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"best" weapon?

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Anonymous
November 11, 2004 4:46:30 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Hi NG..

I just purchased NwN and are loving it (non McD-related).. I was
wondering if there was such a thing as a best weapon? I'm mostly a
fighter and a happy with the weapons I use so far.. But its there any
weapons I absolutely most find/have or is it a matter of taste?

cheers,

Mikael

More about : weapon

Anonymous
November 11, 2004 5:13:19 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Mikael Schøler wrote:
> I just purchased NwN and are loving it (non McD-related).. I was
> wondering if there was such a thing as a best weapon? I'm mostly a
> fighter and a happy with the weapons I use so far.. But its there any
> weapons I absolutely most find/have or is it a matter of taste?


It's primarily a matter of taste. There are a few weapons that get
short-changed in the matter of having decent magical versions available
in NWN's original campaign. Off the top of my head, you probably don't
want to concentrate on using a kama, sickle, darts or throwing axe.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
Anonymous
November 11, 2004 6:23:36 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Barry Scott Will wrote:
> Mikael Schøler wrote:
>
>> I just purchased NwN and are loving it (non McD-related).. I was
>> wondering if there was such a thing as a best weapon? I'm mostly a
>> fighter and a happy with the weapons I use so far.. But its there any
>> weapons I absolutely most find/have or is it a matter of taste?
>
>
>
> It's primarily a matter of taste. There are a few weapons that get
> short-changed in the matter of having decent magical versions available
> in NWN's original campaign. Off the top of my head, you probably don't
> want to concentrate on using a kama, sickle, darts or throwing axe.

Nope I don't.. Longsword is my primary weapons.. uhm.. Tension sword? hm
nope.. uhm.. can't remember the name, but it glows with flames.. :) 
Another one I have is also glowing with flames, can't remember the name
though.. Will check later on..

It is not possible to get above 1d8 with a longsword, is it?
Related resources
November 11, 2004 7:41:27 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Matter of style really.

Sword/shield style bastard sword or katana deal best damage (1d10) but
are exotic, so extra proficiency required. Two handed style Great axe
and Great sword deal fairly equal damage (axe 1d12, sword 2d6) but axe
has x3 criticals vs. x2 of the sword.

Double bladed weapons dire mace, two-bladed sword and double axe all
deal 1d8/1d8, but axe again has x3 criticals.

Scythe has the highest x4 criticals, but deals "only" 2d4.

There are of course flails, spears, halbers, etc which all have their
particular advantages and disadvantages. You really should take a look
at the charts at the end of the manual.

Mikael Schøler wrote:
> Hi NG..
>
> I just purchased NwN and are loving it (non McD-related).. I was
> wondering if there was such a thing as a best weapon? I'm mostly a
> fighter and a happy with the weapons I use so far.. But its there any
> weapons I absolutely most find/have or is it a matter of taste?
>
> cheers,
>
> Mikael
>
Anonymous
November 11, 2004 7:41:28 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Well I'm trying out for a combo of longsword/shield and
longsword/longsword - tactics being inflict as much damage as quickly as
possible..

I don't think I can use the bastardsword... or the katana for that
matter.. neither the 2-handed things.. could this be because of me being
fighter/rogue?

Yeah.. the manual.. those were the days when you recieved a paper-manual
included with your game.. The manual is located on the cd in
pdf-format.. haven't bothered looking it through yet.



vellu wrote:
> Matter of style really.
>
> Sword/shield style bastard sword or katana deal best damage (1d10) but
> are exotic, so extra proficiency required. Two handed style Great axe
> and Great sword deal fairly equal damage (axe 1d12, sword 2d6) but axe
> has x3 criticals vs. x2 of the sword.
>
> Double bladed weapons dire mace, two-bladed sword and double axe all
> deal 1d8/1d8, but axe again has x3 criticals.
>
> Scythe has the highest x4 criticals, but deals "only" 2d4.
>
> There are of course flails, spears, halbers, etc which all have their
> particular advantages and disadvantages. You really should take a look
> at the charts at the end of the manual.
>
> Mikael Schøler wrote:
>
>> Hi NG..
>>
>> I just purchased NwN and are loving it (non McD-related).. I was
>> wondering if there was such a thing as a best weapon? I'm mostly a
>> fighter and a happy with the weapons I use so far.. But its there any
>> weapons I absolutely most find/have or is it a matter of taste?
>>
>> cheers,
>>
>> Mikael
>>
Anonymous
November 11, 2004 7:41:29 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Mikael Schøler wrote:
> Well I'm trying out for a combo of longsword/shield and
> longsword/longsword - tactics being inflict as much damage as quickly as
> possible..
>
> I don't think I can use the bastardsword... or the katana for that
> matter.. neither the 2-handed things.. could this be because of me being
> fighter/rogue?

