Archived from groups: alt.games.morrowind (
More info?)
FYI Tried to attach a map of ancient
Rome but it would not post, the radius of the city was about 4km (approx 2,2
miles if you
prefer) remember it is the city of 7 hills and the society then was agrarian
with the city really being only an administrative centre (much the same as
Morrowind towns and cities) There ends the history lesson, if Oblivion is to
be based around one principal city it should approximate a medieval town, I
walked arount the Altstadt (that is the medieval walled city) in Nuremberg
(Nurnberg if you prefer) in less that 2 hours and that was outside the Moat
line!
With any luck they are already developing expansions as they did with
Morrowind!
"John Salerno" <johnjsal@NOSPAMgmail.com> wrote in message
news:BIKdnVXaMOnHUbDeRVn-hg@rcn.net...
> Jochen Gehring wrote:
>> 17.09.05, John Salerno (johnjsal@NOSPAMgmail.com)
>>
>>
>>>Is Oblivion set in Tamriel like Morrowind is set in Vvardenfell, or is
>>>the game set mainly in Cyrodiil? If it's just the city, that kind of
>>>worries me about exploration. I see your point about a thief, but it
>>>seems like if the game is mainly in a city (like Tribunal), there isn't
>>>much exploration to do (especially exploration like going where you feel
>>>no one has gone before, as opposed to a city where nothing should really
>>>be all that 'new' to anyone).
>>
>>
>> AFAIK it will play mostly in an urban setting, like Daggerfall.
>>
>> The imperial city is the largest known city of the TES world.
>> The rest of the province is mainly jungle, so there is much room
>> to boldly go where no man has gone before.
>>
>>
>> Have a look at the map here:
>> <http://til.gamingsource.net/pge/cyrodiil.shtml>
>>
>> and then let's speculate a bit about Oblivion's layout:
>>
>> The isle in the center contains the imperial city and it's outskirts,
>> beyond
>> the river is jungle. If I were Bethesda, and had to find a convenient and
>> reasonable way to prevent the player from going to the other provinces,
>> I'd either make Oblivion play just on that isle (about a third the size
>> of
>> VVardenfell) or allow the player to cross the river, but make the jungle
>> inpenetrable, virtually cutting Cyrodiil off from the rest of the
>> continent.
>>
>> Since there wouldn't be much point for the horses and designer-tools
>> like the automatic forest-generation, when there isn't any wilderness,
>> my guess is, that Oblivion will play along the river with impenetrable
>> jungle and open sea as borders; beside the imperial city there will
>> be only a few farming-villages and maybe a sea-port.
>>
>>
>> Ciao,
>> Jochen
>>
>
> I've also read from two different sources that half the area of the game
> is forest, which suggests that we'll be spending plenty of time outside
> the city itself.
>
> But still, I think I'm going to miss the feel of Morrowind: multiple
> cities spread across a vast land. The prospect of just one city and its
> surrounding area doesn't sound as fun, but I sure won't let this stop me
> from getting the game and probably enjoying it just as much as Morrowind!