Archived from groups: alt.games.morrowind (
More info?)
Simmie Simmerson wrote:
> I hope Oblivion improves on some things in Morrowind. Obviously the combat,
> swinging a weapon three different ways, gets a little repetetive. Armor
> Rating doesn't seem to do jack squat. Even with a full suit of ebony armor
> and 100 in heavy armor and endurance, I get hit by cliff racers. I'm
> guessing that armor is supposed to absorb damage rather than prevent you
> from getting hit at all, and that's fine, but it seems all armors absorb the
> same amount of damage. Also, the magic system... seems that your skill in a
> school of magic only affects your percentage chance to successfully cast a
> spell. That seems silly. I know this is just my opinion, but if it were up
> to me, your skill in a certain college of magic would decrease the magicka
> cost, increase the effectiveness of the spell (a spell that would normally
> do 10 damage could do 50, increase duration), and make it harder for enemies
> to defend against or resist the spell. I did read however, that in Oblivion,
> you won't ever have to pick up a weapon if you don't want to, as a mage. How
> was Daggerfall with the magic system?
Well, in Daggerfall, it did reduce the magicka cost when your skill went
up. I didn't use magic as much as I have in MW, so I don't remember as
much about it. The power of spells was also dependent on your level and
maybe your skill. Like say a certain spell that you made or bought
would do 5-10 damage, plus 5 per level of the caster. I think duration
could be affected the same way, but I'm not sure.
You could make potions spells and items, but you couldn't make items or
potions yourself...you had to have it done by someone in a Mages guild
or somewhere; I like that MW lets you do this yourself. Also, in DF you
could use any spell effect in making spells, which I guess makes sense
since someone else is making the spell for you.
Those sites I listed in a recent post in this thread should provide much
more info on magic in DF, particuarly the UESP one.
And in Daggerfall, there was a dodge skill which was what determined
whether or not you got hit; the armor just absorbed damage. I would
think that in MW your armor skill determines your dodging ability and
your actual armor would absorb damage, but I don't really know how it
works. The strategy guide for DF had detailed formulae that explained
how everything worked. In fact, it was not so much a strategy guide as
detailed dump of technical data about things in the game and a few
games that didn't quite make it into the game.