Archived from groups: alt.games.myst,comp.sys.ibm.pc.games.adventure (
More info?)
*** BIG SPOILERS ***
> You got lucky! Your method will not work if the maze contains circular
> loops, one way doors, or other complications. Even then your trial and
> error approach will never give the shortest path.
>
Actually, it does make it rather easy to get the shortest path, if you just
know the sounds correspond to directions - from the first junction after the
vehicle descends into the maze, if you rotate the vehicle through 360
degrees, you can see there is only one way you can go, which is north,
therefore the sound you hear there (ding, I think) is north. A BIG leap of
intuition if you haven't done the mechanical age yet, however, and still
difficult to spot if you have. From the next junction, I think there is
again only one way to go, with a different sound, so now you have two unique
sounds, and two unique directions. Not much, but you still might have a
chance of spotting the connection. Once you reach the first combination
junction, and get two sounds played simultaneously, that's a very big clue
(think to yourself, "north-west", "ding-rattle", or whatever the sounds
were - hmm). I think these are quite adequate hints for a mid-range to high
difficulty puzzle.
For the record, the first time I ever played the game (this was with a
friend, however, so you can probably count two brains working
simultaneously), we got about half way through the maze just pressing random
buttons, realised we were lost, backtracked right back to the start, then
got about half way again trying to map the thing out manually on paper but
gave up after the tracks started to curve around, then finally we spotted
the connection to sounds made.
We still mapped out the ENTIRE caverns though, to see if there were any
other interesting places the tram went, but unfortunately there weren't :-(
I was slightly disappointed with the way the tram system was built in
RealMYST, though - it resembled the original, but had a few very big
differences: the interior of the tram was constructed differently (didn't
have those spikes on the ceiling, for one), it had a completely different
window on the front, the symbol was missing from the far side of the tram
(you can see it if you walk right round the back of the vehicle before
boarding it at the top of the shaft), the door to the station had a
pointless circular pattern added to it, the maze itself was very different
(tracks criss cross & all sorts), and there was a whole "station" room at
the end of the tracks that wasn't in the original - uneccessary changes, in
my opinion. The way the tram door just lined up perfectly with the excit
tunnel in the original was preferable to a pointless extra room you can't do
anything in.
And worst, they didn't make the one change I would have appreciated in the
maze - a better look at cavern walls, perhaps some interesting underground
features like lakes, lava from the generator on the surface, occasional
shafts of light from the surface, etc. The journals suggest Atrus built the
tram to explore the caverns, so there must be something interesting down
there other than empty space in pitch darkness. Seemed rather boring caves
to me, except the occasional rock pillar. Still, this is my only major
gripe about the game (except the simplified cogwheels on the Mechanical age
starting island - the original had some wheels with much finer teeth,
Realmyst only has one type)
Tom