Archived from groups: alt.games.morrowind (
More info?)
"Darrel Hoffman" <i.dont@think.so> wrote in
news:gpednRO6-s_5v7DfRVn-2g@giganews.com:
>> That sounds promising, but it will probablt be some time before I
>> reach Suran. First time I played, as an Imperial warrior type, it was
>> the *last* city I visited.
>> I also have Haldenshore installed, in which there is another Thief
>> Guild. Unfortunately the lock to their hideout was too complex, when
>> I visited the place first. But now I have aquired a Grandmaster
>> Lockpick, so it should be no problem when I return.
>
> Heh. You can easily take the Silt Strider from Seyda Neen, Balmora,
> Molag Mar, or Vivec to get to Suran, so it's not like it's out of the
> way.
I know, but my character doesn't know that there is a Thief Guild in
Suran. ;-)
> Don't let that stop you from playing Suran Underworld, which
> many consider to be among of the best of the 3rd party quest mods.
> The first several missions are quite simple as well, though it gets
> QUITE difficult later on, far more difficult than any of the default
> Morrowind/Tribunal/Bloodmoon missions.
Sounds good; vanilla MW is just too easy, even with self imposed
restrictions. I never use trainers, for instance.
> I still say that there
> shouldn't be any problem with joining the Thieve's Guild. They may
> have allies among the Imperials, but they're still, well, THIEVES...
> They're criminals. It's not like they support the King or anything
> like that.
My character may change his opnion on the Thives Guild in the future...
> Of course, my way of playing has always been to join as many factions
> as I possibly can. If you could join all three great houses, I would.
> (I have one character for each house, though the guy I made for the
> Redoran house hasn't actually joined yet, and he's almost lvl 60, so
> that might not happen...)
I prefer not to join too many guilds in order to increase the replay
value.
> If you're looking for a truly interesting way to play, however, why
> not try NOT joining the Blades?
That's what I'm doing in my current game.
I have installed a mod (not sure which one) that let's me join a Dunmer
equivalent to the Blades.
> Or if you already have, just stop
> doing any work for them. You can still complete the main mission if
> you kill Vivec and take Wraithguard from his corpse, and all that
> stuff about being declared Hortator and Nevarine by the Great Houses
> and Ashlanders is really not necessary to completing the game. You
> might also consider becoming a vampire. There's three clans you can
> join with them as well. Or you could do Bloodmoon and become a
> werewolf. (Can you be a vampire and a werewolf at the same time?
There is a mod for that.
> Hmm...) I haven't really tried any of these yet, but if you really
> want to do an "evil" character, there are ways to do so. (Note, if
> you choose to do the vampire thing, I hear there's several great mods
> for that which really expand on the vampire story line, which I
> understand is somewhat limited in default Morrowind...)
I have several Vampire mods installed, so that is certainly something I
will consider.
C