You need the Exotic Weapon Proficiency feat to use a bastard sword, dire
mace, two-bladed sword or double axe. A fighter/rogue should
automatically be able to use a greatsword or greataxe, though.
Anonymous
November 11, 2004 7:41:29 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Mikael Schøler" <QM3mik_s@tdcadsl.dk> wrote in message
news:41937c9e$0$150$edfadb0f@dread11.news.tele.dk...
> Well I'm trying out for a combo of longsword/shield and
> longsword/longsword - tactics being inflict as much damage as quickly as
> possible..

If you try pulling a stunt like using two longswords, you're going to suffer
massive negatives to your hit rolls, even with feats like ambidexterity and
two-weapon fighting (I think that's what they're called). It's because of
the weapon size. You'd be better off with a longsword/shortsword
combination. Always use a small or tiny sized weapon in your off hand.
Works much better that way.
Anonymous
November 11, 2004 7:41:30 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Kish wrote:

> Mikael Schøler wrote:
>
>> Well I'm trying out for a combo of longsword/shield and
>> longsword/longsword - tactics being inflict as much damage as quickly
>> as possible..
>>
>> I don't think I can use the bastardsword... or the katana for that
>> matter.. neither the 2-handed things.. could this be because of me
>> being fighter/rogue?
>
>
> You need the Exotic Weapon Proficiency feat to use a bastard sword, dire
> mace, two-bladed sword or double axe. A fighter/rogue should
> automatically be able to use a greatsword or greataxe, though.
Yup found out the latter.. Hmm exotic.. Have to look into that..

Thanks..
Anonymous
November 11, 2004 9:38:22 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Mikael Schøler" <QM3mik_s@tdcadsl.dk> wrote in message
news:419375d6$0$175$edfadb0f@dread11.news.tele.dk...
> It is not possible to get above 1d8 with a longsword, is it?
>

Yes.. with a weapon that adds to the 1d8 base damage
Anonymous
November 11, 2004 11:08:04 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

vellu wrote:
> Two handed style Great axe
> and Great sword deal fairly equal damage (axe 1d12, sword 2d6) but axe
> has x3 criticals vs. x2 of the sword.


Yes; but, the greatsword has a threat range of 2 (19-20), while the
greataxe has a threat range of only 1 (20). Mathematically, a higher
threat range beats a higher crit multiplier in average damage over the
course of combat. This is especially true if you take the Imp Crit feat,
and/or get a Keen weapon.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
Anonymous
November 11, 2004 11:15:20 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

> If you try pulling a stunt like using two longswords, you're going to
> suffer massive negatives to your hit rolls, even with feats like
> ambidexterity and two-weapon fighting (I think that's what they're
> called). It's because of the weapon size. You'd be better off with a
> longsword/shortsword combination. Always use a small or tiny sized weapon
> in your off hand. Works much better that way.

Is the reduced penalty for small weapon in the off-hand implemented in NWN?
Two-weapon fighting and Ambidexterity come close to eliminating the
penalties but my Weapons Master (in the making) could be persuaded to use a
smaller sword in the off-hand if there is a real gain. The need to take
weapon focus and weapon specialisation in a second weapon led me to choose
to go with twin longswords.

Colin E
Anonymous
November 12, 2004 4:49:05 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

> Yes; but, the greatsword has a threat range of 2 (19-20), while the
> greataxe has a threat range of only 1 (20). Mathematically, a higher
> threat range beats a higher crit multiplier in average damage over the
> course of combat. This is especially true if you take the Imp Crit feat,
> and/or get a Keen weapon.
> --
> Barry Scott Will

Maths or no, given the average greatsword wielder and the average mad
dwarven greataxe wielder - I'll stand against the greatsword every time :-)

Colin E
Anonymous
November 12, 2004 4:49:06 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Colin Elliott" <someone@microsoft.com> wrote in message
news:41941682$0$27545$db0fefd9@news.zen.co.uk...
> > Yes; but, the greatsword has a threat range of 2 (19-20), while the
> > greataxe has a threat range of only 1 (20). Mathematically, a higher
> > threat range beats a higher crit multiplier in average damage over the
> > course of combat. This is especially true if you take the Imp Crit feat,
> > and/or get a Keen weapon.
> > --
> > Barry Scott Will
>
> Maths or no, given the average greatsword wielder and the average mad
> dwarven greataxe wielder - I'll stand against the greatsword every time
:-)

watch out for the drunken dwarves with red hair as well
Anonymous
November 12, 2004 5:45:38 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Colin Elliott wrote:
> Is the reduced penalty for small weapon in the off-hand implemented in NWN?


