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What is your favorite GPU feature?

Last response: in Graphics & Displays
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What is your favorite GPU feature?

Total: 64 votes

  • Anti-Aliasing
  • 32 %
  • Anisotropic Filtering
  • 7 %
  • High Dynamic Range Lighting
  • 38 %
  • Soft Shadows
  • 4 %
  • Advanced AA (Adaptive AA/Transparency Supersampling)
  • 4 %
  • HDCP Capability
  • 2 %
  • Some other feature that the OP neglected to add to this poll
  • 18 %
September 18, 2006 11:35:53 AM

Just wondering what everyone else looks for in a gaming GPU. Personally, I can't live without AA and HDR (tie). If I overlooked something, please feel free to post about it.

EDIT: Let's say you could only enable one of these features while playing your favorite game with no performance hit whatsoever.

More about : favorite gpu feature

September 18, 2006 11:53:57 AM

Has to be HDR for me, it makes Oblivion look very pretty :D 
September 18, 2006 12:08:30 PM

Speed?

Yep, the most important feature is the capacity to maintain high speed with all the candy on...

Is this somewhat silly question :-)

Seriously speeking it's really hard to say what is the most favorite feature... Good quality graphic is combination of many things... If I have to take one, it's shader speed and quality... maybe...
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September 18, 2006 12:17:05 PM

Quote:
Just wondering what everyone else looks for in a gaming GPU. Personally, I can't live without AA and HDR (tie). If I overlooked something, please feel free to post about it.


My favorite feature is dependability.
September 18, 2006 12:28:54 PM

GPU speed is what does it for me. I personally don't use AA above 1280x1024 (too taxing), but HDR is a neat feature.

I always ask what good are numerous features on a GPU if it isnt capable of rendering at a smooth speed? My friends X1300 has similar features to my X1800, however in F.E.A.R, he doesn't have the freedom of using HDR, etc. Speed is the number 1 priority for me.
September 18, 2006 12:32:57 PM

I chose for the anostropic filter (or something like that) i hate the textures to go fuzzy. And it doesnt slow much down, maybe 1 or 2 fps'es.

But i chose this because the feature "playing games" wasnt there :lol: 
September 18, 2006 12:46:39 PM

Quote:
GPU speed is what does it for me. I personally don't use AA above 1280x1024 (too taxing), but HDR is a neat feature.

I always ask what good are numerous features on a GPU if it isnt capable of rendering at a smooth speed? My friends X1300 has similar features to my X1800, however in F.E.A.R, he doesn't have the freedom of using HDR, etc. Speed is the number 1 priority for me.


So you'd rather have 200 FPS and no "candy" as opposed to 60 FPS and all the bells and whistles?
September 18, 2006 3:28:14 PM

I want it ALL. What's the point of an HDR slide show, or 640x480 low quality at 150+ FPS?
September 18, 2006 4:00:31 PM

i just chose anisotropic filtering, because it gives a nice boost to the overall image quality sharpness, and theres virtually no performance hit to speak of at all, so a win-win situation.
September 18, 2006 4:28:34 PM

MONEY, MULAH, GREENBACKS, DOUGH, WASHINGTONS, BONES....

you get the point... freaking high-end graphics cards cost is rising faster than gas prices...

But otherwise, HDR is probably the most important... Whatever makes things games more realistic, not just pretty explosions...

Physics should be on there soon also.
a b U Graphics card
September 18, 2006 5:05:53 PM

Favourite VPU feature: Video acceleration decoding/encoding.

Favourite Gaming feature SmartShader Effects (breaths life into some old titles, interesting look/feel for the heck of it), most usefull gaming feature for me AF/HQAF.
September 18, 2006 5:09:46 PM

oh man... AntiAliasing ... I cant live without it...
i`m planning to get a 7950GX2 just for that :D 
September 18, 2006 5:53:15 PM

Can I vote twice??

I like HDR, but only since Oblivion started using it (few games can really show off HDr as TESO does). AA is also up there, along with AF.

Technically, I LOVE the big fat pipelines of the X1900 architecture, probably one of the best turning points in shader intensive hardware.

While we on the topic, my hates include noisy fan, and those damn shimmering of shadows which happens so very often... :lol: 
September 18, 2006 6:24:03 PM

HDR baby woo! lighting is so good it burns the back of my retias right off! no better feeling than that.
September 18, 2006 6:26:43 PM

im going to be in the minority, and say i dont like HDR, it just hurts my eyes its just a light show. ill go for AA.
September 18, 2006 6:43:28 PM

Quote:
you been away skiing or something.

My guess.
September 18, 2006 6:47:25 PM

I voted other, since to me it's the best price/performance ratio, although of the list I'll go with HDR too. But I can't pin it down to just one thing.
September 18, 2006 7:08:16 PM

I think the HDR is great, but my favorite feature is the water cooling on my latest card. Quiet, cool running, and it overclocks without me getting nervous about heat.
September 18, 2006 7:13:29 PM

Teh only game that I've really been playing recently is NFS:MW. I play it at 1280x1024 with Bloom lighting on (X series don't support HDR), as it gives less of a performance hit than AA. The game looks good, aside from some jagged edges.
September 18, 2006 7:14:58 PM

By "Soft Shadows" do you mean the X1900's Fetch 4 ? It would be great, but as far as I know, it's never really been implimented in a game. I don't know of any hardware limitation behind softshadows.
a b U Graphics card
September 18, 2006 8:28:18 PM

Quote:
hmm, ape, have you recently returned to the forums or have i just not seen you posting. no point to me asking just that i ain't seen you posting that much which is unusual on these forums. you been away skiing or something.


