Before I made a new thread I used search to see if anyone else discussed this.
I realize this hardware that I have was crap even when it was brand new.
System:
Dimension 2350
CPU:Celeron Socket 470 1.99Ghz/400 Mhz FSB cache(?)
RAM 384MB of PC2800 DDR from Kingston
Sound: on board/generic
Video:Intel Extreme(not used,) and ATI Radeon 9250 with 250mhz core, and 256MB DDR. Overclocked 295Mhz out of 405Mhz potential(insufficient cooling.)
My question is this. Task manager reports that an MMORPG client is using 198MB of main RAM. Why is this when I have 256MB RAM on the PCI BUS video card?
I was under the assumption all the Direct3D Stack/Heap/Vertice Data/Polygon Data was stored in the video cards RAM along with textures, and a lot of other 3D specific data that is under the control of DirectX 9!? I could see using shared RAM with a 32, or 64, or even a 128MB card. It's almost as if the cards RAM isn't being used.
I realize this hardware that I have was crap even when it was brand new.
System:
Dimension 2350
CPU:Celeron Socket 470 1.99Ghz/400 Mhz FSB cache(?)
RAM 384MB of PC2800 DDR from Kingston
Sound: on board/generic
Video:Intel Extreme(not used,) and ATI Radeon 9250 with 250mhz core, and 256MB DDR. Overclocked 295Mhz out of 405Mhz potential(insufficient cooling.)
My question is this. Task manager reports that an MMORPG client is using 198MB of main RAM. Why is this when I have 256MB RAM on the PCI BUS video card?
I was under the assumption all the Direct3D Stack/Heap/Vertice Data/Polygon Data was stored in the video cards RAM along with textures, and a lot of other 3D specific data that is under the control of DirectX 9!? I could see using shared RAM with a 32, or 64, or even a 128MB card. It's almost as if the cards RAM isn't being used.