i recently bought a radeon x850 pro and tested out Bloom on cs:s de_dust map. i've heard how bloom and hdr have been touted to improve eye candy. however, when i turned on Bloom, it made everything look worse. the brightness levels of everything that the sun shined on in the map was magnified tremendously. it was to the point that i could barely see anything. is this supposed to be normal? or is there something wrong with my graphics card or does cs:s just do a poor job with bloom or hdr.
Bloom and HDR are COMPLETELY different things.
Bloom is a crappy, ugly effect for gimp GPUs that makes everythig "glow". Its retarded and shouldn't exist. Prevalent in the debacle known as "Fable".
HDR or High Dynamic Range lighting is a beautiful implementation of SM 3.0 (shader model) to re-create reailstic solar flare and intensity. It is amazing and the future of real time 3d lighting. Wonderfully implemented in games such as Oblivion and Half Life 2: Lost Coast.
HDR is much more hardware intensive than bloom.
Oh, and your card DOES NOT support HDR (or any other SM 3.0 effects for that matter). Sorry.
| Quote : Bloom and HDR are COMPLETELY different things.
|
wrong.
HDR can be implemented using sm3.0... but it can also use sm2.0, the latter of which is the method used in the source engine. (HL2, CS:S) His card will run HDR fine in CS:S. Heck, my 9700pro runs it great. IMO the source engine does HDR very well.
you are right on the hardware intensive part, and for the sm3.0 usage of HDR (like in oblivion) his card will not support it. Also right that bloom does not compare w/ HDR. It tries, and sometimes even pulls off a nice scene once in a while, but mostly just an annoyance. (Oblivion does bloom better than most, but not as good as HDR)
| Quote : Bloom and HDR are COMPLETELY different things.
|
wrong.
HDR can be implemented using sm3.0... but it can also use sm2.0, the latter of which is the method used in the source engine. (HL2, CS:S) His card will run HDR fine in CS:S. Heck, my 9700pro runs it great. IMO the source engine does HDR very well.
you are right on the hardware intensive part, and for the sm3.0 usage of HDR (like in oblivion) his card will not support it. Also right that bloom does not compare w/ HDR. It tries, and sometimes even pulls off a nice scene once in a while, but mostly just an annoyance. (Oblivion does bloom better than most, but not as good as HDR)
The source engine "fakes" HDR (although it does a decent job at it) on sm 2.0 architecture. It is IMPOSSIBLE to do TRUE HDR without sm 3.0 It's like shoving a square peg through a round hole.
Also, comparing the graphical beauty of source's "HDR" with Oblivion's true HDR is like comparing some gino's tweaked Civic with a Ferrari Enzo.
| Quote : The source engine "fakes" HDR (although it does a decent job at it) on sm 2.0 architecture. It is IMPOSSIBLE to do TRUE HDR without sm 3.0 It's like shoving a square peg through a round hole.
|
no.
It truly is HDR, not "fake". Bloom lighting is the "fake" HDR. HDR means "High Dynamic Range" lighting. Meaning that it is the range of values shown in the light, and that can be done many different ways. check here for a nice description of HDR. Google it up for more/better ones. HDR has nothing to do w/ the shader model other then integer/floating point precision. You can do it w/o directX at all if you wanted, and has been done that way for many things.
from the article:
| Quote : DirectX 9.0 introduced Shader Model 2.0 which offered one of the necessary components to enable rendering of high dynamic range rendering, lighting precision was not limited to just 8-bits. Although 8-bits was minimum in applications, programmers could choose up to a maximum of 24-bits for lighting precision. However, all calculations were still integer based. One of the first graphics cards to take advantage of DirectX 9.0 was Ati's Radeon 9700, though the effect wasn't programmed into games for years to come. On August 23, 2003, Microsoft updated DirectX to DirectX 9.0b, which enabled Pixel Shader 2.x (Extended) profile for ATI's Radeon X series and NVIDIA's GeForce FX series of graphics processing units.
|
also:
| Quote : It is implied that because the minimum requirement for HDR rendering is Shader Model 2.0 (or in this case DirectX 9), any graphics card that supports Shader Model 2.0 can do HDR rendering. However, HDRR may greatly impact the performance of the software using it, refer to your software's recommended specifications in order to run with acceptable performance. |
read up and you will see what I am talking about. HDR looks sweet on source.
| Quote : The source engine "fakes" HDR (although it does a decent job at it) on sm 2.0 architecture. It is IMPOSSIBLE to do TRUE HDR without sm 3.0 It's like shoving a square peg through a round hole.
|
no.
