Stuck at first challenge...

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Is there a way to review what Atrus said?

I'm stuck right after figuring out the frequencies thing with Atrus
(took a while on that one) and Atrus saying something I must do (I
forgot exactly what after two days that I haven't played the game).

The help hints say to pull the lever and open the roof but I pull the
lever (right next to the maps) and it clicks but does not move. Am I
supposed to solve other puzzles first so that lever can get power and
move? I think the hints say that the telescope thing comes first.

I wish the game had an easily accessible general summary of tasks that
have to be performed. I can restart the game to hear Atrus again but I
think with my slowness on this game I'll certainly have this problem
again in other stages.

==
 
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>I'm stuck right after figuring out the frequencies thing with Atrus
>(took a while on that one) and Atrus saying something I must do (I
>forgot exactly what after two days that I haven't played the game).
>
>The help hints say to pull the lever and open the roof but I pull the
>lever (right next to the maps) and it clicks but does not move. Am I
>supposed to solve other puzzles first so that lever can get power and
>move?

Yep.

> I think the hints say that the telescope thing comes first.

The help map is organized by locations AFAIK - the question that it
answers is "what do I have to do here ?". In some cases, you need to
do something else somewhere else.

>I wish the game had an easily accessible general summary of tasks that
>have to be performed. I can restart the game to hear Atrus again but I
>think with my slowness on this game I'll certainly have this problem
>again in other stages.

He asked you to restore full power - due to the accident, Tomahna is
working in a sort of "emergency mode" - the most basic things work,
but not others.

He also said that you should contact him on Rhyme via the crystal
viewer after you were finished restoring the power. The "crystal code"
for Rhyme, Atrus said, was in his journal, and he pointed towards his
"lab".

Finally, he said "Keep an eye on Yeesha, will you ?".

Todos:

- restore full power.
- find journal, find crystal combination to call Atrus
- keep an eye on Yeesha.

SPOILERS below:


















Hints:
- to restore power, you need to get out of Atrus' lab. Did you notice
how Atrus got in ? Did you miss another lever maybe ?

- restoring power is NOT as simple as pressing a switch or pulling a
lever.

Have fun!

Regards,
Gilles.
 
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"Gilles Kohl [MVP]"
<gilles@_deletethisincludingunderlines_compuserve.com> wrote:

>Todos:
>
>- restore full power.
>- find journal, find crystal combination to call Atrus
>- keep an eye on Yeesha.

Thank you very much for all the hints! :)

I went through the Tomahna stage and now I'm in one above the clouds
with stone towers.

I'm getting the general approach of the game but I always have to
wonder if I should be doing something else before I do what I do.
That's the problem with the other Myst games I had and had to resort
to walkthroughs.

For example, in this new age I ended up in a puzzle with a switch that
goes left and right, some light towers up front and a spherical
vehicle. It is not clear to me whether this should be a puzzle I
should be solving in that age at this time or do something else first.
The game will allow me to progress in it and miss some important step
I should have done and haven't done yet.

In the Tomahna age right next to that power puzzle (a very nice one by
the way) in Katherine's study there is a circular thing with three
glass windows. I never did anything with that and it is very possible
that this was a puzzle maybe that should have been solved in order for
me to progress somewhere else. Do you know if this is the case with
that thing?

Thanks again for your time and help.

==
 
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On Fri, 29 Oct 2004 15:51:31 GMT, dakmyst@nospam.com wrote:

>Thank you very much for all the hints! :)

These were very basic hints only - congrats on solving this part of
Tomahna !

(I loved the athmosphere of "Tomahna by night" btw!)

>I went through the Tomahna stage and now I'm in one above the clouds
>with stone towers.

You'll see more of Tomahna later ...

>I'm getting the general approach of the game but I always have to
>wonder if I should be doing something else before I do what I do.

In all Myst games, you cannot die, and you cannot make any mistake
that would somehow "mess up" the game for you. So keep your eyes open,
read those journals (or have them read to you by using the amulet you
should have by now) , take pictures of any suspect notes, signs and
symbols you find, but don't worry about e.g. not being able to return
to a place where there's still something to do.

SPOILERS below:












>For example, in this new age I ended up in a puzzle with a switch that
>goes left and right, some light towers up front and a spherical
>vehicle. It is not clear to me whether this should be a puzzle I
>should be solving in that age at this time or do something else first.

The age you are in now is called Spire and is quite a toughie. (But
you wouldn't play this game if you did not enjoy exercising your grey
cells and of course woudln't have them in the first place :)

As far as I have found out until now, the two "brothers" ages can be
solved on their own (no need to return to Tomahna in between). Haven't
finished the fourth age right now.

The key to that slider puzzle (there are two more of the same type on
Serenia btw, they are easy to figure out once you've solved _one_) is
observe what happens with the lights when you move the slider right or
left, and also what happens after a given number of moves.

