So I've shopped around, and found a card I like, http://www.newegg.com/Product/Prod [...] 6814161033, but, I would just like to know if you guys have any better suggestions for AGP video cards in the 100-140 dollar range.
I also was looking at the XFX 6800.
Any suggestions would be useful, also, specs and benchmark/review links would make my day.
In that price range, the X850pro gets my vote. For sm3.0 support, you're looking at a 7600GS, or X1650pro, but IMO anything less than a 7600GT isn't worth buying JUST for sm3.0.
Newegg currently has an X850XT for $139.99 plus shipping right now. If you can spring for the extra few dollars for shipping, I think that would be a good deal. I wish I could get one but the performace boost for me wouldn't be worth the time and money to me as I have an X800GTO modded to X800XL specs.
it might be cheaper in the long run to get a cheap mobo with pcie. that is what i am doing [along with a cpu i got a celeron right now]. a 7600 gt on agp is 200 bucks but a pcie is about 135. just a suggestion. personally thankfully its almost x-mas the wifey is buying my parts for me yay.
it might be cheaper in the long run to get a cheap mobo with pcie. that is what i am doing [along with a cpu i got a celeron right now]. a 7600 gt on agp is 200 bucks but a pcie is about 135. just a suggestion. personally thankfully its almost x-mas the wifey is buying my parts for me yay.
How practicle it is to buy an AGP card now depends on many factors:
Your economic situation.
Current hardware.
Expeted future upgrades.
What games you play now.
What games you anticipate getting in the future.
For me, I don't plan to get any new games for probably at least 6 months maybe a year or more so it doesn't make sense for me to buy a new system when I play BF2 an CS:S. Both will run fine on my X800GTO > X800XL and on my laptop with Go6800. I also don't have much money right now as I am in my last year of college.
Well, the AGP card is only temporary, as I plan on upgrading to a Core 2 Duo e6400 OC'd. I wanted to go with crossfire, because from what Ive read crossfires can generally outperform sli, and for less.
But im impatiant, and the parents are buying, so I jumped right ahead lol.
The X850Pro would certainly be faster than the X1650Pro but it is near the top of your budget. I'm not totally sure if the 7600GS is better than the X1650Pro but I think it is.
Have any of you guys had any experience with nvidia's quaddro?
I haven't ever used one personally but I know that the Quaddro cards target the workstation graphics market. They have features that make them good at things like Solidworks and other professional software that are 3D intensive. These features do not help gaming performance in any way as far as I understand.
What about unlocking the 4 extra pipelines on the x850 pro, with adequate cooling, it would seem that u could OC the core and memory clock difference, and, barring possible tech differences, it could be pretty much the same at the x850 xt. Im probably being naive, but its just a thought.
1. Sapphire Radeon X800GTO
Most people have had luck with unlocking the 4 extra pipelines.
400 Mhz Core Clock
980 Mhz Memory Clock
256 MB, 256-bit GDDR3
Smartshader, Smoothvision, & 3Dc image enhancement.
Heat sink sucks, gonna waste more money buying after-marker
2. ATI Radeon X850 Pro
Some luck with unlocking 4 extra cores.
520 Core Clock
540 Memory Clock
256 MB, 256-bit GDDR3
Smartshader, smoothvision, Hyper z hd, & video shader.
Both are going to cost me the same, apart from buying the after-market cooler if I plan on going with OCing the x800GTO.
Which is a very odd decision in the big scheme of things, since every other SM 3,0 game in existance has a SM 2.0 path for older cards.
I'm not sure if it was a marketing decision, but the developers of the new Splinter Cell made a real strange call on that one. I don't know of any other game in existance that limited their own market like that. Odd.
1. Sapphire Radeon X800GTO
Most people have had luck with unlocking the 4 extra pipelines.
400 Mhz Core Clock
980 Mhz Memory Clock
256 MB, 256-bit GDDR3
Smartshader, Smoothvision, & 3Dc image enhancement.
Heat sink sucks, gonna waste more money buying after-marker
2. ATI Radeon X850 Pro
Some luck with unlocking 4 extra cores.
520 Core Clock
540 Memory Clock
256 MB, 256-bit GDDR3
Smartshader, smoothvision, Hyper z hd, & video shader.
Both are going to cost me the same, apart from buying the after-market cooler if I plan on going with OCing the x800GTO.
Your thoughts?
The Sapphire cards (red ones I don't know about the blue ones) do seem to have a high rate of unlockability. In fact, I haven't heard of anyone who has tried and been unsuccessful. I have a Sapphire AGP X800GTO that unlocked to 16 pipes and I have helped several other people unlock their cards.
The heatsink on the red GTOs is not that bad and you likely won't be able to overclock it much even if you put a better heatsink on it. The memory will clock pretty high but the R430 core, which most of the Sapphire cards seem to come with, doesn't overclock beyond about 440-450 unless you volt-mod it. I have mine at 444MHz core and 528MHz (DDR-1056MHz) with the fan at 100%. I have ATItool set up so that it underclocks and slows the fan down when I'm not playing a game.
An unlocked X800GTO is about equivelant to a stock X850Pro and that is why I didn't recomend it in my earlier post. At the same price, you are better off with one you don't have to mod. In fact, I have heard that there is a chance of unlocking the X850Pro which would be even more awesome.
Which is a very odd decision in the big scheme of things, since every other SM 3,0 game in existance has a SM 2.0 path for older cards.
I'm not sure if it was a marketing decision, but the developers of the new Splinter Cell made a real strange call on that one. I don't know of any other game in existance that limited their own market like that. Odd.
While I agree it's strange that they are going there right now (I think TWIBTBP has something to do with it too), I think this is the way things will be going for many new games though as the new 'base' can easily be established as SM3.0/OGL2++ with the Wii, PS3, X360 all sharing SM3.0/OGL2+ capable hardware, and the base of SM3.0 cards out there is large enough for the new 'must have' games to go that route, especially since it means slightly less work for the devs. I doubt that this will be something that the majority will do, more a minority play (and based on the Splinter Cell / UBi history I think this has more to do with dealmaking than programming).
My buddy has a 6600 GT and the new Splinter Cell refuses to play on it, citing that his card is too old.
That sounds really weird to me seeing as how the 6600 has SM 3.0. I haven't personally checked it out though, but he's a competent computer user and I can't imagine what is going on there...
Yeah, the only thing I could think was, did the developers prevent the game from working on specific cards if they didn';t deem them fast enough? Seems like commercial suicide to me...
Then I did some research... it looks like Splinter Cell Double Agent is super buggy. Some peoplr are having success with the 6600 GT, but lots of people are getting all manner of bugs and problems. I guess this is just one of them.
Yeah, the only thing I could think was, did the developers prevent the game from working on specific cards if they didn';t deem them fast enough? Seems like commercial suicide to me...
Then I did some research... it looks like Splinter Cell Double Agent is super buggy. Some peoplr are having success with the 6600 GT, but lots of people are getting all manner of bugs and problems. I guess this is just one of them.
Just goes to illustrate the increase in programming challenges for gaming software. No doubt this challenge increases with DX10/SM4.0 instructions being such a dramatic departure from DX9/SM3.0
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