Mod to join Camonna Tong?

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I'm playing a Dark Elf thief/assassin/marksman who hates everything
Imperial. So he would rather join the Camonna Tong than the Imperial
Thieves Guild.
Anyone know of any good mods that make it possible to join the Tong?

C
 
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> I'm playing a Dark Elf thief/assassin/marksman who hates everything
> Imperial. So he would rather join the Camonna Tong than the Imperial
> Thieves Guild.
> Anyone know of any good mods that make it possible to join the Tong?

I know there's a mod that lets you join the 6th House. I don't think that
allowing the character to join the Camonna Tong would make much sense, as
it's pretty much universally stated that they NEVER let outsiders join. You
can, of course, join the Morag Tong, which might be more up your alley than
the Thieve's Guild. Also, you can get Suran Underworld, which has a
criminal organization you can join called the Bloodfang Tong, which is
definitely anti-Imperial.

Incidentally, I never really thought of the Thieve's Guild as "Imperial".
They're pretty independant of the Empire, from what I can tell. Though
Caius Cosades is a member of both the Imperial Blades and the Thieve's
Guild, I think he's something of an exception. The only things that are
clearly Imperial as far as I can tell are the Legion and the Imperial Cult.
Oh, and the East Empire Company if you're playing Bloodmoon.
 

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"Darrel Hoffman" <i.dont@think.so> wrote in message
news:7KOdnZGs76u9O7bfRVn-qw@giganews.com...

> Incidentally, I never really thought of the Thieve's Guild as "Imperial".
> They're pretty independant of the Empire, from what I can tell.

In game, the Thieves Guild is described as an Imperial Guild. It means that
the Thieves Guild isn't an organization limited to the province of
Morrowind, unlike the Temple, the Great Houses, the Camonna Tong, and the
Morag Tong..
 
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"Darrel Hoffman" <i.dont@think.so> wrote in
news:7KOdnZGs76u9O7bfRVn-qw@giganews.com:

>> I'm playing a Dark Elf thief/assassin/marksman who hates everything
>> Imperial. So he would rather join the Camonna Tong than the Imperial
>> Thieves Guild.
>> Anyone know of any good mods that make it possible to join the Tong?
>
> I know there's a mod that lets you join the 6th House.

I've read about that one. Seem like something that would fit my
characters. But I can't find it anywhere else than that accursed
Fileplanet/Summit place.


> I don't think
> that allowing the character to join the Camonna Tong would make much
> sense, as it's pretty much universally stated that they NEVER let
> outsiders join.

Having reached Balmora and talked to the Camonna Tong guys there, they
confirm that they can easily spot a Dumner not native to Morrowind.
So I guess that makes sense. Too bad you can't play play a native Dunmer.
:-(


> You can, of course, join the Morag Tong, which might
> be more up your alley than the Thieve's Guild.

More yes, but not the optimal "home" for my guy.


> Also, you can get
> Suran Underworld, which has a criminal organization you can join
> called the Bloodfang Tong, which is definitely anti-Imperial.

That sounds promising, but it will probablt be some time before I reach
Suran. First time I played, as an Imperial warrior type, it was the
*last* city I visited.
I also have Haldenshore installed, in which there is another Thief Guild.
Unfortunately the lock to their hideout was too complex, when I visited
the place first. But now I have aquired a Grandmaster Lockpick, so it
should be no problem when I return.


C
 
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> That sounds promising, but it will probablt be some time before I reach
> Suran. First time I played, as an Imperial warrior type, it was the
> *last* city I visited.
> I also have Haldenshore installed, in which there is another Thief Guild.
> Unfortunately the lock to their hideout was too complex, when I visited
> the place first. But now I have aquired a Grandmaster Lockpick, so it
> should be no problem when I return.