It truly is HDR, not "fake". Bloom lighting is the "fake" HDR. HDR means "High Dynamic Range" lighting. Meaning that it is the range of values shown in the light, and that can be done many different ways. check here for a nice description of HDR. Google it up for more/better ones. HDR has nothing to do w/ the shader model other then integer/floating point precision. You can do it w/o directX at all if you wanted, and has been done that way for many things.
from the article:
| Quote : DirectX 9.0 introduced Shader Model 2.0 which offered one of the necessary components to enable rendering of high dynamic range rendering, lighting precision was not limited to just 8-bits. Although 8-bits was minimum in applications, programmers could choose up to a maximum of 24-bits for lighting precision. However, all calculations were still integer based. One of the first graphics cards to take advantage of DirectX 9.0 was Ati's Radeon 9700, though the effect wasn't programmed into games for years to come. On August 23, 2003, Microsoft updated DirectX to DirectX 9.0b, which enabled Pixel Shader 2.x (Extended) profile for ATI's Radeon X series and NVIDIA's GeForce FX series of graphics processing units.
|
also:
| Quote : It is implied that because the minimum requirement for HDR rendering is Shader Model 2.0 (or in this case DirectX 9), any graphics card that supports Shader Model 2.0 can do HDR rendering. However, HDRR may greatly impact the performance of the software using it, refer to your software's recommended specifications in order to run with acceptable performance. |
read up and you will see what I am talking about. HDR looks sweet on source.
I stand corrected. His card still doesnt support SM 3.0 though.
Playing Oblivion makes me happy I got a 6800u instead of an x800pe.
right you are on that. only the x1k cards for ati support 3.0.
one caveat: Currently (IMO) sm3.0 is not as big a deal as sm2.0 b/c many games do not do much w/ it... but soon that could change. (oblivion and a few other notable exceptions aside) Both of the cards mentioned here (6800 and x850) would render the source engine equally well. the sm2.0 implementation of HDR there would look great on both.
you are right about oblivion, as it does require sm3.0 for HDR. Bloom looks ok on that game though, and is not a total loss as you get much better performance w/ that anyway.
rock on.
| Quote :
|
Which is irrelevant he wasn't talking about SM3.0 you were mis-understanding what HDR was in reply to his question about HDR.
Even OpenEXR based FP16 HDR is NOT an SM3.0 issue but an FP16 blend issue, which is available on MOST SM3.0 cards, but is not a requirement of the SM3.0 Spec, which is clearly illustrated by the GF6200's lack of FP16 blending in the ROPs (can't do HDR in Oblivion either) yet is fully SM3.0 compliant. So that's 0 for 2 on the statements.
Perhaps some research on your part in the future before you comment, huh?
| Quote : Playing Oblivion makes me happy I got a 6800u instead of an x800pe. |
Well playing Oblivion on a GF6series would make ME dissapointed I didn't wait for the game to come out and then get an X1800 so that I could enjoy HDR+AA+HQAF.
Damn, you beat me too it.
well thats the OP not only got his question answered but also informed of evereything he needs to know about HDR.
oh it was also funny to see the arrogant guy towley get owned after so obviously kowing everything.
i especially love the last point about how his card didn't support sm 3..0 as if it still mattered a damn in this argument and i also loved how he brings up a card that has no hope of getting decent frame rates with HDR and AA on... oh wait... woops, shouldnt mention that.
lol, i know i'm a git for repeating what has already been said but i love seeing people get taken down a few pegs although towley ran out if them after his second post. tell us when you hit the floor mate
totally agree... but in towely's favor at least he did not stay there refusing to admit he was wrong. Too many on here just do not respond to logic and just end up looking like a$$es. Towely at least quit before the hole got too big. Yes, bringing up sm3.0 was kindof a weak attempt at saving face, but he still quit and admitted defeat. To me that means he has a future on these forums b/c he is willing to learn. He is alright in my book simply for that.
