Archived from groups: alt.games.myst (
More info?)
Gilles Kohl [MVP] wrote:
> On Fri, 29 Oct 2004 15:51:31 GMT, dakmyst@nospam.com wrote:
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>>Thank you very much for all the hints!
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> These were very basic hints only - congrats on solving this part of
> Tomahna !
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> (I loved the athmosphere of "Tomahna by night" btw!)
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>>I went through the Tomahna stage and now I'm in one above the clouds
>>with stone towers.
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> You'll see more of Tomahna later ...
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>>I'm getting the general approach of the game but I always have to
>>wonder if I should be doing something else before I do what I do.
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> In all Myst games, you cannot die, and you cannot make any mistake
> that would somehow "mess up" the game for you. So keep your eyes open,
> read those journals (or have them read to you by using the amulet you
> should have by now) , take pictures of any suspect notes, signs and
> symbols you find, but don't worry about e.g. not being able to return
> to a place where there's still something to do.
>
> SPOILERS below:
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>>For example, in this new age I ended up in a puzzle with a switch that
>>goes left and right, some light towers up front and a spherical
>>vehicle. It is not clear to me whether this should be a puzzle I
>>should be solving in that age at this time or do something else first.
>
>
> The age you are in now is called Spire and is quite a toughie. (But
> you wouldn't play this game if you did not enjoy exercising your grey
> cells and of course woudln't have them in the first place
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> As far as I have found out until now, the two "brothers" ages can be
> solved on their own (no need to return to Tomahna in between). Haven't
> finished the fourth age right now.
You are correct. You can finish Spire and Haven "on their own" but
there are clues in Tomahna that can help you. To finish the fourth
age(Serenia) you needs clues obtained in Spire and Haven.
>
> The key to that slider puzzle (there are two more of the same type on
> Serenia btw, they are easy to figure out once you've solved _one_) is
> observe what happens with the lights when you move the slider right or
> left, and also what happens after a given number of moves.
>
> Reading Sirrus' journals, you'll soon find out what this spherical
> vehicle is made of, how it works, and what he used it for. One very
> important remark in one of these journals (that I first missed
> completely) is about avoiding a "useless display of light".
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>>The game will allow me to progress in it and miss some important step
>>I should have done and haven't done yet.
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> Yes, but OTOH being able to move on and tackle another puzzle helps
> avoid the frustrating "I'm stuck with this puzzle and there isn't
> anywhere else I can go or anything else I can do!!" situation.
> Sometimes, moving on will allow you to encounter additional hints, or
> simply focus your mind on something else, just to return and take the
> problem by surprise when it isn't expecting you
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>>In the Tomahna age right next to that power puzzle (a very nice one by
>>the way) in Katherine's study there is a circular thing with three
>>glass windows. I never did anything with that and it is very possible
>>that this was a puzzle maybe that should have been solved in order for
>>me to progress somewhere else. Do you know if this is the case with
>>that thing?
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> I did not need it until now. I think it is simply there for "decor".
> But I haven't finished the game yet.
I've finished the game and there was no use for that thing other than
maybe a another hint for the power "grid" puzzle.
>
> Regards,
> Gilles.
>