Heh. You can easily take the Silt Strider from Seyda Neen, Balmora, Molag
Mar, or Vivec to get to Suran, so it's not like it's out of the way. Don't
let that stop you from playing Suran Underworld, which many consider to be
among of the best of the 3rd party quest mods. The first several missions
are quite simple as well, though it gets QUITE difficult later on, far more
difficult than any of the default Morrowind/Tribunal/Bloodmoon missions. I
still say that there shouldn't be any problem with joining the Thieve's
Guild. They may have allies among the Imperials, but they're still, well,
THIEVES... They're criminals. It's not like they support the King or
anything like that.

Of course, my way of playing has always been to join as many factions as I
possibly can. If you could join all three great houses, I would. (I have
one character for each house, though the guy I made for the Redoran house
hasn't actually joined yet, and he's almost lvl 60, so that might not
happen...)

If you're looking for a truly interesting way to play, however, why not try
NOT joining the Blades? Or if you already have, just stop doing any work
for them. You can still complete the main mission if you kill Vivec and
take Wraithguard from his corpse, and all that stuff about being declared
Hortator and Nevarine by the Great Houses and Ashlanders is really not
necessary to completing the game. You might also consider becoming a
vampire. There's three clans you can join with them as well. Or you could
do Bloodmoon and become a werewolf. (Can you be a vampire and a werewolf at
the same time? Hmm...) I haven't really tried any of these yet, but if you
really want to do an "evil" character, there are ways to do so. (Note, if
you choose to do the vampire thing, I hear there's several great mods for
that which really expand on the vampire story line, which I understand is
somewhat limited in default Morrowind...)
 
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"Seymour C. Moore" wrote:

> > I know there's a mod that lets you join the 6th House.
>
> I've read about that one. Seem like something that would fit my
> characters. But I can't find it anywhere else than that accursed
> Fileplanet/Summit place.

Its a decent mod, if a little restrictive. I wrote a review of it on
here a few months back if you fancy a google. If you still want it I
might be able to dig you up another .zip file

> > You can, of course, join the Morag Tong, which might
> > be more up your alley than the Thieve's Guild.
>
> More yes, but not the optimal "home" for my guy.

Their quest rewards are very nice, especially that dagger. :eek:)

> > Also, you can get
> > Suran Underworld, which has a criminal organization you can join
> > called the Bloodfang Tong, which is definitely anti-Imperial.
>
> That sounds promising, but it will probablt be some time before I reach
> Suran. First time I played, as an Imperial warrior type, it was the
> *last* city I visited.

Your warrior didn't want to hunting for Umbra then? I'll second the vote
for Suran Underworld btw, still my all-time favorite faction mod. Level
20+ at least to stand a chance after the first quest though.

> I also have Haldenshore installed, in which there is another Thief Guild.
> Unfortunately the lock to their hideout was too complex, when I visited
> the place first. But now I have aquired a Grandmaster Lockpick, so it
> should be no problem when I return.

IIRC there's a guy in the tavern in Haldenshore who can be talked into
giving you the key to the hideout. I quite liked this mod, certainly
more than Havish, but I'll never learn to love Jog's obsession with
timed quests. YMMV.
 
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"Darrel Hoffman" <i.dont@think.so> wrote in
news:gpednRO6-s_5v7DfRVn-2g@giganews.com:

>> That sounds promising, but it will probablt be some time before I
>> reach Suran. First time I played, as an Imperial warrior type, it was
>> the *last* city I visited.
>> I also have Haldenshore installed, in which there is another Thief
>> Guild. Unfortunately the lock to their hideout was too complex, when
>> I visited the place first. But now I have aquired a Grandmaster
>> Lockpick, so it should be no problem when I return.
>
> Heh. You can easily take the Silt Strider from Seyda Neen, Balmora,
> Molag Mar, or Vivec to get to Suran, so it's not like it's out of the
> way.