| Quote : Damn, you beat me too it. |
Well if there's anyone else I'd suspect to have a solid answer on the very minute ins and outs of HDR, I'd say you and maybe Cleeve are the only two I know of who've developed the same deep understanding of HDR and how it works with the various games and cards (no offense to anyone else, we just spent alot of time on this I think). Just glad I got here a few seconds earlier. 8)
you are far too nice a person sojrner. i would have just called him an nvidiot who has been brainwashed with the whole sm 3.0 being needed for "true HDR" and only the 6xxx series having it thing form when he probably bought the card.
still as long as he is the type of person who when beaten learns from it and not the kind like say xgas, if you know him who still brings up the same old rubbish when he thinks no one has the knowledge to contradict him. sorry to pick on him but you should hear him when talking about Ageia.
| Quote : Yes, bringing up sm3.0 was kindof a weak attempt at saving face, but he still quit and admitted defeat. To me that means he has a future on these forums b/c he is willing to learn. He is alright in my book simply for that. |
Everyone's all right, it's just beter when people comment on what they know or else qualify or generalize what they don't.
Anywhoo, baptism by fire, makes us all stronger.
| Quote : you are far too nice a person sojrner. |
lol that could be, but methinks it is just relief on my part to see someone that owns up to a mistake w/ a simple "I am wrong, sorry" type of statement. After a few of the arguments lately (of which GrapeApe has been involved in some for the better) where ppl just repeat the same wrong attitudes, much like what you describe w/ xgas; I just would like to encourage more of this learning attitude rather then the "other" attitude.
like grapeApe said, baptism by fire baby.
Ok dude, the HDR isnt so good in the maps for CSS, specificlly the dust map, which i played with HDR on and was way over bright, it seems like the light is a bit over done on that map, just play without it, you don't need HDR or Bloom to play CSS.
By the way you have a pretty powerful card, you should use HDR instead of Bloom.
| Quote : Ok dude, the HDR isnt so good in the maps for CSS, specificlly the dust map, which i played with HDR on and was way over bright, it seems like the light is a bit over done on that map, just play without it, you don't need HDR or Bloom to play CSS.
|
wow, do you really think so? I have never turned that feature on, and always run w/ bloom. Obviously based on what I have been saying on this thread so far I just never realized that my card could handle HDR. Thanks for the heads-up, and I will certainly do this and see what this card can do! [/sarcasm]
now what was i saying about you being far too nice a person
| Quote :
|
I agree, and often I let the little things go, but I've saw this guy post 'difinitively in a few other threads that made me say WTF, you don't KNOW thast any better than the rest of us', this last one sparked me in the CPU forums, but there's no way of 'proving' him wrong so not worth mentioning;
http://forumz.tomshardware.com/har [...] highlight=
| Quote : After a few of the arguments lately (of which GrapeApe has been involved in some for the better) |
Yeah, and I don't have time for those, which is why I didn't say anything in the CPU thread, there's no way to "prove him wrong on that", but seriously, if you don't know, stop being so definitive, that's what got me when reading this after that.
| Quote : totally agree... but in towely's favor at least he did not stay there refusing to admit he was wrong. Too many on here just do not respond to logic and just end up looking like a$$es. Towely at least quit before the hole got too big. Yes, bringing up sm3.0 was kindof a weak attempt at saving face, but he still quit and admitted defeat. To me that means he has a future on these forums b/c he is willing to learn. He is alright in my book simply for that. |
That's right. So many people are quick to attack, even after one admits their folly.
totally see where you are at now Grape. Missed that earlier one, and if I had read that one I would have probably responded differently as well to this one.
Hopefully he stops w/ the overzealous posts based on wrong info and goes more towards the "read up on it and learn" before posting again. Regardless, you are dead right in jumping him that way based on that other thread.
@ stranger:
ya, I figured that post might ruin my status... 8O hope you don't hold it against me.
On a more specific note/question regarding HDR in Oblivion: I have HDR on in Oblivion and am really not impressed with NPC's faces and shadows. Shadows are maxed. Why is it that all of the NPC's faces look like they have beards? What's the deal? Have a look for yourself, it really takes away from the game IMO.
try turning off self-shadows. Oblivion's implementation of that sucks. Have yet to see it work right at all. But it has nothing to do w/ HDR
| Quote : try turning off self-shadows. Oblivion's implementation of that sucks. Have yet to see it work right at all. But it has nothing to do w/ HDR |
You're right, right now it does suck, and it is Bethesda's fault.
