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Archived from groups: alt.games.morrowind (More info?)
Havish is a keeper.
This is large mod in scope (but only ~3MB in diskspace). It introduces
a new city that is about twice the size of Balmora on an island about
the size of Sheogard.
The city is well crafted, as is the landscape. Both have the visual
feel more of Might and Magic than of Morrowind. The visuals are well
done...but they are not the best part of the mod.
The great strength of the mod is the quests. There are many quests.
There are mage guild quests, thieves guild quests and fighter guild
quests. There is a major quest line to save the city from the strange
and unusual happenings that threaten it. However. the best part about
the quests is not the number. It is the creativity with which quests
are crafted. Even the "fetch this stone and deliver this toothpick"
sort of quests that annoy Lilacor have an interesting twist or two.
More, the quests weave together with each other and with the rest of
Havish to form a very engrossing and intriguing place. The mod is more
like an expansion (that is like Bloodmoon or Tribunal) than like the
typical little add on.
I think this one will stay checked in my data files for almost every
character I play from now on.
If you'd like to experience Havish, you can find it at
http://home.tiscali.de/jo.ge/mw/havish.htm
Havish is a keeper.
This is large mod in scope (but only ~3MB in diskspace). It introduces
a new city that is about twice the size of Balmora on an island about
the size of Sheogard.
The city is well crafted, as is the landscape. Both have the visual
feel more of Might and Magic than of Morrowind. The visuals are well
done...but they are not the best part of the mod.
The great strength of the mod is the quests. There are many quests.
There are mage guild quests, thieves guild quests and fighter guild
quests. There is a major quest line to save the city from the strange
and unusual happenings that threaten it. However. the best part about
the quests is not the number. It is the creativity with which quests
are crafted. Even the "fetch this stone and deliver this toothpick"
sort of quests that annoy Lilacor have an interesting twist or two.
More, the quests weave together with each other and with the rest of
Havish to form a very engrossing and intriguing place. The mod is more
like an expansion (that is like Bloodmoon or Tribunal) than like the
typical little add on.
I think this one will stay checked in my data files for almost every
character I play from now on.
If you'd like to experience Havish, you can find it at
http://home.tiscali.de/jo.ge/mw/havish.htm