I know, but my character doesn't know that there is a Thief Guild in
Suran. ;-)

> Don't let that stop you from playing Suran Underworld, which
> many consider to be among of the best of the 3rd party quest mods.
> The first several missions are quite simple as well, though it gets
> QUITE difficult later on, far more difficult than any of the default
> Morrowind/Tribunal/Bloodmoon missions.

Sounds good; vanilla MW is just too easy, even with self imposed
restrictions. I never use trainers, for instance.


> I still say that there
> shouldn't be any problem with joining the Thieve's Guild. They may
> have allies among the Imperials, but they're still, well, THIEVES...
> They're criminals. It's not like they support the King or anything
> like that.

My character may change his opnion on the Thives Guild in the future...


> Of course, my way of playing has always been to join as many factions
> as I possibly can. If you could join all three great houses, I would.
> (I have one character for each house, though the guy I made for the
> Redoran house hasn't actually joined yet, and he's almost lvl 60, so
> that might not happen...)

I prefer not to join too many guilds in order to increase the replay
value.


> If you're looking for a truly interesting way to play, however, why
> not try NOT joining the Blades?

That's what I'm doing in my current game.
I have installed a mod (not sure which one) that let's me join a Dunmer
equivalent to the Blades.


> Or if you already have, just stop
> doing any work for them. You can still complete the main mission if
> you kill Vivec and take Wraithguard from his corpse, and all that
> stuff about being declared Hortator and Nevarine by the Great Houses
> and Ashlanders is really not necessary to completing the game. You
> might also consider becoming a vampire. There's three clans you can
> join with them as well. Or you could do Bloodmoon and become a
> werewolf. (Can you be a vampire and a werewolf at the same time?

There is a mod for that.


> Hmm...) I haven't really tried any of these yet, but if you really
> want to do an "evil" character, there are ways to do so. (Note, if
> you choose to do the vampire thing, I hear there's several great mods
> for that which really expand on the vampire story line, which I
> understand is somewhat limited in default Morrowind...)

I have several Vampire mods installed, so that is certainly something I
will consider.

C
 
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Darrel Hoffman wrote:
>
> Of course, my way of playing has always been to join as many factions as I
> possibly can. If you could join all three great houses, I would. (I have
> one character for each house, though the guy I made for the Redoran house
> hasn't actually joined yet, and he's almost lvl 60, so that might not
> happen...)

How on earth do you have the patience to stick with a character that
long?? I normally get bored and re-start by mid-30s.

> If you're looking for a truly interesting way to play, however, why not try
> NOT joining the Blades? Or if you already have, just stop doing any work
> for them.

Absolutely. I don't think any of my last four characters joined them. I
highly recommend the "Alternate Beginnings" mod, btw, which lets you
start in a selection of different locations instead of Seyda Neen every
time and doesn't start the main quest line at all. Beginning your game
drowning in a shipwreck at sea with sod all equipment makes a refreshing
early challenge!

> (Can you be a vampire and a werewolf at the same time? Hmm...)

I think you can, I've never tried it though.
 
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> > Heh. You can easily take the Silt Strider from Seyda Neen, Balmora,
> > Molag Mar, or Vivec to get to Suran, so it's not like it's out of the
> > way.
>
> I know, but my character doesn't know that there is a Thief Guild in
> Suran. ;-)

He could be go just to visit Desele's House of Earthly Delights... You'd
still have to do a little exploring in the city to find one of the entrances
to the sewers where most of the mod takes place, though...
 
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> > Of course, my way of playing has always been to join as many factions as
I
> > possibly can. If you could join all three great houses, I would. (I
have
> > one character for each house, though the guy I made for the Redoran
house
> > hasn't actually joined yet, and he's almost lvl 60, so that might not
> > happen...)
>
> How on earth do you have the patience to stick with a character that
> long?? I normally get bored and re-start by mid-30s.