The funny thing is I hear it had to do with the way there were two versions of the game, the one they gave to all the IHVs (ATi, nVidia, Creative, etc) initially which became the delayed version for last fall, and then the one they finally launched which they tweaked in areas they obviously shouldn't have.
I've seen a self-shadow fix, and it looks great, but since I don't use it (not really interested in the NPCs after the first 10hrs of play) I can't remember where I saw it (probably in the ElderScrolls forumz).
| Quote :
|
Which is irrelevant he wasn't talking about SM3.0 you were mis-understanding what HDR was in reply to his question about HDR.
Even OpenEXR based FP16 HDR is NOT an SM3.0 issue but an FP16 blend issue, which is available on MOST SM3.0 cards, but is not a requirement of the SM3.0 Spec, which is clearly illustrated by the GF6200's lack of FP16 blending in the ROPs (can't do HDR in Oblivion either) yet is fully SM3.0 compliant. So that's 0 for 2 on the statements.
Perhaps some research on your part in the future before you comment, huh?
| Quote : Playing Oblivion makes me happy I got a 6800u instead of an x800pe. |
Well playing Oblivion on a GF6series would make ME dissapointed I didn't wait for the game to come out and then get an X1800 so that I could enjoy HDR+AA+HQAF.
Damn, you guys are harsh. And I thought I was an asshole
Looks like I'll have fun here
And my 6800 comment only had to do with my decision to get it over the x800 at the time (2 and a half years ago) that I had when Oblivion came out. I currently play on an e6600 with an x1900xtx, but thanks for the burn
By the way, what resolution are you playing Oblivion at with full graphical quality? It can't be very high because even a pair of x1900s in crossfire cant deliver smooth frames with everything maxed above 1280x1024. How does the old bible verse go? Those with x1800s shouldn't throw stones?
Anyway, curse Bethseda for designing a game that can't be played optimally on any GPU (or set of GPUs) currently in existence. Or bless them for making such a frickin gorgeous game
| Quote : well thats the OP not only got his question answered but also informed of evereything he needs to know about HDR.
|
That's a long "told ya so" post, "mate".
Edit: LOL "git". That's what we get for bailing your arse outta WWII. Git. Thanks.
| Quote : totally agree... but in towely's favor at least he did not stay there refusing to admit he was wrong. Too many on here just do not respond to logic and just end up looking like a$$es. Towely at least quit before the hole got too big. Yes, bringing up sm3.0 was kindof a weak attempt at saving face, but he still quit and admitted defeat. To me that means he has a future on these forums b/c he is willing to learn. He is alright in my book simply for that. |
Thank you. I guess some people must have missed the post where I said "My mistake".
| Quote :
|
Now you see I can get behind a statement like that!
I play it on my laptop (when I get a chance to play), and it's sub-optimal at best, but the fact that I can play it (expect not to be able to) with Bloom and solid HQAF enabled was good enough to delay an upgrade and avoid building a purpose built 'Oblivion Desktop' , I just feel sad for a ll the FX users and R9600SE. X300SE, GF6200TC owners who thought they'd have a good experience with this game. But hopefully like Morrowind, it'll keep us impressed for a while, especially with the user mods (just like Morrowind, the textures mods are impressive).
It's a trade-off , do you want good performance and a mediocre looking game (hey you could always turn off features in Oblivion and get 60fps at 16x12), or slower performance with nicer looking features? I know I'd prefer 1280x1024 with everything turned up versus 16x12 with everything turned off.
Guys, I know what the original poster means. It has been my impression that in all 3D games that I own (except Oblivion) HDR makes everything look unnatural. Specifically, brightly lit areas are so bright I cannot see the underlying textures. For example, if there's water running down a stone wall and you look at it from an angle that reflects sunlight the whole thing becomes kind of bright white (for lack of a better description)... Is there something with my settings? Is it "fake" HDR implementation (in games such as Far Cry, for example) or what?
| Quote : Playing Oblivion makes me happy I got a 6800u instead of an x800pe. |
Funny, as playing Oblivion on a 6800U made me up'n buy a X1800XT.
