Why don't you do an in-depth article on SLI/CrossFire with special treatment to SLI/CrossFire performance across different CPUs from dual to 6 core? You could also add the effects of overclocking the CPU on multi-GPU configurations.
Yes I'd be interested too - it'd answer whether a hex core would help alleviate bottlenecks with games that use three cores and are currently being bottlenecked by a quad core.
Why don't you do an in-depth article on SLI/CrossFire with special treatment to SLI/CrossFire performance across different CPUs from dual to 6 core? You could also add the effects of overclocking the CPU on multi-GPU configurations.