Archived from groups: alt.games.neverwinter-nights (
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Alistair Davis wrote:
>
> However it would be possible for a LG Paladin to take on a quest to
> kill an innocent using basic scripting techniques. Alignment
> scripting would make it possible to script the conversation in such a
> way that the Paladin (or other Good chrs) is never offered this
> particular quest.
Why shouldn't the Paladin be offered it? It seems to me, that Paladins
(and other Good characters) should be subject to temptation (so to
speak). There are cases where it wouldn't be appropriate (from a random
encounter on the street for example), but in other cases it would be.
I'm not against all alignment scripting, but only advocating for it not
to be used carelessly. There should be consequences for a Paladin who
does take the above quest (i.e. an alignment change that looses him his
Paladin status).
> In a campaign you could give different quests to PC's with different
> alignments or character classes. A DM does this automatically in a
> PnP campaign but it would involve a lot of scripting in NWN.
Alignment is a simplistic implementation of a complicated subject. I
think it works better with a DM as the DM can take into other factors
(i.e. how the character is roll-played). Is one character "shifty-eyed"
and arrogant? Is another well mannered and pleasant? The NPC might
assume the first is a better candidate for his assassination request
when the first might have the "heart of gold" and the second one is the
"evil" one. Simplistic example, but hopefully enough to realize what
I'm getting at.
> Checks for alignment are fairly straightforward in the script editor
> but adding all the extra dialogue / quests would be a lot of work.
> However I do think it could work quite well. Have to agree with the
> consistency argument.
Yes, if you put in a "good path" and a "bad path", you're effectively
doubling the size of your module.
- W. Citoan
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