Booty Island cannon question (spoiler)

Archived from groups: alt.games.morrowind (More info?)

Hmm, I'm trying to get into the quarry. I finally gave
up and checked the readme, which says to fire the
cannon at the quarry (no wonder I didn't think of
it!). But, all I can do with the cannon is move it.
I cannot FIRE it. I have jiggled it all over to line
it up with the powder kegs, have turned on "tfh" to
scan for a button that isn't obvious and generally
gotten very frustrated. How do I fire the
cannon!?!?
6 answers Last reply
More about booty island cannon question spoiler
  1. Archived from groups: alt.games.morrowind (More info?)

    Alas, yes, I have tried holding a torch, holding nothing, attacking
    it while holding a torch (drops the torch, BTW, and does hands).
  2. Archived from groups: alt.games.morrowind (More info?)

    DeAnn wrote:
    >
    > Hmm, I'm trying to get into the quarry. I finally gave
    > up and checked the readme, which says to fire the
    > cannon at the quarry (no wonder I didn't think of
    > it!). But, all I can do with the cannon is move it.
    > I cannot FIRE it. I have jiggled it all over to line
    > it up with the powder kegs, have turned on "tfh" to
    > scan for a button that isn't obvious and generally
    > gotten very frustrated. How do I fire the
    > cannon!?!?

    A wild stab in the dark as I've not played this mod but have you tried
    activating it while holding a torch (litteraly "fire" it, as cannon
    actually work)? Just a thought, as I believe this is the same guy who
    made Havish where you ignite that barrel in the warehouse the same way.
  3. Archived from groups: alt.games.morrowind (More info?)

    DeAnn wrote:
    >
    > Alas, yes, I have tried holding a torch, holding nothing, attacking
    > it while holding a torch (drops the torch, BTW, and does hands).

    Hmmmmm, in that case I've no idea, unless you have to find a specific
    item to enable you to fire the cannon (tinderbox or similar perhaps?)
    before it will work. You could always have a poke about in the CS and
    see what the script attached to the cannon says I s'pose.

    I must admit its this sort of thing that put me off this guy's other
    mods, Haldenshore & Havish. Whilst they're certainly very high quality
    mods (and boy, is trying to teach myself TESCS ever making me appreciate
    the amount of work that goes into these things!), there's too much of
    the old "adventure game" style of use-the-foo-to-open-the-bar for my
    tastes.
  4. Archived from groups: alt.games.morrowind (More info?)

    >To fire a cannon, activate it while sneaking.

    Thanks. Hmmm, I did check the readme file, but somehow
    missed this. And, sigh, it is not something one is ever
    likely to think of trying in a game on one's own. But then,
    I wouldn't fire a hunk of iron at a powder keg hoping to
    ignite it, either.

    For anyone reading this exchange, most of JOG's
    quests are interesting and more or less straightforwards
    (although I disklike all the timed quests, and think
    they are contrary to MW philosophy).
  5. Archived from groups: alt.games.morrowind (More info?)

    "DeAnn" <von.sagrillo@verizon.net> wrote in message
    news:1109244531.723755.241480@f14g2000cwb.googlegroups.com...
    > Hmm, I'm trying to get into the quarry. I finally gave
    > up and checked the readme, which says to fire the
    > cannon at the quarry (no wonder I didn't think of
    > it!). But, all I can do with the cannon is move it.
    > I cannot FIRE it. I have jiggled it all over to line
    > it up with the powder kegs, have turned on "tfh" to
    > scan for a button that isn't obvious and generally
    > gotten very frustrated. How do I fire the
    > cannon!?!?
    >

    Here's and extract from the Readme file :

    -Misc hints:

    * Don't attack non-hostile folk. (unless there's a reason to do so.)
    * The wise adventurer has some cure/resist paralysis potions in his
    backpack.
    * To fire a cannon, activate it while sneaking.
    * Although they're just decoration, you CAN use the telescopes.
    * Read journal-entries, read messageboxes, read dialogue, read the
    responses.
    * Sometimes YOUR brain is a lot more useful than your PC's muscle.
    * There are two ways to finish the main-quest. You'll notice when
    you have to decide which path to follow...
    * When you're stuck, try to talk to the questgiver or other NPCs that
    were helpful earlier (again: Read the Journal...)

    This should help

    Angel Eyes
  6. Archived from groups: alt.games.morrowind (More info?)

    On 25 Feb 2005 04:26:36 -0800, "DeAnn" <von.sagrillo@verizon.net>
    wrote:

    >For anyone reading this exchange, most of JOG's
    >quests are interesting and more or less straightforwards
    >(although I disklike all the timed quests, and think
    >they are contrary to MW philosophy).

    Certainly the first Thieves' Guild quest in Havish (extract contraband
    and burn down warehouse) drove me crazy as I ended up having to use
    telekinesis to reach the flammable object you have to burn to destroy
    the warehouse and never did get the loot.

    This was on about the 6th or 7th attempt.
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