Archived from groups: alt.games.neverwinter-nights (
More info?)
On Tue, 07 Sep 2004 23:07:24 GMT, "M!ke" <mikethesennite@hotmail.ca> wrote:
snip
> And for general hints on how to make a good Bard build, I would
>suggest taking Martial or Exotic weapons -your choice- so you can use
>some decent weapons, if your using weapon finesse you'll probably want
>to be using a rapier which is a martial weapon, or possibly
>dual-wielding kukri's, which are exotic weapons. if your not using
>finesse you can probably chose any weapon, though double weapons, do
>require the dual-wielding feats to be used effectivly. If you are using
>weapon finesse just be mindful that only certain weapons are
>"finesseable", look at the feat discription for the full list.
and if you're an elf, you get longsword or rapier, which are martial weapons,
for free.
> The feat curse song is also very good, it gives all enemies affected
>the penalties, that your bard song gives you bonuses, there is no saving
>throw on this. Of course toughnes is always a good feat if you want
>extra hit points, gives an additional plus 1 on all rolls for hitpoints.
i would have phrased it rather, "it gives you 1 additional hit point per level",
rather than describe it as a bonus to your roll, but... *shrug* semantics.
> In the way of spells I would say that following spells are almost
>DuRigur: the healing spells, the Dispells, Ghostly Visage, Find Traps,
>Haste, Wounding Whispers, Displacement (though if you want to free up a
>third level spell slot you can replace this with Improved Invisibility
>when you get that spell), Dissmissal, War Cry, Improved Invisibility,
>Etheral Visage, and Energy Buffer. be advised that Bards have only two
>direct offense spells, so you will be doing a lot of fighting with a
>weapon, as well as backing up your henchman (henchwoman).
i believe you meant 'de rigeur'.
> As for prCs I would reccomend Weapon Master, which requires whirlwind
>attack -including all the prequisities for that feat-, weapon focus in
>melee weapon, both of which I would reccomend having anyway if you can
>afford the feats, whirlwind in particular. the only other requirement
>for a Weapon Master is 4 ranks in intimidate -I know it dosen't make any
>sense-.
weapon masters have that certain... presence. it can be intimidating. *shrug*
i looked it up in the old Sword & Fist splat book, and it doesn't really
describe much about the Intimidate requirement, either. But that's how i'd
explain it.
> A Red Dragon Deciple is another good PrC to consider the only
>requirements for that are 8 ranks in lore (besides being either a
>sorceror, or a bard), though I'm not shure if bardic knowledge counts
>towards this or not.
I really, really doubt it. Ranks in skills are used as prc prerequisites; bardic
knowledge is a class ability, not a skill.
> If you are evil some levels of assassin wouldn't be a bad choice, all
>the assassin's spells are already on the bard list, but still you would
>get Death attack, Uncany dodge, Poison resist, and poison use. The
>requirements for an Assassin are 8 ranks in hide, 8 ranks in Move
>silintly, and any evil allignment.
> If you want to use a bow you can't go wrong with an Arcane Archer,
>though I should say that is not possible to be an Arcane Archer with a
>crossbow. In order to be an Arcane Archer you must be an Elf, of
>Half-Elf -if your not you are out of luck-, Have a Base Attack of plus
>6, this means that as a Bard you'll have to be level 8 before you can
>take any levels of AA; Have weapon focus in either longbow or shortbow,
>you also need to be able to cast arcane spells, but as a Bard you've
>already met that requirement.
> If you want to be a Harper Scout by all means go ahead, though asside
>from a couple of minor saving throw bonuses it won't provide your
>character with much bennifit, aside from roleplaying of course.
plus, the harpers as an organization were always really annoying and meddlesome,
anyway.
not to mention, ISTR that they were a forgotten realms organization, and the
default D&D world is Greyhawk... not sure how they jumped. must have plane
shifted over...
> Pale Master is an interesting choice, and provides some really nice
>benifits, though you gain attack bonus at the same level as a mage, so
>I'm not shure if it is a viable choice for a Bard, the only requirements
>are at least three levels in an arcane spellcasting class, plus having a
>non-good allignment.
> You mentioned Shadowdancer in your post though as far as I can tell
>Shadowdancer is aimed at classes that can sneak attack, so I don't think
>you would benifit much from it, also as a Bard you can pick spells that
>are very similer to the Shadowdancer abilities, Though if you want to
>roleplay as a Shadowdancer don't let me stop you.
well, they're probably more useful in the PnP game; shadow jumping and HiPS and
all that.
>Of course pure bard is
>a very good option, I just finished HotU, and I'm a level 27 Bard. I
>found my attack rating was a bit lacking at times, but other than that I
>had no trouble, In fact with all my buff spells I generally took damage
>better than a tanking hanchman.
Straight bard is quite a viable option, though you'd probably never catch me
playing one...
eudas
Inside of every silver lining, there's a big, dark cloud.