
 
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> Trick Shooting - Darrel brought this up in an earlier post (Re:
Tribunal --
> Passage of the Walker), and is the originator of my idea for this post.
"My
> new favorite sport is mid-air archery. I'll get to a really tall mountain
> somewhere, jump over a creature on the ground and try to hit it with an
> arrow. Or even more fun, shooting Cliff Racers in mid air. Bonus points
if
> you fall along with the body, search it and retrieve your arrow before
> either of you hits the ground." Maybe his arrows have magically enhanced
> damage so he only needs one, and also they don't arc. I've tried that a
few
> times, and the only way I can get any consistency is by using ranged
magic.
> But that's a fun way to blow an hour too.

2 words. Daedric Longbow. Or you can use the Bound Longbow spell, which is
just as good. Remember to draw the arrow all the way back for full damage.
Even boring chitin arrows will kill a Cliff Racer if you use a good bow and
draw it back all the way. As for aim, whenever I'm using a bow, I switch to
1st-person view. It's really difficult to aim in the standard 3rd-person
mode.

> Target Jumping. Solsteim is great for this with all those pointy, yet
> flattish-topped rocks. They make good perch targets. Tough though - even
> when you're guiding yourself in. No cheating by using 3rd-person
> perspective. It's pretty easy if you're standing right in front of the
> rock, jumping straight up, but it can be a real bear to hit the target
from
> another rocktop.

I like to cross the oceans around the Sheogorad and Azura coasts by hopping
on those pointy rocks sticking up out of the water. See how far I can get
across without getting wet.

> Go kill all the merchants who've ever
> annoyed you. I haven't tried this on Creeper, or Merchant Crab. Go see
if
> this works on them. Maybe they equip the thing like a regular merchant
but
> you just can't see it.

No! Not Creeper and Merchant Crab! They're my favorite 2 vendors in the
game. I'd never do anything to harm them...

> That's all I can think of now, but if I remember any more, I'll let you
> know. <grin> How about you guys? Anything I missed?

Once you've got relatively high Acrobacy skill, enchant yourself a ring or
amulet of CE Jump. (You can get 8 points from the merchant Enchanters,
using an Exquisite with a Golden Saint or Ascended Sleeper, not sure if you
can get more by doing it yourself.) You can even make more than one and
stack them. 2 rings and 1 amulet all with CE Jump on them would be quite
fun. Or you could take the easy way out and make a CE Slowfall item as
well. Anyhow, once you've got some decent jumping ability, make a point of
never touching the ground while in town. I can navigate most of Balmora and
Suran from the rooftops. Ald'Ruhn and Mar Gaan are a bit trickier, but
still possible. Ebonheart is fun (especially when doing Imperial Cult
quests. I hate having to go through the main building to get to and from
the Chapels.). When you're really good, you can even leap from canton to
canton in Vivec. It also helps for navigating Telvanni towers. I almost
never use Levitate anymore. Jumping is just so much more fun.

One thing I plan to try with my current character that might be fun is to
collect all the Summon spells in the game and see how many minions I can get
to follow me at once. I might even combine them all into one or more spells
at the Spellmaker merchants. Might be fun to go hunting with an army of
undead and daedra at my back. So far I haven't found any way to make more
than one of the same kind of minion, so there's probably a solid cap to the
number you can get. So far, I've got Skeleton, Greater and Lesser
Bonewalker, Ancestral Ghost, all 3 Atronachs, Dremora, and Golden Saint. I
will need to seriously beef up my Conjuration skill before this will all be
possible, of course. The Atronachs, Dremora, and Golden Saint are all
completely beyond my capability to cast at this point.