Archived from groups: alt.games.neverwinter-nights (
More info?)
Here ya go! It's even editable so you can add your own cards to it.
// ------- NEGATIVE CARDS
// The Fool card (negative)
// Lose 10,000 XP and get 2 extra cards.
// The Donjon card (negative)
// If a donjon area is available, the caster and associates are transported
// there.
// The Traitor card (negative)
// Change to diametrically-opposed alignment instantly.
// The Knave card (negative)
// All non-plot possessions not currently equipped are destroyed.
// The Plague card (negative)
// Permanent disease effect applied for duration of the module.
// The Looking Glass card (negative)
// Caster's henchman is replaced with an evil doppelganger.
// The Wyrm card (negative)
// A hostile ancient dragon is lured to the caster.
// ------- POSITIVE CARDS
// The Joker card (positive)
// Gain 10,000 XP and get 2 extra cards.
// The Hoard card (positive)
// Gain 50-100,000 gold instantly
// The Oracle card (positive)
// Gain permanent premonition effect for duration of the module
// The Avatar card (positive)
// Caster is transformed into an avatar of their alignment.
// The Fountain card (positive)
// All of caster's items are recharged and all stacked items are
// filled up to the maximum possible number.
// The Hatchling card (positive)
// A wyrmling of alignment-appropriate color appears and follows
// the caster as a summoned creature until damaged, at which point
// it transforms into an adult dragon and fights on the caster's behalf
// until all enemies are slain, then vanishes.
// The Bequest card (positive)
// Gain a major unique magical item (this will respect the
// XP1 treasure system if it is used in the module, otherwise
// random boss-level treasure will be generated).