32 bit texture pack

Forum Games General : Games General Discussions - 32 bit texture pack

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 

Archived from groups: alt.games.neverwinter-nights (More info?)

 

When I first installed NWN I had a lower end card (geoforce 2 400, 32 mb,
etc) and had no reason to install but the 16bit texture packs. Now I have a
better card (ATI 9200, 128mb, etc) and would like to use the 32bit packs.
Is is possible to just install them over the current install, or will I need
to start from scratch?

ben

Sponsored Links
Register or log in to remove.

Archived from groups: alt.games.neverwinter-nights (More info?)

 

I think the textures are installed, all you should have to do is go into the
options and turn them on.
"vadvaro3" <vadvaro3@comcast.net> wrote in message
news:vvzsc.55434$gr.5478339@attbi_s52...
> When I first installed NWN I had a lower end card (geoforce 2 400, 32 mb,
> etc) and had no reason to install but the 16bit texture packs. Now I have
a
> better card (ATI 9200, 128mb, etc) and would like to use the 32bit packs.
> Is is possible to just install them over the current install, or will I
need
> to start from scratch?
>
> ben
>
>

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

Sadly, no I choose to not install them. I get grayed out radio buttons.

"Khazad Dhum" <BMacklem@milwaukeepc.com> wrote in message
news:3Wzsc.20828$zn.17443@twister.rdc-kc.rr.com...
> I think the textures are installed, all you should have to do is go into
the
> options and turn them on.
> "vadvaro3" <vadvaro3@comcast.net> wrote in message
> news:vvzsc.55434$gr.5478339@attbi_s52...
> > When I first installed NWN I had a lower end card (geoforce 2 400, 32
mb,
> > etc) and had no reason to install but the 16bit texture packs. Now I
have
> a
> > better card (ATI 9200, 128mb, etc) and would like to use the 32bit
packs.
> > Is is possible to just install them over the current install, or will I
> need
> > to start from scratch?
> >
> > ben
> >
> >
>
>

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

vadvaro3 wrote:
> When I first installed NWN I had a lower end card (geoforce 2 400, 32 mb,
> etc) and had no reason to install but the 16bit texture packs. Now I have a
> better card (ATI 9200, 128mb, etc) and would like to use the 32bit packs.
> Is is possible to just install them over the current install, or will I need
> to start from scratch?


You'll have to uninstall/re-install NWN. I think you get the option of
saving user data when uninstalling; however, copy your /localvault,
/savegame, /override and /portraits directories for safety. And, with a
128MB card, you can install and use the 64MB texture pack. Makes a *big*
difference in the look of the game.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/

If you insist on emailing me, remove all the **JUNK** first

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

vadvaro3 wrote:
> When I first installed NWN I had a lower end card (geoforce 2 400, 32 mb,
> etc) and had no reason to install but the 16bit texture packs. Now I have a
> better card (ATI 9200, 128mb, etc) and would like to use the 32bit packs.
> Is is possible to just install them over the current install, or will I need
> to start from scratch?

I installed the 32 bit textures, and have had no trouble with them, and
I'm using a GeForce 2 MX 200.

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

Barry Scott Will wrote:

> You'll have to uninstall/re-install NWN. I think you get the option of
> saving user data when uninstalling; however, copy your /localvault,
> /savegame, /override and /portraits directories for safety. And, with a
> 128MB card, you can install and use the 64MB texture pack. Makes a *big*
> difference in the look of the game.

I just did nearly the same upgrade as the original poster: I upgraded my
video card from a GeForce 2 MX 200 to an ATI 9200 SE. The improvement in
framerate was incredible (after I updated the drivers, anyway) -- I went
from about 10 FPS to about 30 FPS.

Anyway, I've got the 32 MB textures installed, and I'm wondering just
how the 64 MB textures are different, and whether using them will reduce
performance.

Also, while the framerate is much improved, there is an annoying problem
-- whenever something new appears on the screen, everything pauses for a
moment. For instance, I'll hear the sound effect for a monster
teleporting in, but the image locks for half a second or so, then the
monster appears. This doesn't happen when new instances of the same
monster appears, so I'm guessing it's some sort of issue with textures
being loaded. I don't know why this would lead to a noticeable pause
with a faster, 128 MB card when it didn't with a slower, 32 MB card.

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

vadvaro3 wrote:
> When I first installed NWN I had a lower end card (geoforce 2 400, 32
> mb, etc) and had no reason to install but the 16bit texture packs.
> Now I have a better card (ATI 9200, 128mb, etc) and would like to use
> the 32bit packs. Is is possible to just install them over the current
> install, or will I need to start from scratch?
>
> ben

I have a 32MB graphics card, but I have the game set to use the 64MB texture
packs. Is this pointless? How does this work, exactly? What should I set it
to?

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

> I have a 32MB graphics card, but I have the game set to use the 64MB
texture
> packs. Is this pointless? How does this work, exactly? What should I set
it
> to?

It all depends on your video card. If your video card handles texture
compression then it won't really matter. However an older card that dosen't
handle texture compression will have to "mip down" the textures to lower res
textures which in extreme cases can cause a blurry look.


MadDAWG

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

Brian G. Vaughan wrote:
> Anyway, I've got the 32 MB textures installed, and I'm wondering just
> how the 64 MB textures are different, and whether using them will reduce
> performance.

Here's a comparison of the 32MB and 64MB texture packs:
http://www.cavesites.com/pyric/nwn_vidcardcomp.html

Using a higher resolution texture pack should not affect overall
performance.


