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Fighters and Dexterity

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Archived from groups: alt.games.neverwinter-nights (More info?)

I'm thinking of building a fighter, and I'm wondering if I should give
him more than a 10 in DEX. I don't plan to use anything that requires
dexterity, such as tumble or parry, but it might help to give him a 12
just so he'll have a Reflex bonus and a slight AC boost. But I know that
if he wears half-plate or better, he'll lose that bonus and it will be a
wasted two points. So I was wondering what everyone thinks about how
important a DEX bonus is to a fighter. (I plan for him to be a strict
fighter, no ranged weapons.)

More about : fighters dexterity

Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:
> But I know that
> if he wears half-plate or better, he'll lose that bonus and it will be a
> wasted two points.

Even full plate still allows you a +1 AC bonus for DEX if you have it.

So 12 DEX is not a bad idea.

Also, there are some feats that require 13 DEX (and one I think requires
15 DEX), so you might want to scan through them and see if you were
planning on taking any of them (or other feats that depend on them).
--
My NWN Work So Far: http://tinyurl.com/6xy2f
"Pits of red smoke and fog are usually bad."
- Tip from Doom3 Manual

Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:
> I'm thinking of building a fighter, and I'm wondering if I should give
> him more than a 10 in DEX. I don't plan to use anything that requires
> dexterity, such as tumble or parry, but it might help to give him a 12
> just so he'll have a Reflex bonus and a slight AC boost. But I know that
> if he wears half-plate or better, he'll lose that bonus and it will be a
> wasted two points. So I was wondering what everyone thinks about how
> important a DEX bonus is to a fighter. (I plan for him to be a strict
> fighter, no ranged weapons.)
Dexterity also helps with initative and those pesky reflex saves.
However, full plate only allows for a +1 bonus. This itself can be
easily acheived thru items.

Archived from groups: alt.games.neverwinter-nights (More info?)

everlast wrote:
> John Salerno wrote:
>
>>But I know that
>>if he wears half-plate or better, he'll lose that bonus and it will be a
>>wasted two points.
>
>
> Even full plate still allows you a +1 AC bonus for DEX if you have it.

I noticed in the manual that half-plate doesn't allow a bonus at all,
and then full-plate was +1, so I figured that '+1' was a type and it was
supposed to be -1. So is the one for half-plate a typo? It seems weird
that it wouldn't allow a bonus, but a heavier armor does.
Related ressources

Archived from groups: alt.games.neverwinter-nights (More info?)

everlast wrote:

> Also, there are some feats that require 13 DEX (and one I think requires
> 15 DEX), so you might want to scan through them and see if you were
> planning on taking any of them (or other feats that depend on them).

I've pretty much outlined what feats I want to take. I know there are
some that I can't because of DEX, and also it means I can't become a
Weapon Master, but that's ok. Raising my DEX that high would be kind of
a waste. I plan to do STR and CON 16, and the rest 10. That leaves two
more points. I might do STR 18 and take a penalty on CHA and WIS. Not
sure yet, but I don't like penalties, especially for saving throw
abilities (WIS), so I might not do that.

Archived from groups: alt.games.neverwinter-nights (More info?)

John Salerno wrote:

> I noticed in the manual that half-plate doesn't allow a bonus at all,
> and then full-plate was +1, so I figured that '+1' was a type and it was
> supposed to be -1. So is the one for half-plate a typo? It seems weird
> that it wouldn't allow a bonus, but a heavier armor does.

Being more flexible is part of what makes full plate better than half
plate. There are no typos, you're just incorrectly assuming that better
armor is semantically equivalent to heavier armor.

Archived from groups: alt.games.neverwinter-nights (More info?)

Kish wrote:
> John Salerno wrote:
>
>
>>I noticed in the manual that half-plate doesn't allow a bonus at all,
>>and then full-plate was +1, so I figured that '+1' was a type and it was
>>supposed to be -1. So is the one for half-plate a typo? It seems weird
>>that it wouldn't allow a bonus, but a heavier armor does.
>
>
> Being more flexible is part of what makes full plate better than half
> plate. There are no typos, you're just incorrectly assuming that better
> armor is semantically equivalent to heavier armor.

Well that's odd. The ACP is higher for full plate and the spell failure
is greater. Granted, they weight the same, but that's kind of strange
that something called 'half plate' would be more cumbersome than 'full
plate'.

