Archived from groups: alt.games.morrowind (
More info?)
In response to my message many moons ago "Merlin"
<bech_dokNOSPAM@yahoo.com> wrote in news:42736cce$0$196
$edfadb0f@dread12.news.tele.dk:
>
>
> > Any of these types (for the purpose of Enchanting
> it doesn't matter if
> > it's Strong Levitate or regular Levitate) of spells
> are nice for a
> > warrior type:
> > Levitate
> you can use a 'rising force' potion in case you need
> this effect. A high acrobatics skill will be a help
> too. 60 acrobatics will enable you to jump to to the
> top of a guard tower almost.
Well, I role-play my characters and in addition I don't use any trainers.
Also, I try to avoid the Alchemy skill as it makes leveling too fast.
No other skill rises as fast as Alchemy in my experience.
> > Water Walk
> One of the mushrooms in Seyda Neen will give you a
> short-timed waterwalk, just by eating it (15 sec)
Too unpredictable (only 20% or so chance of working) and carrying around
lots of mushrooms is not good for Encumbrance.
> > Fortify Strength
> concentrate on using your strength based skills in
> the start (to get the 5pts bonus when you level. The
> other most important attribute to boost this way is
> endurance)
I agree that Str and End is the most important stats early on, but
Morrowind is a role-playing game, so my characters will use whatever
skills they need.
> > Jump
> training/excercising acrobatics skill is better
"better" is relative. If you powerplay - yes. If not it depends on your
okaying style. And as I said MW is a role playing game, not a roll
playing game.
> > Restore Attributes
> any shrine or temple will do this for a fee
Why go all the what to a shrine when you can just activate an item???
> > Restore Health
> sleeping costs nothing and will do the same
Why waste time sleeping when you are not tired?
> > Restore Fatigue
> Just hanging around, doing nothing long enough, is
> often enough
Why waste time hanging around when you can just activate an item?
After all you need to use all th gold and soul gems you collect on
*something* so why not use it to Enchant items to make life easier?
> > Mark
> on a ring if your magicka is small, a spell is better
> otherwise
> > Recall
> same
Also depends on your Mysticism skill.
> > Telekinesis
> a great sneak skill, and you will seldom need it
> > Open Lock
> this spell sometimes fails, and it don't protect you
> from
> traps.
Which is why you need Telekinesis.
> lockpicks and probes needs no magicka
Sure, but what good are they if your Security skill is not good enough.
> >
> > Of these Levitate, Open Lock, Restore Fatigue and
> Restore Health is IMO
> > most essential.
> >
> > Having Amulets, Rings or whatever with these spells
> makes life much
> > easier, without unbalancing the game. Especially if
> you don't have
> > Alchemist skill, in which case you can make
> potions.
> > Using Enchanted items is more convenient though, as
> you don't have to go
> > hunting/shopping for ingredients, nor have to
> either carry around an
> > Alchemy set or having to Recall back to base to do
> the alchemy.
> >
> >
> > C
>
> one thing that can be said for doing your own potions
> is that their efficiency
> grows with practise and using first-grade equipment.
Yes, I used to like Alchemy, but now I think its too much work and its
also too unbalancing and makes you level too fast.
So I go for Echanting items instead. The Enchant skill rises much slower,
giving a better game experience. IMO.
C