Archived from groups: alt.games.neverwinter-nights,comp.sys.ibm.pc.games.rpg (
More info?)
On Mon, 27 Sep 2004 16:39:36 +0200, "Hans Wein" <hwein_nospam_@gmx.net>
wrote:
>Hong Ooi wrote:
>
>>>> How incredible are we talking here? +20? +30?
>>>
>>> The script says that your skill rank plus a d20 roll has to be equal
>>> to or higher than a value which is calculated from the hit dice of
>>> the opponent. For this particular lady the value is 31, which means
>>> you will need a skill rank of at least 11 to succeed (if you pick a
>>> roll of 20, of course).
>>>
>>
>> That doesn't seem very incredible... IIRC the engine assumes you take
>> 20 (ie, roll a 20) for all skill checks when you're not in combat or
>> otherwise distracted. So you could make that check with a Persuade of
>> 11.
>
>You compare different things. The skill checks used by search or healing
>etc. are hard coded and handled by the engine in the way you mentioned. But
>this roll is initiated by a script, and these are always executed (it's
>simply a math function).
A skill is a skill, surely. Persuade is a skill, just like Spot, Listen,
Search, etc; its success/failure is determined by a d20 roll + bonus vs a
set DC. There's nothing as far as I can tell to differentiate it from any
other type of skill use.
I just did that encounter with my ftr/monk/weapon master with Persuade of
+14, and succeeded in getting Aribeth to surrender. If it was a random die
roll, I'd need a 17+ on d20 to manage this. To see if it was random, I
replayed it another 4 times, and succeeded on 4 out of the total 5 times
(and I suspect I picked a wrong option the one time it didn't work). Seems
fairly conclusive to me, assuming the die roller isn't screwed.
--
Hong Ooi | "I like snowballs."
hong@zipworld.com.au | -- CA
http://www.zipworld.com.au/~hong/dnd/ |
Sydney, Australia |