Yes. With Ambidexterity and TWF, the penalty when using a medium weapon
in the off hand is -4/-4. With a small or tiny weapon off hand, the
penalty is -2/-2.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
Anonymous
November 12, 2004 10:24:22 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Download the consortiums PRC pack and install it. The tempest Prc
allows you to use twin longsords at -2/-2

Kharsis

Colin Elliott wrote:
>>If you try pulling a stunt like using two longswords, you're going to
>>suffer massive negatives to your hit rolls, even with feats like
>>ambidexterity and two-weapon fighting (I think that's what they're
>>called). It's because of the weapon size. You'd be better off with a
>>longsword/shortsword combination. Always use a small or tiny sized weapon
>>in your off hand. Works much better that way.
>
>
> Is the reduced penalty for small weapon in the off-hand implemented in NWN?
> Two-weapon fighting and Ambidexterity come close to eliminating the
> penalties but my Weapons Master (in the making) could be persuaded to use a
> smaller sword in the off-hand if there is a real gain. The need to take
> weapon focus and weapon specialisation in a second weapon led me to choose
> to go with twin longswords.
>
> Colin E
>
>
Anonymous
November 13, 2004 3:11:36 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Paul Fedorenko wrote:
> "Mikael Schøler" <QM3mik_s@tdcadsl.dk> wrote in message
> news:41937c9e$0$150$edfadb0f@dread11.news.tele.dk...
> > Well I'm trying out for a combo of longsword/shield and
> > longsword/longsword - tactics being inflict as much damage as
quickly as
> > possible..
>
> If you try pulling a stunt like using two longswords, you're going to
suffer
> massive negatives to your hit rolls, even with feats like
ambidexterity and
> two-weapon fighting (I think that's what they're called). It's
because of
> the weapon size. You'd be better off with a longsword/shortsword
> combination. Always use a small or tiny sized weapon in your off
hand.
> Works much better that way.

.... unless you are a weapon master specialising in a non-small weapon,
in which case you might be just as well off using two of whatever you
do specialise in. The attack and damage bonuses and enhanced crits
should counterbalance the additional -2 penalty on attack rolls.


Hong
Anonymous
November 13, 2004 3:17:57 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Lance Berg wrote:
> eudas wrote:
>
> >
> > try a Keen scimitar with Improved Critical (scimitar). Threat range
12-20, which
> > amounts to a critical threat approximately 45% of the time (9 of 20
rolls on a
> > 1d20 are a threat).
> >
> > add elemental damage on the sword to that (+1d6 per element), plus
sneak attack
> > dice (depends on rogue levels), plus maybe weapon specialization
(if
> > fighter4+)...
> >
> > eudas
>
> Trouble being that so many mobs are immune to criticals, that putting

> that much effort into outlandishly good crits can backfire on you,
> leaving you with a relatively substandard weapon.


I haven't met that many mobs in Bio's modules that are immune to crits.
Undead, elementals and constructs are it, really. Of these, the super
golems are probably the toughest to deal with. Mind you, I can't say
what the percentage of non-crittable monsters is in user mods.


Hong
Anonymous
November 13, 2004 4:20:44 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

On Thu, 11 Nov 2004 13:46:30 +0100, Mikael Schøler <QM3mik_s@tdcadsl.dk> wrote:

>Hi NG..
>
>I just purchased NwN and are loving it (non McD-related).. I was
>wondering if there was such a thing as a best weapon? I'm mostly a
>fighter and a happy with the weapons I use so far.. But its there any
>weapons I absolutely most find/have or is it a matter of taste?
>
>cheers,
>
>Mikael

try a Keen scimitar with Improved Critical (scimitar). Threat range 12-20, which
amounts to a critical threat approximately 45% of the time (9 of 20 rolls on a
1d20 are a threat).

add elemental damage on the sword to that (+1d6 per element), plus sneak attack
dice (depends on rogue levels), plus maybe weapon specialization (if
fighter4+)...

eudas
Inside of every silver lining, there's a big, dark cloud.
Anonymous
November 13, 2004 4:20:45 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

eudas wrote:

> On Thu, 11 Nov 2004 13:46:30 +0100, Mikael Schøler <QM3mik_s@tdcadsl.dk> wrote:
>
>
>>Hi NG..
>>
>>I just purchased NwN and are loving it (non McD-related).. I was
>>wondering if there was such a thing as a best weapon? I'm mostly a
>>fighter and a happy with the weapons I use so far.. But its there any
>>weapons I absolutely most find/have or is it a matter of taste?
>>
>>cheers,
>>
>>Mikael
>
>
> try a Keen scimitar with Improved Critical (scimitar). Threat range 12-20, which
> amounts to a critical threat approximately 45% of the time (9 of 20 rolls on a
> 1d20 are a threat).
>
> add elemental damage on the sword to that (+1d6 per element), plus sneak attack
> dice (depends on rogue levels), plus maybe weapon specialization (if
> fighter4+)...
>
> eudas

Trouble being that so many mobs are immune to criticals, that putting
that much effort into outlandishly good crits can backfire on you,
leaving you with a relatively substandard weapon.
November 13, 2004 6:28:08 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Barry Scott Will" <nwn_usenet@cavecreations.net> wrote in message
news:EEPkd.601091$8_6.225164@attbi_s04...
> vellu wrote:
> > Two handed style Great axe
> > and Great sword deal fairly equal damage (axe 1d12, sword 2d6) but axe
> > has x3 criticals vs. x2 of the sword.
>
>
> Yes; but, the greatsword has a threat range of 2 (19-20), while the
> greataxe has a threat range of only 1 (20). Mathematically, a higher
> threat range beats a higher crit multiplier in average damage over the
> course of combat. This is especially true if you take the Imp Crit feat,
> and/or get a Keen weapon.
> --
> Barry Scott Will
> Pyric RPG Publications
> http://www.pyric.com/

No.

Let's have a look at it: If you score a critical hit with an twohanded axe,
you do 3x damage. When rolling a 19, it's just 1x damage. Adding damage from
dice result 19 and 20, we have 4x damage. Taking a greatsword, we have 2x
damage on both 19 and 20, wich also sums up to 4x damage.
Mathematically, they are equal, considering only the threat range and damage
multiplyer.

Even when taking the improved criticals feat and keen weapons, they will
remain equal. 15-20/x2 sums up to 12, just as 18-20/x3 + 15-17/x1 does.

Ok, the greatsword has an slight advantage, as ist does 0,5 points of damage
more in average. But when it comes to strike through damage resistances, the
higher criticals of the greataxe will make your day.
Anonymous
November 13, 2004 6:43:18 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

On Fri, 12 Nov 2004 23:17:20 -0500, Lance Berg <emporer@dejazzd.com> wrote:

>> try a Keen scimitar with Improved Critical (scimitar). Threat range 12-20, which
>> amounts to a critical threat approximately 45% of the time (9 of 20 rolls on a
>> 1d20 are a threat).
>>
>> add elemental damage on the sword to that (+1d6 per element), plus sneak attack
>> dice (depends on rogue levels), plus maybe weapon specialization (if
>> fighter4+)...
>>
>> eudas
>
>Trouble being that so many mobs are immune to criticals, that putting
>that much effort into outlandishly good crits can backfire on you,
>leaving you with a relatively substandard weapon.

well, even if they are immune to criticals (and therefore also immune to sneak
attack damage), at least the weapon's enhancement bonus, weap spec and elemental
damage will still work.

but the other guy is right, most of bioware's modules are not immune to
criticals. undead are the only real thing i can think of that they use much of
that is immune to them. there's not a lot of golems, not a lot of oozes, etc.

eudas
Inside of every silver lining, there's a big, dark cloud.
Anonymous
November 13, 2004 8:01:38 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Insane Ranter" <spam@not.me> wrote in message
news:_WVkd.17060$z3.10944@bignews5.bellsouth.net...
> watch out for the drunken dwarves with red hair as well

lol - Must have met you in a bar somewhere :-)
Anonymous
November 13, 2004 8:04:18 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Now, I new there was a reason I just love an axe <grins>
Colin E

"ulf" <kravkalash@t-online.de> wrote in message
news:cn55lm$eu5$01$1@news.t-online.com...