Reading Sirrus' journals, you'll soon find out what this spherical
vehicle is made of, how it works, and what he used it for. One very
important remark in one of these journals (that I first missed
completely) is about avoiding a "useless display of light".

>The game will allow me to progress in it and miss some important step
>I should have done and haven't done yet.

Yes, but OTOH being able to move on and tackle another puzzle helps
avoid the frustrating "I'm stuck with this puzzle and there isn't
anywhere else I can go or anything else I can do!!" situation.
Sometimes, moving on will allow you to encounter additional hints, or
simply focus your mind on something else, just to return and take the
problem by surprise when it isn't expecting you :)

>In the Tomahna age right next to that power puzzle (a very nice one by
>the way) in Katherine's study there is a circular thing with three
>glass windows. I never did anything with that and it is very possible
>that this was a puzzle maybe that should have been solved in order for
>me to progress somewhere else. Do you know if this is the case with
>that thing?

I did not need it until now. I think it is simply there for "decor".
But I haven't finished the game yet.

Regards,
Gilles.
 

Brad

Distinguished
Dec 31, 2007
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Archived from groups: alt.games.myst (More info?)

Gilles Kohl [MVP] wrote:
> On Fri, 29 Oct 2004 15:51:31 GMT, dakmyst@nospam.com wrote:
>
>
>>Thank you very much for all the hints! :)
>
>
> These were very basic hints only - congrats on solving this part of
> Tomahna !
>
> (I loved the athmosphere of "Tomahna by night" btw!)
>
>
>>I went through the Tomahna stage and now I'm in one above the clouds
>>with stone towers.
>
>
> You'll see more of Tomahna later ...
>
>
>>I'm getting the general approach of the game but I always have to
>>wonder if I should be doing something else before I do what I do.
>
>
> In all Myst games, you cannot die, and you cannot make any mistake
> that would somehow "mess up" the game for you. So keep your eyes open,
> read those journals (or have them read to you by using the amulet you
> should have by now) , take pictures of any suspect notes, signs and
> symbols you find, but don't worry about e.g. not being able to return
> to a place where there's still something to do.
>
> SPOILERS below:
>
>
>
>
>
>
>
>
>
>
>
>
>
>>For example, in this new age I ended up in a puzzle with a switch that
>>goes left and right, some light towers up front and a spherical
>>vehicle. It is not clear to me whether this should be a puzzle I
>>should be solving in that age at this time or do something else first.
>
>
> The age you are in now is called Spire and is quite a toughie. (But
> you wouldn't play this game if you did not enjoy exercising your grey
> cells and of course woudln't have them in the first place :)
>
> As far as I have found out until now, the two "brothers" ages can be
> solved on their own (no need to return to Tomahna in between). Haven't
> finished the fourth age right now.
You are correct. You can finish Spire and Haven "on their own" but
there are clues in Tomahna that can help you. To finish the fourth
age(Serenia) you needs clues obtained in Spire and Haven.

>
> The key to that slider puzzle (there are two more of the same type on
> Serenia btw, they are easy to figure out once you've solved _one_) is
> observe what happens with the lights when you move the slider right or
> left, and also what happens after a given number of moves.
>
> Reading Sirrus' journals, you'll soon find out what this spherical
> vehicle is made of, how it works, and what he used it for. One very
> important remark in one of these journals (that I first missed
> completely) is about avoiding a "useless display of light".
>
>
>>The game will allow me to progress in it and miss some important step
>>I should have done and haven't done yet.
>
>
> Yes, but OTOH being able to move on and tackle another puzzle helps
> avoid the frustrating "I'm stuck with this puzzle and there isn't
> anywhere else I can go or anything else I can do!!" situation.
> Sometimes, moving on will allow you to encounter additional hints, or
> simply focus your mind on something else, just to return and take the
> problem by surprise when it isn't expecting you :)
>
>
>>In the Tomahna age right next to that power puzzle (a very nice one by
>>the way) in Katherine's study there is a circular thing with three
>>glass windows. I never did anything with that and it is very possible
>>that this was a puzzle maybe that should have been solved in order for
>>me to progress somewhere else. Do you know if this is the case with
>>that thing?
>
>
> I did not need it until now. I think it is simply there for "decor".
> But I haven't finished the game yet.
I've finished the game and there was no use for that thing other than
maybe a another hint for the power "grid" puzzle.
>
> Regards,
> Gilles.
>
 
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Archived from groups: alt.games.myst (More info?)

"Gilles Kohl [MVP]"
<gilles@_deletethisincludingunderlines_compuserve.com> wrote:


>These were very basic hints only - congrats on solving this part of
>Tomahna !

I had to get the hints for the books but it's a weird thing, now that
I know the hints are there I don't really want to use them :) (within
reasonable limits of course).


>(I loved the athmosphere of "Tomahna by night" btw!)

Yes, it looks great. Those stone towers though are amazing.

Thanks much for the help.

==