Here is my issue; I can tell the difference between low fps and high. But not in the way people keep arguing.
Can you?
Here is why I can.
In many fps games, anything fps wise to low will adversly affect your accuracy, and point-click timing/accuracy. Turning quickly while not getting disoriented and being able to visually see the world turn around you is quite important some times. When the fps is low, even at or sometimes above 40, you can easily tell this by the feel of the game. Obviously you cannot pinpoint the exact difference of a standing immage for a low/high fps encounter. But personally I like good immage quality with high fps for the quick and responsive feel of the game for optimum performance player wise.
Here is my issue; I can tell the difference between low fps and high. But not in the way people keep arguing.
Can you?
Here is why I can.
In many fps games, anything fps wise to low will adversly affect your accuracy, and point-click timing/accuracy. Turning quickly while not getting disoriented and being able to visually see the world turn around you is quite important some times. When the fps is low, even at or sometimes above 40, you can easily tell this by the feel of the game. Obviously you cannot pinpoint the exact difference of a standing immage for a low/high fps encounter. But personally I like good immage quality with high fps for the quick and responsive feel of the game for optimum performance player wise.
How do some of you feel?
Umm...you might want to ammend your poll to reflect exactly WHAT DIFFERENCE in framerates you are referring to.
If it's the difference between 3 fps and 30 fps, sure I notice. If it's the difference between 30fps and 300fps, the answer is a clear and resounding NO.
depending on the game, the FPS difference may be very noticable... for some games, 20-25 FPS would feel just fine, because the game might be a slow paced game, or may even be at a locked framerate... ...for other fast twitch games, upwards of 60+FPS may still be noticable, as far as fluidity in gameplay movements and interactions is concerned... its definetly 'possible' to detect above 30 FPS, but not every game would really benefit from it... if that makes sense... a high minimum framerate is always ideal either way.
I am sure that I can see the difference between 30 and say 60FPS. There are multiple reasons.
A) FPS is typically average number, the minimum number can be much smaller
B) when you move, and especially rotate, you see multiple images. For example suppose the only thing that you see is a bright spot against dark background. Now if you rotate you see a series of the bright sports. If you have 30FPS than those spots will be twice more distant from each other than for 60FPS. This effect is quite noticeable, at least for me, and 60FPS looks much more realistic...
I can tell difference is fps if it's a change of at least 10 fps. Like, I can tell the difference between 20 and 30 fps but I can't tell difference between 30 and 25.
Only under 80FPS in FPS games. Anymore, no matter how fast I move I wouldn't be able to tell the difference.
Use the extra frames above 80 for AFx16 then AA if there's any more left.
i think it depends on genetics though, it hurts my eyes if refresh rate is 60hz, but 70 is fine. i can however notice from 30 fps and 80, it just has a smoother feeling
below lets say 45 sucks....but depends on game... gta at 25 is fine....once you get used to it....PSO is locked at 30 and feels as smooth as butter....but to play ET,quake at 30 would just suck....
the worst is playing pac man at under 100fps..... hard to control....
Uusally 27-30 FPS is what I get with my cheap Integrated graphics when at lowest resolutions + lowest details on not very demanding games such as Americas Army.
27-30FPS is good enough for me
40-∞FPS = Absolutely no difference for any human.
I think being able to tell the difference between fps > 40 is mostly related to the dips in frame rate you experience during heavy action. As noted, fps is an average value. So for example, if you are playing a slow paced game and are running at a steady 40 fps, because it's slow paced (and the image on the screen isn't changing as fast) it may never dip below 30 fps giving you a very smooth experience. But, if you are playing a more twichy game, such as Quake, if you are averaging 40 fps, turning real fast in the game while shooting at an object flying across the screen is likely to cause a larger dip in fps (possibly below 25 or so) where then it becomes noticeable. The more eye candy you turn on, the more likely you are to experience a large dip when action heats up in the game. Thus it's important to average 80+ fps: so a dip never causes it to go below 30. It could also have to do with some combination of refresh rate and fps. I believe people are more sensitive to refresh rates than fps (how many times the screen is illuminated per second versus how often the image changes).
Well TV's run at about 30FPS, but its a "fixed" or "constant" FPS. I honestly don't see or heard anyone say that they've seen a difference in anything above 40 FPS as long as the average is around 60FPS and doesn't dip below 30. You always wanna keep the minimum FPS above 25-30.
The sweet spot for me is 60FPS, pretty much tells me my comp is comfortable rendering the image(s) in question.
[/quote]
i think it depends on genetics though, it hurts my eyes if refresh rate is 60hz, but 70 is fine. i can however notice from 30 fps and 80, it just has a smoother feeling[/quote]
From memory, isn't the power in Taiwan 60 HZ? If so then eyestrain at that frame rate would make sense. That is, unless you are ONLY using the light of the monitor, and have no other background lighting.....
You are about to answer a thread that has been inactive for more than 6 months. If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.