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Visceral_Syn wrote:
> Ranger Thief-any race, dumb...basically the ranger is a fighter/thief.
I disagree. I see a stealth and entry specialist that is equally at
home in an urban setting as in the woods. Going Rgr/Rog instead of
F/Rog gets you not quite as good combat, but in the stealth department
that's made up for by Trackless Step, and I think dual-wield gets you an
extra sneak attack when someone is flat-footed. And if you're going
straight ranger, you don't have OpenLocks or DisableTrap as class skills
- highly necessary for an entry specialist. I think this is a highly
RP-able combo.
> Sorcerer/Wizard-any race,
I totally agree with you here.
> Paladin with any class, then yer
> no longer a Paladin.the multi-classing under the current ruleset is
suspect, at best
But again, I disagree with you here. Multi-classing in 3E D&D as well
the 3E variant used for NWN is a ton cleaner than it was in previous
incarnations. NWN (the official campaign & expansions anyway) is also
set in the Forgotten Realms. In the FR Sourcebook, it mentions about a
dozen paladin orders that can (and are even encouraged) to multiclass.
Examples: Azuth's paladins tend to get a few Paladin levels, and then
progress soley as Wizards. Helm and Moradin Paladins multiclass freely
as Fighters and/or Clerics. Paladins of the halfing diety Yondalla
multiclass freely as Monks (!).
Then again, I admit some bias to 3E as I was fortunate enough to have
been in one of the playtest groups and so had some (admittedly small,
but present) amount of input to the creation process.