Mod Review: Broken Glass

G

Guest

Guest
Archived from groups: alt.games.morrowind (More info?)

It is the visuals that make Broken Glass worth playing through.
The mod is designed for low level characters, with the first
clue being readily visible in Scyda Neen. The clues are
straightforwards to follow, and usually end up as notes or books that
you can carry around (rather than as pages in your journal). This is
actually an asset as you wont be able to play the mod through until you
are a little stronger. Although you encounter the clues as a level 1
character, my level 1 character abruptly ran from the cave clue 1 leads
you to with the red haze of death glazing over my eyes. I finished it
around level 14, and nearly died again at the end.

The story line is adequate, but simple. What makes the mod worth
playing is the visuals. They are both a bit different than what
you've seen before and very much in keeping with the game. Which isn't
trivial to accomplish.

There are no uber items in the mod, but there are a couple of swords
comparable to the nicer weapons found elsewhere in the game. They,
like the rest of the mod, are visually pleasing. I might have really
grown fond of Sally's Sword....but Lilacor might have gotten jealous.
:-;
 

sarah

Distinguished
Mar 8, 2001
264
0
18,780
Archived from groups: alt.games.morrowind (More info?)

"DeAnn" <von.sagrillo@verizon.net> wrote in message
news:1105436948.984989.221530@f14g2000cwb.googlegroups.com...

> It is the visuals that make Broken Glass worth playing through.
> The mod is designed for low level characters, with the first
> clue being readily visible in Scyda Neen.

DeAnn, great review. Appreciate the time you're taking to review mods and
just downloaded this one.
 
G

Guest

Guest
Archived from groups: alt.games.morrowind (More info?)

Where can I find this mod?
Ellen
"DeAnn" <von.sagrillo@verizon.net> wrote in message
news:1105436948.984989.221530@f14g2000cwb.googlegroups.com...
> It is the visuals that make Broken Glass worth playing through.
> The mod is designed for low level characters, with the first
> clue being readily visible in Scyda Neen. The clues are
> straightforwards to follow, and usually end up as notes or books that
> you can carry around (rather than as pages in your journal). This is
> actually an asset as you wont be able to play the mod through until you
> are a little stronger. Although you encounter the clues as a level 1
> character, my level 1 character abruptly ran from the cave clue 1 leads
> you to with the red haze of death glazing over my eyes. I finished it
> around level 14, and nearly died again at the end.
>
> The story line is adequate, but simple. What makes the mod worth
> playing is the visuals. They are both a bit different than what
> you've seen before and very much in keeping with the game. Which isn't
> trivial to accomplish.
>
> There are no uber items in the mod, but there are a couple of swords
> comparable to the nicer weapons found elsewhere in the game. They,
> like the rest of the mod, are visually pleasing. I might have really
> grown fond of Sally's Sword....but Lilacor might have gotten jealous.
> :-;
>
 
G

Guest

Guest
Archived from groups: alt.games.morrowind (More info?)

Thanks. I downloaded and played it.

Ellen
"Ellen Gittleman" <harmonylion@nyc.rr.com> wrote in message
news:dXbFd.45614$kq2.45061@twister.nyc.rr.com...
> Where can I find this mod?
> Ellen
> "DeAnn" <von.sagrillo@verizon.net> wrote in message
> news:1105436948.984989.221530@f14g2000cwb.googlegroups.com...
>> It is the visuals that make Broken Glass worth playing through.
>> The mod is designed for low level characters, with the first
>> clue being readily visible in Scyda Neen. The clues are
>> straightforwards to follow, and usually end up as notes or books that
>> you can carry around (rather than as pages in your journal). This is
>> actually an asset as you wont be able to play the mod through until you
>> are a little stronger. Although you encounter the clues as a level 1
>> character, my level 1 character abruptly ran from the cave clue 1 leads
>> you to with the red haze of death glazing over my eyes. I finished it
>> around level 14, and nearly died again at the end.
>>
>> The story line is adequate, but simple. What makes the mod worth
>> playing is the visuals. They are both a bit different than what
>> you've seen before and very much in keeping with the game. Which isn't
>> trivial to accomplish.
>>
>> There are no uber items in the mod, but there are a couple of swords
>> comparable to the nicer weapons found elsewhere in the game. They,
>> like the rest of the mod, are visually pleasing. I might have really
>> grown fond of Sally's Sword....but Lilacor might have gotten jealous.
>> :-;
>>
>
>