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Am I the only one who thinks that more than half of the spells in this game
are completely useless? Consider the following:
-Cure Paralyzation - Sounds like it would be nice, but you can't cast spells
while paralyzed, so there's pretty much no point whatsoever.
-Burden - Okay, can be a pain when enemies cast it on you, but I've never
seen an enemy that's carrying enough stuff that a Burden spell does anything
whatsoever to them. Maybe Gaenor or those guards in Mournhold, but that's
quite limited.
-Damage/Drain Attribute/Skill - Has anybody ever used any of these spells
against an opponent and actually noticed a difference? Ooh, this guy's
using an axe, let's see, here it is - "Drain Axe". Only by the time you
locate and cast the spell on him, you could have cast a bunch of more useful
spells, or just whacked him with whatever weapon you've got, and finished
the fight a lot sooner. The Absorb Attribute/Skill spells are slightly more
useful, though again, the draining part of it on the enemy is hardly
noticeable, and you could serve yourself much better by using a Fortify
spell instead.
-Restore Intelligence/Willpower/Luck/Personality - While these might be
useful, I've yet to see an enemy attack that drains any of these attributes.
-Blind - I've never seen any effect whatsoever when casting this spell on an
enemy. Of course, I've never seen a way to cast a 100% Blind on an enemy,
so maybe it would be useful then, but the highest Blind I've seen on a spell
you can cast is like 40%, which seems to do nothing at all.
-Demoralize - It might work, but I've never felt the need to make an enemy
run away from me.
-Rally - Same deal, only this is even less useful, as I've almost never seen
any companion or ally actually flee from combat. Rather, they prefer to get
in the way, even if they're only armed with fists. This is hardly the sort
of behavior you'd want to encourage...
-Sound - Okay, you could cast Silence which completely prevents
spellcasting, or you could cast Sound, which only reduces the chance. What
possible advantage would there be to using Sound over Silence?
-Invisibility - Marginally useful, but when you've got a high enough
Chameleon spell, (easily available from the Amulet of Shadows) there's no
reason to ever use Invisibility again...
-Light/Night Eye - Would be useful if there was such a thing as "dark" in
the game, and I've seen various mods which do add darkness, but in default,
un-modded MW, these are essentially useless.
-Disintigrate Armor/Weapon - The number of times you'd have to cast these
spells on an enemy to actually cause their gear to break makes them pretty
pointless. The armor one is particularly useless, as any armor strong
enough to cause you serious trouble when hitting an opponent is also
generally quite high in durability, meaning it would take forever to cast it
on them enough times to be of use.
Am I the only one who thinks that more than half of the spells in this game
are completely useless? Consider the following:
-Cure Paralyzation - Sounds like it would be nice, but you can't cast spells
while paralyzed, so there's pretty much no point whatsoever.
-Burden - Okay, can be a pain when enemies cast it on you, but I've never
seen an enemy that's carrying enough stuff that a Burden spell does anything
whatsoever to them. Maybe Gaenor or those guards in Mournhold, but that's
quite limited.
-Damage/Drain Attribute/Skill - Has anybody ever used any of these spells
against an opponent and actually noticed a difference? Ooh, this guy's
using an axe, let's see, here it is - "Drain Axe". Only by the time you
locate and cast the spell on him, you could have cast a bunch of more useful
spells, or just whacked him with whatever weapon you've got, and finished
the fight a lot sooner. The Absorb Attribute/Skill spells are slightly more
useful, though again, the draining part of it on the enemy is hardly
noticeable, and you could serve yourself much better by using a Fortify
spell instead.
-Restore Intelligence/Willpower/Luck/Personality - While these might be
useful, I've yet to see an enemy attack that drains any of these attributes.
-Blind - I've never seen any effect whatsoever when casting this spell on an
enemy. Of course, I've never seen a way to cast a 100% Blind on an enemy,
so maybe it would be useful then, but the highest Blind I've seen on a spell
you can cast is like 40%, which seems to do nothing at all.
-Demoralize - It might work, but I've never felt the need to make an enemy
run away from me.
-Rally - Same deal, only this is even less useful, as I've almost never seen
any companion or ally actually flee from combat. Rather, they prefer to get
in the way, even if they're only armed with fists. This is hardly the sort
of behavior you'd want to encourage...
-Sound - Okay, you could cast Silence which completely prevents
spellcasting, or you could cast Sound, which only reduces the chance. What
possible advantage would there be to using Sound over Silence?
-Invisibility - Marginally useful, but when you've got a high enough
Chameleon spell, (easily available from the Amulet of Shadows) there's no
reason to ever use Invisibility again...
-Light/Night Eye - Would be useful if there was such a thing as "dark" in
the game, and I've seen various mods which do add darkness, but in default,
un-modded MW, these are essentially useless.
-Disintigrate Armor/Weapon - The number of times you'd have to cast these
spells on an enemy to actually cause their gear to break makes them pretty
pointless. The armor one is particularly useless, as any armor strong
enough to cause you serious trouble when hitting an opponent is also
generally quite high in durability, meaning it would take forever to cast it
on them enough times to be of use.