> Let's have a look at it: If you score a critical hit with an twohanded
> axe,
> you do 3x damage. When rolling a 19, it's just 1x damage. Adding damage
> from
> dice result 19 and 20, we have 4x damage. Taking a greatsword, we have 2x
> damage on both 19 and 20, wich also sums up to 4x damage.
> Mathematically, they are equal, considering only the threat range and
> damage
> multiplyer.
>
> Even when taking the improved criticals feat and keen weapons, they will
> remain equal. 15-20/x2 sums up to 12, just as 18-20/x3 + 15-17/x1 does.
>
> Ok, the greatsword has an slight advantage, as ist does 0,5 points of
> damage
> more in average. But when it comes to strike through damage resistances,
> the
> higher criticals of the greataxe will make your day.
November 13, 2004 10:30:47 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

> but the other guy is right, most of bioware's modules are not immune to
> criticals. undead are the only real thing i can think of that they use
much of
> that is immune to them. there's not a lot of golems, not a lot of oozes,
etc.
>
> eudas
> Inside of every silver lining, there's a big, dark cloud.

Final enemies tend to be immune to all sorts of stuff, like criticals - you
should not rely on criticals too heavily.
Anonymous
November 22, 2004 10:27:16 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

"vellu" <velimala@hotmail.com> wrote in message
news:cmvtml$i63$1@phys-news1.kolumbus.fi...
>
> Two handed style Great axe
> and Great sword deal fairly equal damage (axe 1d12, sword 2d6) but axe
> has x3 criticals vs. x2 of the sword.
>

A very basic point, but a single die damage roll (1dx) is more likely to
deliver extremes, high and low, while two dice (2dx) will give a more
reliable average damage.


It works out like this:

1d12 - Max=12 Min=1 Avg=6.5. Same chance of getting a
1,2,3,4,5,6,7,8,9,10,11 or 12. (1/12th chance.)

2d6 - Max=12 Min=2 Avg=7. Weighted towards midrange damage. 1/36th chance of
a 2 or 12, increasing to 1/6th for an average 7.


--
Merlin

"A shortcut has to be a challenge, because if it was easy, it would just be
the way."
Anonymous
November 22, 2004 10:27:17 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Merlin Fradley wrote:

> "vellu" <velimala@hotmail.com> wrote in message
> news:cmvtml$i63$1@phys-news1.kolumbus.fi...
>
>>Two handed style Great axe
>>and Great sword deal fairly equal damage (axe 1d12, sword 2d6) but axe
>>has x3 criticals vs. x2 of the sword.
>>
>
>
> A very basic point, but a single die damage roll (1dx) is more likely to
> deliver extremes, high and low, while two dice (2dx) will give a more
> reliable average damage.
>
>
> It works out like this:
>
> 1d12 - Max=12 Min=1 Avg=6.5. Same chance of getting a
> 1,2,3,4,5,6,7,8,9,10,11 or 12. (1/12th chance.)
>
> 2d6 - Max=12 Min=2 Avg=7. Weighted towards midrange damage. 1/36th chance of
> a 2 or 12, increasing to 1/6th for an average 7.
>
>
Whats interesting about this is that often you meet "damage resistant"
targets, which work differently depending which shape curve you have.

For no damage reduction, the 2d6 range averages slightly more damage.

But as damage reduction climbs, the 2d6 range drops faster than the 1d12
range:

Here's the average total damage done in 36 hits, as damage resistance
goes up
Penalty:2d6:2d12
-0: 252: 234
-1: 216: 198
-2: 180: 165
-3: 145: 135
-4: 112: 108
-5: 82: 84
-6: 56: 63
-7: 35: 45
-8: 20: 30
-9: 10: 18
-10: 4: 9
-11: 1: 3
-12: 0: 0

This is because when damage reduction takes you to below 0 damage, you
don't heal your target, you just do nothing. Thus, if the DR is over 5,
the 1d12 weapon will tend to do more damage

If you have an effect that only goes off if it actually damages your
target past his DR, then you see a similar same effect; here's number of
hits in 36, on average:

Penalty:2d6:2d12
-0: 36: 36
-1: 36: 33
-2: 35: 30
-3: 33: 27
-4: 30: 24
-5: 26: 21
-6: 21: 18
-7: 15: 15
-8: 10: 12
-9: 6: 9
-10: 3: 6
-11: 1: 3
-12: 0: 0

So now the 2d6 weapon has the edge up to an 8 DR... but if the DR is
that high or higher a 1d12 weapon hits more often.

For the above, you have to subtract any bonus to damage from the DR, but
apply any multiple of damage to the derived figure (ignore
multiplication for the second chart, it has no effect)

Lance
!