Was on Vacation from Aug 25- Sept 8th (working my butt off before leaving [ie few posts]), then working out of Toronto office Last week and this week, drive back to Calgary on Thursday. I was able to send some stuff from the cottage (where I have ADSL) but not from the parent's here in T.O. who have dial-up. At work Busy all last week working 8 to 8+, and even this week is a write-off except a few quick moments. Haven't even had a time to surf Tech news stories. 8O

BTW, it's snowing in Alberta I am thinking of skiing (and my potentially now snowy drive back), but ski hills won't open until late Oct at the earliest (they still need their Ozzy workforce to come out to Banff :twisted: )
a b U Graphics card
September 19, 2006 1:43:23 AM

Hey welcome back GrApe. :) 

OP:
For me it depends on the game. AF is a must and AA is downright difficult to live with out now. HDR is nice in Oblivion if the card is powerful enough not to make other resolution/detail level sacrifices.
a b U Graphics card
September 19, 2006 1:51:12 AM

Quote:
Teh only game that I've really been playing recently is NFS:MW. I play it at 1280x1024 with Bloom lighting on (X series don't support HDR), as it gives less of a performance hit than AA. The game looks good, aside from some jagged edges.
Fun Game. There is no HDR in NFSMW. Overbright is a bloom effect that simulates HDR.

I am so looking forward to Test Drive Unlimited. Enough so that I go weeks without checking updates on NFS:Carbon.
September 19, 2006 2:28:39 AM

hdr and volumetric stuf is the new pretty factor
September 19, 2006 3:22:09 AM

HDR+AA at the same time. HDR looks great and AA helps those jaggies.
September 19, 2006 3:53:23 AM

TV out.
September 19, 2006 8:30:06 AM

Quote:
here is no HDR in NFSMW. Overbright is a bloom effect that simulates HDR.

NFS Most Wanted uses 24 bit precision HDR, Like Half-Life II that can be used with AntiAliasing unlike the SM3.0 HDR that used in Oblivion & Call of Juarez...
Read The text under the Half-Life II Benchmark Here
a b U Graphics card
September 19, 2006 11:48:38 AM

Same as HL2? I have not seen that anywhere. All I have seen is Tweakguides and other sites call it/describe it as "bloom, fake HDR, simulate HDR" that is done in NFSMW's overbright. Give me a link if you have it, but my point was his X600 can render overbright in NFSMW the same as a GF7 or X1900. So I guess to make it simple I should have said no Sm3.0 only HDR .
September 19, 2006 12:36:58 PM

Quote:
By "Soft Shadows" do you mean the X1900's Fetch 4 ? It would be great, but as far as I know, it's never really been implimented in a game. I don't know of any hardware limitation behind softshadows.


I meant options in games like FEAR and Oblivion. They have an option to enable Soft Shadows but it destroys performance. (I remember seeing the option in another game but I can't remember what game it was.) To be honest, I don't really know if it's Fetch 4 or not.
September 19, 2006 7:26:57 PM

Quote:
my point was his X600 can render overbright in NFSMW the same as a GF7 or X1900. So I guess to make it simple I should have said no Sm3.0 only HDR .

Sorry Pauldh...My Bad :tongue:
a b U Graphics card
September 19, 2006 10:52:03 PM

Oh, no prob. Don't even worry about it. I would like a good link or two of the tech details of NFSMW if you have any.
a c 358 U Graphics card
a b 4 Gaming
September 19, 2006 11:00:32 PM

I bought my Sapphire X1900XT because of the red PCB. Red means it's fast, right? :wink:
a b U Graphics card
September 19, 2006 11:19:03 PM

I have to say, I am amazed HDR is in the lead. It's nice and all, especially in Oblivion if you have the muscle for it without making too many other sacrifices. But No. 1 above AF and AA? I use HDR in only a few titles, but AA & AF are a must in all my gaming.
a b U Graphics card
September 20, 2006 1:58:10 AM

Quote:

then again how about HQAF. that is a good advance or reinvention or whatever you want to call it.


If you think about it, that's OldSkool AF, the Angle dependant stuff was the 'advancement' which nV only adopted with the GF6 series (FX has 'HQAF' only they rarely used it and usually forced 'brillinear') , with the X1K ATi returned to the method of non-angled dependant AF like the FX and original AF, but also have the option for fast angle dependant method of the earlier radeons, best of both worlds.

http://www.digit-life.com/articles2/video/r520-part4-a....

some titles it doesn't matter, some it does (like Oblivion IMO [4X HQAF is better than 8X nonHQ IMO, but I can't crank it all the way with my settings, but for me it's the most important], the nice thing is the low impact of enabling barely perceptable over angle dependant, unlike what was felt on the FXs between HQ and their mediocre brillinear.
a b U Graphics card
September 20, 2006 4:00:00 PM

Yes, I realize it's old school, but I read it as not which feature wow's you the most, but which is most important...can't live without it. To me, AF would be the hardest to live without, and AA ranks above HDR, especially below 16x12. HDR is very nice in Oblivion but to be honest I found 10x7 no AA with a 6800U and 7800GT in Oblivion to just bug the daylights out of me.
September 20, 2006 4:54:11 PM

Quote:
Yes, I realize it's old school, but I read it as not which feature wow's you the most, but which is most important...can't live without it. To me, AF would be the hardest to live without, and AA ranks above HDR, especially below 16x12. HDR is very nice in Oblivion but to be honest I found 10x7 no AA with a 6800U and 7800GT in Oblivion to just bug the daylights out of me.


agreed. I can't live w/o the quality that I get from HQ AA and AF. An absolute must-have IMO. HDR is nice (when done right) but I can live w/ "normal" lights if the game looks really good, which AA and AF bring.

Also think the shader work/ volumetric stuff is nice, also when done right. Like HDR it can be done horribly, horribly wrong. ;) 
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