But as an owner of both a 6800U OC and a X800XTpe, I can now personally confirm results reviewers have shown, the X800XTpe/X850XT offer much higher FSAA performance in Oblivion. The 6800U isn't even close. The Downside, yes HDR looks great in Oblivion, and X8xx can't do it. Honestly, I played it both ways for a couple weeks with the 6800U, and decided I wasn't happy with either. But I was hooked on the game, So in came the X1800XT with both fsaa and HDR as well as higher details and higher framerates.
Anyway, I honestly think you could have loved Oblivion just as much on a X800XTpe. No HDR, but higher details, fsaa, and better performance.
You owned a 6800U and an X850XTPE together for months and chose the nvidia card for your main gaming rig
......and I forgot where I was going with this
/creeps back to nvnews..
| Quote : You owned a 6800U and an X850XTPE together for months and chose the nvidia card for your main gaming rig |
Nah, it was a X800XTpe. X850XTpe I think I would have swapped out cards for sure. But you are right, I used the 6800U in what I considered my personal gaming machine, despite my favorites like farcry, NFSU2, and HL2 running a little better back then on the Radeon. I just think they were close enough performers and since the 6800U system remained issue free, and at the time the spare gamer was used alot even if not by me, I left things as they were. Plus the mobile XP @ 2.6GHz with the X800XTpe was more my OC/test/fun system, so I still used it quite a bit too. More than anything I was just too lazy to make the change when I could just pop on either rig at any time anyway.
oh come on guys please stop doggin the 68 series
i have 68gts in sli i like them but compared to the heat
i have decided to split them up in 2 diff computers
using 2 68gts in sli is playing with fire lol.
actually i have had 1 68gt for a year now
adding the other just a month ago <i only paid 145$ for it>
i have noticed longer load times for bf2 and start up times
for my comp and the really biggest diff is HEAT.
| Quote : Well if there's anyone else I'd suspect to have a solid answer on the very minute ins and outs of HDR, I'd say you and maybe Cleeve are the only two I know of who've developed the same deep understanding of HDR and how it works with the various games and cards (no offense to anyone else, we just spent alot of time on this I think). Just glad I got here a few seconds earlier. 8) |
I have been corrected by you a couple of times too.
By the way, I hate to mention it here but... http://enthusiast.hardocp.com/arti [...] h1c2lhc3Q=
| Quote : Well if there's anyone else I'd suspect to have a solid answer on the very minute ins and outs of HDR, I'd say you and maybe Cleeve are the only two I know of who've developed the same deep understanding of HDR and how it works with the various games and cards (no offense to anyone else, we just spent alot of time on this I think). Just glad I got here a few seconds earlier. 8) |
I have been corrected by you a couple of times too.
By the way, I hate to mention it here but... http://enthusiast.hardocp.com/arti [...] h1c2lhc3Q=
lol, I just linked to that article on another thread...
a week or so ago I actually saw a Tom's article mentioned on [H] as well. What is going on here?! Dogs and cats living together... mass hysteria!
| Quote :
|
Yeah, I'm sure you 'hate' to too.
Well they didn't actually use the full implementation of FP16 HDR in that test, only the FX Bloom right (hence the 4XAA and not 2XAA? I can't talk well to the particulars of the title itself as I don't own it, my only interest has been how they implement HDR, not what the settings look like so I'm not sure what [H] enabled, but usually when they activate HDR they mention it, and most of the reviewers mention it if it's FP16-HDR on.
It still takes a GX2 to come close to it in performance without 16XHQAF (I wish they compared the SSAA to ATi's AA jsut for show because of the differences mentioned in the other reviews [although this is 4XSSAA and not 2XSSAA), and it is interesting to see that 4XAA and I wonder if that has anything to do with the GX2 / SLi portion, but being software I doubt it, which leads me to believe integer based application of HDR/Bloom effects. Se this is the onee game where I prefer seeing more tests at more resolutions, because in this case I wonder if the X1900 is choking a bit or not.
Anywhoo, like I said it's still somewhat of an enigma, and while obviously some performance charts go one way and others another I just wonder if people take the effort to check the implementation. [H] usually does more IQ comparisons, but I guess there wasn't enough of a difference like they say.
There are 1221 identified and unidentified users. To see the list of identified users, Click here.
You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