It was my first really successful character, so I just kept going because
there was always more stuff to do. I made a bunch of self-imposed
challenges for the character, like once he reaches 100 skill in any weapon
type, he can never use that type of weapon again. He maxed out Long Blades,
Blunt, Axes, and Spears, and is now stuck to only using Short Blades and
Marksman weapons. I suppose when those max out, he'll have to start using
Destruction magic. (Not about to go HTH all the time, that just sounds
tedious.) Likewise, once he reached 100 in Medium Armor, he stopped wearing
medium and now only wears Light Armor. He's also been working on stealth
tactics for a change of pace. I have several mods that make the game still
quite challenging even at that level. The only problem is that I think the
longer you play a character, the more likely you are to crash to desktop.
More world mapped = larger save file = more ram needed.

> > (Can you be a vampire and a werewolf at the same time? Hmm...)
>
> I think you can, I've never tried it though.

I've only tried the werewolf thing once, and I really didn't like it. I
only got the ability from Hircine's Ring, which you get pretty much after
finishing the main quest in Bloodmoon unless I'm mistaken. But not being
able to heal while in WW mode seemed to be a serious problem. Not to
mention no picking up objects and all that mess. I hope vampires are not so
restricted. I've yet to try them. (I assume they're not, since there are
several items designed specifically for vampires which I've seen on the FAQ
sites, so they must be able to use them...) I only regret that you can't do
the vampire thing after you've been cured of Corprus...
 
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Darrel Hoffman wrote:

> I've only tried the werewolf thing once, and I really didn't like it. I
> only got the ability from Hircine's Ring, which you get pretty much after
> finishing the main quest in Bloodmoon unless I'm mistaken. But not being
> able to heal while in WW mode seemed to be a serious problem. Not to
> mention no picking up objects and all that mess.

Yup, didn't appeal to me either.

> I hope vampires are not so
> restricted. I've yet to try them. (I assume they're not, since there are
> several items designed specifically for vampires which I've seen on the FAQ
> sites, so they must be able to use them...)

I haven't tried it yet either but may well do with my current character.
I've got a list of recommended vamp mods somewhere, I gather they're not
so great in unmodded form.

> I only regret that you can't do
> the vampire thing after you've been cured of Corprus...

I think you can still do it if you get a spell/item of "weakness to
common disease on self" and then fight a vampire
 
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Pete MC <nomorespam@youbastids.com> wrote in
news:422D8DBB.3D4C761C@youbastids.com:

> "Seymour C. Moore" wrote:
>
>> > I know there's a mod that lets you join the 6th House.
>>
>> I've read about that one. Seem like something that would fit my
>> characters. But I can't find it anywhere else than that accursed
>> Fileplanet/Summit place.
>
> Its a decent mod, if a little restrictive
> I wrote a review of it on
> here a few months back if you fancy a google.

I did google. Nice review. The mod seems like just the thing for my
character. I noticed in another thread that you said "he best quest mods
I've played are Suran Underworld (hands down the best mod I've ever
played) and Sixth House".


> If you still want it I
> might be able to dig you up another .zip file

Thanks, I'd really appreciate that.
Email address is still per243@tiscali.no


>> > You can, of course, join the Morag Tong, which might
>> > be more up your alley than the Thieve's Guild.
>>
>> More yes, but not the optimal "home" for my guy.
>
> Their quest rewards are very nice, especially that dagger. :eek:)

Hmm...I don't think I finished all their quests first time I played.
Either my skills were not good enough or I didn't find all the items they
were looking for.

>
>> > Also, you can get
>> > Suran Underworld, which has a criminal organization you can join
>> > called the Bloodfang Tong, which is definitely anti-Imperial.
>>
>> That sounds promising, but it will probablt be some time before I
>> reach Suran. First time I played, as an Imperial warrior type, it was
>> the *last* city I visited.
>
> Your warrior didn't want to hunting for Umbra then?

No, he had a healthy respect for Umbra...


> I'll second the
> vote for Suran Underworld btw, still my all-time favorite faction mod.
> Level 20+ at least to stand a chance after the first quest though.

