G
Guest
Guest
I've wanted to make games ever since I was five. I made my first board game when I was eight and have made several others since. In the more recent years, I've tinkered with the DirectX and OpenGL interfaces, but never with much drive. However, I believe I will start making a video game for fun, and I would like your input on what you see in games.
1.) In a video game, do you focus more on graphics or plot? Personally, I enjoy older 8 bit games like Homeworld, Final Fantasy III, Ultima Online, Betrayal at Krondor, Doom, etc. I enjoy the cartoon feel. Even games like Starcraft have a cartoon edge to their sprites, and I really, really like that look (although I love the 24 to 32 bit 3D animation scenes in Starcraft.) So, understand that I mean do you pay more attention to there being higher color depth (16 to 32 bit, alpha modes, etc) graphics or plot.
2.) How big of a factor is multiplayer, and what types of multiplayer do you like best? For instance, do you like Starcraft-like strategy game multiplayers, Half-Life TFC or Counterstrike teamwork, or would you like to see incredible fighting duals, like Bushido Blade with 32 characters? What have you seen that you liked, and what haven't you seen that you think you would like?
3.) I've noticed games relying more and more on huge computer resources, which is depressing since I still have a 400mhz PII with 64MB of RAM and a 4MB Video Card. Do you feel that Tannonbaum's philosophy of "since hardware's getting faster, the programmer should not worry about speed and space" is correct (Okay, I'm paraphrasing, but anyone who has read his thoughts on the Microkernel and low-level processes knows the gist of the phrasing. No offense meant to Tannonbaum followers out there, and sorry if the phrasing is a little off; that's just the impression I got from his "Operating Systems: Design and Implementation" published by Prentice Hall.)? Personally, I think that kind of philosophy stinks, and it should be the responsibility of the programmer to make the fastest, most efficient programs. The hardware should only speed up the processes, not be required to speed up for the program to even work. Likewise, what do you feel the average video RAM is today? Do you think 4 MB - 8MB is the norm or do you believe that 12 MB to 16 MB is a minimum? What about standard RAM?
I think that about covers it for now. Just curious as to what you all think of the current video game standards. BTW, I haven't even started planning for the project, so I don't expect to have betas out for a long, long time .
Thank you for your time,
Iceburn
1.) In a video game, do you focus more on graphics or plot? Personally, I enjoy older 8 bit games like Homeworld, Final Fantasy III, Ultima Online, Betrayal at Krondor, Doom, etc. I enjoy the cartoon feel. Even games like Starcraft have a cartoon edge to their sprites, and I really, really like that look (although I love the 24 to 32 bit 3D animation scenes in Starcraft.) So, understand that I mean do you pay more attention to there being higher color depth (16 to 32 bit, alpha modes, etc) graphics or plot.
2.) How big of a factor is multiplayer, and what types of multiplayer do you like best? For instance, do you like Starcraft-like strategy game multiplayers, Half-Life TFC or Counterstrike teamwork, or would you like to see incredible fighting duals, like Bushido Blade with 32 characters? What have you seen that you liked, and what haven't you seen that you think you would like?
3.) I've noticed games relying more and more on huge computer resources, which is depressing since I still have a 400mhz PII with 64MB of RAM and a 4MB Video Card. Do you feel that Tannonbaum's philosophy of "since hardware's getting faster, the programmer should not worry about speed and space" is correct (Okay, I'm paraphrasing, but anyone who has read his thoughts on the Microkernel and low-level processes knows the gist of the phrasing. No offense meant to Tannonbaum followers out there, and sorry if the phrasing is a little off; that's just the impression I got from his "Operating Systems: Design and Implementation" published by Prentice Hall.)? Personally, I think that kind of philosophy stinks, and it should be the responsibility of the programmer to make the fastest, most efficient programs. The hardware should only speed up the processes, not be required to speed up for the program to even work. Likewise, what do you feel the average video RAM is today? Do you think 4 MB - 8MB is the norm or do you believe that 12 MB to 16 MB is a minimum? What about standard RAM?
I think that about covers it for now. Just curious as to what you all think of the current video game standards. BTW, I haven't even started planning for the project, so I don't expect to have betas out for a long, long time .
Thank you for your time,
Iceburn