Archived from groups: alt.games.neverwinter-nights (More info?)

Descriptions from PnP 3.0 Handbook

Full Plate;This armour consists of shaped and fitted metal plates
rivetted and interlocked to cover the entire body. It includes
gauntlets, heavy leather boots, and a visored helmet. You wear a thick
layer of padding underneath it (included). Buckles and starps
distribute the weight over the body, so full plate hampers movement less
tha splint mail even though splint is lighter. Each suit of full plate
must be individually fitted to its owner by a master armorsmith,
although a captured suit can be resized to fit a new owner for 200 to
800 (2d4 x 100) gold pieces. Full plate is also known as field plate.


Half Plate: This armour is a combination of chainmail with metal plates
(breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves)
covering vital areas. Buckles and straps hold the whole suit together
and distribute the weight, but the armour still hangs more loosely than
full plate. It includes gauntlets.

NWN has got the penalties wrong. Full plate s/be MaxDex +1, ACP -6,
Arcane spell failure 35.

The only advantage to half plate should be cost 600 vs 1500.

To put in a real world equivalent it's the differnce between a custom
tailored suit and an off the rack one. The tailored suit is always
going to fit better and be more comfortable.

Kharsis

John Salerno wrote:
> Kish wrote:
>
>> John Salerno wrote:
>>
>>
>>> I noticed in the manual that half-plate doesn't allow a bonus at all,
>>> and then full-plate was +1, so I figured that '+1' was a type and it
>>> was supposed to be -1. So is the one for half-plate a typo? It seems
>>> weird that it wouldn't allow a bonus, but a heavier armor does.
>>
>>
>>
>> Being more flexible is part of what makes full plate better than half
>> plate. There are no typos, you're just incorrectly assuming that
>> better armor is semantically equivalent to heavier armor.
>
>
> Well that's odd. The ACP is higher for full plate and the spell failure
> is greater. Granted, they weight the same, but that's kind of strange
> that something called 'half plate' would be more cumbersome than 'full
> plate'.

Archived from groups: alt.games.neverwinter-nights (More info?)

Kharsis wrote:

> NWN has got the penalties wrong. Full plate s/be MaxDex +1, ACP -6,
> Arcane spell failure 35.

Yeah, and I just saw some half-plate in the mod I'm playing and the max
DEX bonus is +1, so maybe the '0' was wrong too, unless this armor is an
exception.

Archived from groups: alt.games.neverwinter-nights (More info?)

No the PnP stats for half plate are MaxDex 0, ACP -7, Arcane 40%

Kharsis

John Salerno wrote:
> Kharsis wrote:
>
>> NWN has got the penalties wrong. Full plate s/be MaxDex +1, ACP -6,
>> Arcane spell failure 35.
>
>
> Yeah, and I just saw some half-plate in the mod I'm playing and the max
> DEX bonus is +1, so maybe the '0' was wrong too, unless this armor is an
> exception.

Archived from groups: alt.games.neverwinter-nights (More info?)

On Wed, 15 Dec 2004 13:52:19 -0500, John Salerno <johnjsal@NOSPAMgmail.com>
wrote:

>Kish wrote:
>> John Salerno wrote:
>>
>>
>>>I noticed in the manual that half-plate doesn't allow a bonus at all,
>>>and then full-plate was +1, so I figured that '+1' was a type and it was
>>>supposed to be -1. So is the one for half-plate a typo? It seems weird
>>>that it wouldn't allow a bonus, but a heavier armor does.
>>
>>
>> Being more flexible is part of what makes full plate better than half
>> plate. There are no typos, you're just incorrectly assuming that better
>> armor is semantically equivalent to heavier armor.
>
>Well that's odd. The ACP is higher for full plate and the spell failure
>is greater. Granted, they weight the same, but that's kind of strange
>that something called 'half plate' would be more cumbersome than 'full
>plate'.

"Half plate" would be better called "plate mail", meaning plates of metal
worn over a suit of chainmail. This was historically much more cumbersome
and heavy than the fitted, articulated suits of plate armour of the late
middle ages and early renaissance.


--
Hong Ooi | "COUNTERSRTIKE IS AN REAL-TIME
hong@zipworld.com.au | STRATEGY GAME!!!"
http://www.zipworld.com.au/~hong/dnd/ | -- RR
Sydney, Australia |
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