Seems there will be a long time to Suran in this game too.

>
>> I also have Haldenshore installed, in which there is another Thief
>> Guild. Unfortunately the lock to their hideout was too complex, when
>> I visited the place first. But now I have aquired a Grandmaster
>> Lockpick, so it should be no problem when I return.
>
> IIRC there's a guy in the tavern in Haldenshore who can be talked into
> giving you the key to the hideout.

I talked to all of the guys there. Apparently they didn't like my guy
much. But then he's not a very pleasant guy either.


> I quite liked this mod, certainly
> more than Havish, but I'll never learn to love Jog's obsession with
> timed quests. YMMV.

You mean time limit? Or that things happen at a specific time and if
you're not there you miss it?


C
 
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"Seymour C. Moore" wrote:

> > If you still want it I
> > might be able to dig you up another .zip file
>
> Thanks, I'd really appreciate that.
> Email address is still per243@tiscali.no

Righto - I'm not sure if I've still got this one or not but I'll have a
look for you.

> Hmm...I don't think I finished all their quests first time I played.
> Either my skills were not good enough or I didn't find all the items they
> were looking for.

Ah, I haven't finished the Webspinner quest yet either, you get the
dagger for doing enough writs of execution, when you're one rank below
grandmaster. Its a _very_ nice dagger though.

> > I quite liked this mod, certainly
> > more than Havish, but I'll never learn to love Jog's obsession with
> > timed quests. YMMV.
>
> You mean time limit? Or that things happen at a specific time and if
> you're not there you miss it?

Both. Havish uses this method a lot as well.
 
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"Seymour C. Moore" wrote:
>
> I did google. Nice review. The mod seems like just the thing for my
> character. I noticed in another thread that you said "he best quest mods
> I've played are Suran Underworld (hands down the best mod I've ever
> played) and Sixth House".
>
> > If you still want it I
> > might be able to dig you up another .zip file

You've got mail :eek:)
 

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I know there's a mod that lets you join the 6th House. I don't think that
allowing the character to join the Camonna Tong would make much sense, as
it's pretty much universally stated that they NEVER let outsiders join. You
can, of course, join the Morag Tong, which might be more up your alley than
the Thieve's Guild. Also, you can get Suran Underworld, which has a
criminal organization you can join called the Bloodfang Tong, which is
definitely anti-Imperial.

Incidentally, I never really thought of the Thieve's Guild as "Imperial".
They're pretty independant of the Empire, from what I can tell. Though
Caius Cosades is a member of both the Imperial Blades and the Thieve's
Guild, I think he's something of an exception. The only things that are
clearly Imperial as far as I can tell are the Legion and the Imperial Cult.
Oh, and the East Empire Company if you're playing Bloodmoon.

This is currect. When I first started playing I was intending to play as a Commona Tong theif and then work my way into the Morag Tong (this made sence to me since I assumed the 'Tong' was some kind of Dunmer work for anti-Imperialism) but as it turns out the Morag Tong members who would like you to practise your skills in another guild would prefer you to go through the Thieves guild rather than the Commona Tong.

This may seem odd but I can explain why. Firsty, the Morag Tong prefer wits for all sorts of Houses and individuals and for this reason they must have nutural members. Hiring an Assassin from a highly bias Guild that is deeply loyal to one house would be unthoughtful. Plus somebody from a Commona Tong background would not get along with the outlanders working for the Morag Tong.

It is much wises for a servant of Mephala to come from an Imperial background since the Moral Tong do little dealings with the Empire.

If, however, you are still interested in joining the Commona Tong, there is almost a way to do it. Although they to not let outsiders join their Guild they certainly let outsiders have high standing rates in other guilds for indirectly serving their interests. The Fighter's Guild in Balmara, for example, is run from the inside by Commona Tong sympathisers and they will even give you quest to steal from the thieves guild.
 
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