modules with 2 henchmen?

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Now that the expansion pack has made 2 henchmen an official option, can
anyone provide input into the best modules that use henchmen? I'm
looking for modules that come close to BG2 & PS:T for henchmen -- a
variety to recruit throughout the game, and inter-party banter and
dynamics as the game progresses. Do any modules take advantage of the
dual-henchmen options from the Underdark expansion?
 
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"Anthony Boyd" <usenet@outshine.com> wrote in message
news:yJelc.4766$dS4.1993@newssvr27.news.prodigy.com...
> Now that the expansion pack has made 2 henchmen an official option, can
> anyone provide input into the best modules that use henchmen? I'm
> looking for modules that come close to BG2 & PS:T for henchmen -- a
> variety to recruit throughout the game, and inter-party banter and
> dynamics as the game progresses. Do any modules take advantage of the
> dual-henchmen options from the Underdark expansion?
>

It depends on the module.. I thought that dual henchmen was just added via
the scripting. Not hard coded. It really existed since the very beginning
just needed to be scripted that way
 
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Insane Ranter wrote:
> It depends on the module.. I thought that dual henchmen was just added via
> the scripting. Not hard coded. It really existed since the very beginning
> just needed to be scripted that way


No, until HotU the ability to only have one henchperson was hardcoded
into the game. There was a (very unstable) hack that allowed multiple
henchmen by giving your primary hench a hench, and that hench could have
a hench, etc. Never worked very well.

I imagine it will be some time before you see a really expansive
henchperson-based party system where the henchpersons have some
semblence of a real personality. That kind of thing requires extensive
dialogue (the scripting is not very difficult) and dialogue seems to be
the weakest part of almost every user-made module.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/

If you insist on emailing me, remove all the **JUNK** first
 
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In message <yJelc.4766$dS4.1993@newssvr27.news.prodigy.com>, Anthony
Boyd <usenet@outshine.com> writes
>Now that the expansion pack has made 2 henchmen an official option, can
>anyone provide input into the best modules that use henchmen? I'm
>looking for modules that come close to BG2 & PS:T for henchmen -- a
>variety to recruit throughout the game, and inter-party banter and
>dynamics as the game progresses. Do any modules take advantage of the
>dual-henchmen options from the Underdark expansion?
>
The Aielund Trilogy is the bet one I've tried - acts c1, 2 and 3 [though
3 not finished yet] 20 - 30+ hours - two henchmen. Very exciting.

Tom
 
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Janet Tweedy wrote:
> Anthony Boyd <usenet@outshine.com> writes:
>
>> Now that the expansion pack has made 2 henchmen an official option,
>> can anyone provide input into the best modules that use henchmen?
>
> The Aielund Trilogy is the bet one I've tried - acts c1, 2 and 3 [though
> 3 not finished yet] 20 - 30+ hours - two henchmen. Very exciting.

Tom, thanks! I'm heading to nwvault to grab it right now.
 

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