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Ok, so you've just finished a big quest, you're too tired of running errands
to start another right away, and you can't think of what else you want to do
just yet. I don't know about you guys, but for me, that's usually time for
Stupid Char Tricks.
Trick Shooting - Darrel brought this up in an earlier post (Re: Tribunal --
Passage of the Walker), and is the originator of my idea for this post. "My
new favorite sport is mid-air archery. I'll get to a really tall mountain
somewhere, jump over a creature on the ground and try to hit it with an
arrow. Or even more fun, shooting Cliff Racers in mid air. Bonus points if
you fall along with the body, search it and retrieve your arrow before
either of you hits the ground." Maybe his arrows have magically enhanced
damage so he only needs one, and also they don't arc. I've tried that a few
times, and the only way I can get any consistency is by using ranged magic.
But that's a fun way to blow an hour too.
Death From Above - jumping and starting a non-ranged offensive spell in the
air. If I time it right, I get the critter before he gets me. Failure
carries it's own... penalties. <grin> I like the little power trip I get
when the bewildered critter dies without ever seeing me. Lose a point if he
smacks you before he dies. Bonus point if you get him with the touch-range
spell before you land.
Sniping - where you're trying to nail a moving critter at the edge of your
view range. Sniping stationary critters isn't sporting.
Doll Collection - collect some assassins outside your favorite pub with a
back door. See how many you can get. When you have enough, play a mob
scene from any movie that has one. Lead them on a merry chase through the
alleys and see how long it takes you to lose them all, and then try to
re-collect them in front of a building. Also works well with beasts.
Variation: I like to do this in Solsteim. Go get a bunch of wolves and
bears chasing you, then lead them all into fort Frostmoth and watch the
slaughter.
Target Jumping. Solsteim is great for this with all those pointy, yet
flattish-topped rocks. They make good perch targets. Tough though - even
when you're guiding yourself in. No cheating by using 3rd-person
perspective. It's pretty easy if you're standing right in front of the
rock, jumping straight up, but it can be a real bear to hit the target from
another rocktop.
Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
on Self by one point. Sell it to a merchant you don't like. Wait a minute,
then chuckle gleefully while you clean him out. (Merchants aren't bright
enough to NOT wear clothes with negative enchantments... go figure Bethesda
didn't think of that.) I suppose if you REALLY hated him, you could enchant
it to Damage his Health or Fatigue. Go kill all the merchants who've ever
annoyed you. I haven't tried this on Creeper, or Merchant Crab. Go see if
this works on them. Maybe they equip the thing like a regular merchant but
you just can't see it.
Grafitti - Write your name on any flat surface with pearls, or other gems
you've managed to hoard. Bonus point for being rich enough to afford a
dirty limerick.
Floating Thingies. Stack a few tall objects, like pitchers, helms, or
potion bottles. Stick a skull on top. Take the other stuff out from
underneath. Spoooky... Variation: make a Christmas tree with some books
and stacked swords. Two-handed at the bottom, one-handed in the middle, and
daggers near the top. Place them from different directions for that branch
effect. Decorate it with gems and candles.
Baptism - Command the entire town of Gnisis into the river. Variation:
Lead Mournhold's residents into the sewer trap, throw the switch and leave
them there. Go back later and collect the loot. Bonus point if you're
going back to collect that annoying elf's full Daedric armor set.
That's all I can think of now, but if I remember any more, I'll let you
know. <grin> How about you guys? Anything I missed? This includes
interesting habits, like Darrels fun killing-style, as well as just
between-quests antics.
DMen
Ok, so you've just finished a big quest, you're too tired of running errands
to start another right away, and you can't think of what else you want to do
just yet. I don't know about you guys, but for me, that's usually time for
Stupid Char Tricks.
Trick Shooting - Darrel brought this up in an earlier post (Re: Tribunal --
Passage of the Walker), and is the originator of my idea for this post. "My
new favorite sport is mid-air archery. I'll get to a really tall mountain
somewhere, jump over a creature on the ground and try to hit it with an
arrow. Or even more fun, shooting Cliff Racers in mid air. Bonus points if
you fall along with the body, search it and retrieve your arrow before
either of you hits the ground." Maybe his arrows have magically enhanced
damage so he only needs one, and also they don't arc. I've tried that a few
times, and the only way I can get any consistency is by using ranged magic.
But that's a fun way to blow an hour too.
Death From Above - jumping and starting a non-ranged offensive spell in the
air. If I time it right, I get the critter before he gets me. Failure
carries it's own... penalties. <grin> I like the little power trip I get
when the bewildered critter dies without ever seeing me. Lose a point if he
smacks you before he dies. Bonus point if you get him with the touch-range
spell before you land.
Sniping - where you're trying to nail a moving critter at the edge of your
view range. Sniping stationary critters isn't sporting.
Doll Collection - collect some assassins outside your favorite pub with a
back door. See how many you can get. When you have enough, play a mob
scene from any movie that has one. Lead them on a merry chase through the
alleys and see how long it takes you to lose them all, and then try to
re-collect them in front of a building. Also works well with beasts.
Variation: I like to do this in Solsteim. Go get a bunch of wolves and
bears chasing you, then lead them all into fort Frostmoth and watch the
slaughter.
Target Jumping. Solsteim is great for this with all those pointy, yet
flattish-topped rocks. They make good perch targets. Tough though - even
when you're guiding yourself in. No cheating by using 3rd-person
perspective. It's pretty easy if you're standing right in front of the
rock, jumping straight up, but it can be a real bear to hit the target from
another rocktop.
Gibbling Merchants - Constant Effect a robe to Damage the Mercantile skill
on Self by one point. Sell it to a merchant you don't like. Wait a minute,
then chuckle gleefully while you clean him out. (Merchants aren't bright
enough to NOT wear clothes with negative enchantments... go figure Bethesda
didn't think of that.) I suppose if you REALLY hated him, you could enchant
it to Damage his Health or Fatigue. Go kill all the merchants who've ever
annoyed you. I haven't tried this on Creeper, or Merchant Crab. Go see if
this works on them. Maybe they equip the thing like a regular merchant but
you just can't see it.
Grafitti - Write your name on any flat surface with pearls, or other gems
you've managed to hoard. Bonus point for being rich enough to afford a
dirty limerick.
Floating Thingies. Stack a few tall objects, like pitchers, helms, or
potion bottles. Stick a skull on top. Take the other stuff out from
underneath. Spoooky... Variation: make a Christmas tree with some books
and stacked swords. Two-handed at the bottom, one-handed in the middle, and
daggers near the top. Place them from different directions for that branch
effect. Decorate it with gems and candles.
Baptism - Command the entire town of Gnisis into the river. Variation:
Lead Mournhold's residents into the sewer trap, throw the switch and leave
them there. Go back later and collect the loot. Bonus point if you're
going back to collect that annoying elf's full Daedric armor set.
That's all I can think of now, but if I remember any more, I'll let you
know. <grin> How about you guys? Anything I missed? This includes
interesting habits, like Darrels fun killing-style, as well as just
between-quests antics.
DMen