> Also, while the framerate is much improved, there is an annoying problem
> -- whenever something new appears on the screen, everything pauses for a
> moment. For instance, I'll hear the sound effect for a monster
> teleporting in, but the image locks for half a second or so, then the
> monster appears. This doesn't happen when new instances of the same
> monster appears, so I'm guessing it's some sort of issue with textures
> being loaded. I don't know why this would lead to a noticeable pause
> with a faster, 128 MB card when it didn't with a slower, 32 MB card.

I love ATI cards, but there are issues with their drivers. I recently
upgraded from a 9000 Pro to a 9600 All-in-Wonder and, in KotOR at least,
performance actually decreased a little and occasionally the textures
wouldn't load at all, forcing me to restart the computer.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/

If you insist on emailing me, remove all the **JUNK** first

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

John Salerno wrote:
> I have a 32MB graphics card, but I have the game set to use the 64MB texture
> packs. Is this pointless?

Yes. You need 64MB of video RAM to use the 64MB textures.


> How does this work, exactly? What should I set it to?

It will use whatever textures it can. I'm not sure, but it is possible
that, if it can't load the 64MB textures, it will default all the way
down to the 16MB (compatible) textures. You should probably set it to
use the 32MB texture pack.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/

If you insist on emailing me, remove all the **JUNK** first

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

Barry Scott Will wrote:

> Here's a comparison of the 32MB and 64MB texture packs:
> http://www.cavesites.com/pyric/nwn_vidcardcomp.html
>
> Using a higher resolution texture pack should not affect overall
> performance.

Thanks. I just reinstalled the game, with all three texture packs.
Honestly, I couldn't see the difference -- it didn't look as extreme as
your screenshots, to be sure.

> I love ATI cards, but there are issues with their drivers. I recently
> upgraded from a 9000 Pro to a 9600 All-in-Wonder and, in KotOR at least,
> performance actually decreased a little and occasionally the textures
> wouldn't load at all, forcing me to restart the computer.

For some reason, reinstalling NWN, or perhaps using the 64 MB texture
pack, seems to have reduced the severity of that annoying glitch. It's
still there, but it's less frequent, and less severe, reducing it from a
major to a minor annoyance. All in all, I came out ahead on upgrading my
card.

Reply to Anonymous

Archived from groups: alt.games.neverwinter-nights (More info?)

 

"Barry Scott Will" <nwn**JUNK**@cavecreations.net> wrote in message
news:O1nxc.57509$3x.7775@attbi_s54...
> Brian G. Vaughan wrote:
> > Anyway, I've got the 32 MB textures installed, and I'm wondering just
> > how the 64 MB textures are different, and whether using them will reduce
> > performance.
>
> Here's a comparison of the 32MB and 64MB texture packs:
> http://www.cavesites.com/pyric/nwn_vidcardcomp.html
>
> Using a higher resolution texture pack should not affect overall
> performance.
>
>
> > Also, while the framerate is much improved, there is an annoying problem
> > -- whenever something new appears on the screen, everything pauses for a
> > moment. For instance, I'll hear the sound effect for a monster
> > teleporting in, but the image locks for half a second or so, then the
> > monster appears. This doesn't happen when new instances of the same
> > monster appears, so I'm guessing it's some sort of issue with textures
> > being loaded. I don't know why this would lead to a noticeable pause
> > with a faster, 128 MB card when it didn't with a slower, 32 MB card.
>
> I love ATI cards, but there are issues with their drivers. I recently
> upgraded from a 9000 Pro to a 9600 All-in-Wonder and, in KotOR at least,
> performance actually decreased a little and occasionally the textures
> wouldn't load at all, forcing me to restart the computer.
> --
> Barry Scott Will
> Pyric RPG Publications
> http://www.pyric.com/
>
> If you insist on emailing me, remove all the **JUNK** first
ATI cards are great, however most games nowadays are designed and tested
mainly with Nvidia (Gforce cards) chipsets due to thier popularity right
now. As a result some games will look and preform great on ATI cards others
not so great. From my understanding of the whole deal is that the 2
companies chipset and instruction designs are drastically different from
each other so if you were programming a game on an Nvidia card you can bet
your "booty" youre gonna have to go back and tweak it for other video
chipsets, wich is what I've noticed with alot of the new games out with the
patches they release usually have a bunch of ATI fixes, although it could be
ATI drivers as well, I know I have got a few buggy ones from updates in the
past. Hopefully this will be less of an issue in the future seeing as ATI
cards are gaining in popularity.

Reply to Anonymous
Tom's Hardware > Forum > Games General > Games General Discussions > 32 bit texture pack
Go to:

There are 666 identified and unidentified users. To see the list of identified users, Click here.

Please mind

You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

Add a reply Cancel
Sponsored links
  • Ask the community now
  • Publish
Ad
They won a badge
Join us in greeting them
  • 01:00 Conrad925 won the Freshman badge
  • 01:00 skythra won the Freshman badge
  • 01:00 Ckaz won the Freshman badge
  • 01:00 james59 won the Uniformed badge
  • 01:00 snarl won the Uniformed badge
  • 01:00 patlabor44 won the Uniformed badge
  • 01:00 Kiren won the Uniformed badge
  • 01:00 WookinPaNub won the Uniformed badge
  • 01:00 kwadams won the Uniformed badge
  • 21:57 brockh won the Sophmore badge