Archived from groups: alt.games.neverwinter-nights (
More info?)
John Salerno wrote:
> I think my next class I play will be a druid, and I'm wondering if
> anyone has any advice for creating one. Things like melee or ranged, is
> concentration important, best feats to choose, etc.
A general piece of advice that I've found invaluable for learning about
a new class is to get one of the "character builder" modules such as
"The Halls of Advanced Training". That way you can quickly and easily
try out different build concepts and test them out in combat with
whatever sort of weapons, armour etc you envisage using. You can also
quickly test things that aren't documented in the manual, such as "can
I use knockdown/power attack/whirlwind attack feats while
shapeshifted?" or "precisely which innate abilities of my shifted form
do I get given while shapeshifted?".
I strongly recommend this. It can also save you from embarking on a
fatally flawed build concept, such as wanting to your Fighter to become
a Weapon Master but neglecting to assign the necessary 13 INT for the
Expertise feat and only realising after 3 hours of gameplay (d'oh!).
http://tinyurl.com/4f95g
Rather than specific advice about your druid I'll describe my own
limited experiences and try to point out various aspects of the class
that you might want to consider, leaving you to make your own choices.
I'm sure more experienced people in here will correct my inevitable
mistakes and misconceptions...
I wasn't overly impressed by the druid class on paper, but I was /so/
wrong. Having played one all the way to level 16, I find the druid,
like the cleric, to be a class that's very flexible between melee and
ranged and between physical combat and spell-casting. It's an equally
effective class at both low and high levels and gives probably the most
scope of all classes for ad hoc variation of play style without
sacrificing too much flexibility.
Of course, you need to keep at least one dimension of your alignment
neutral, which can be irksome if the module's author has, whether
consciously or carelessly, linked the best XP rewards with "good"
alignment shifts, as happens sometimes. In such modules it will,
unfortunately, be much less frustrating to role-play a neutral good
druid than, say, a chaotic neutral one. I don't play online, but I
imagine that with a human DM in charge this would not be an issue
provided you role-play effectively.
First, here are the "immediately obvious" things you need to consider
about the class:
* Like the cleric, you get access to the full spell list at each level,
so you can choose from the full spell list each time you rest.
* Unlike the cleric, you don't get the ability to sacrifice prepared
spells for healing spells (in PnP druids can sacrifice prepared spells
for summoning spells IIRC, but this isn't implemented in NWN).
* You get an animal companion, just like the ranger's. You can change
it each time you level up.
* As you level up, you get access to various shape-shifted forms. The
animal forms give you temp HP and early access to 4 attacks per melee
round, which is great for crowd control against mobs of weak critters.
The elemental forms give you elemental damage and abilities (and in the
case of the air elemental, very fast movement speed, which is great if
the module is a non-linear one and you need to zip back and forth
across the maps for whatever reason).
NB: Don't write off the shape-shifted forms just by looking at their
stats the first time they become available: they improve quite a lot as
you level up.
* Your shifted form is is wholly independent of items. This can be a
god-send if a module or DM decides to drop you "naked" into the county
jail, your cushy bedchamber in Waterdeep, or something like that.
* Note that you can't cast spells while shape-shifted. Also, when you
shape-shift, additional spell slots granted by items are emptied, stay
empty until you explicity re-assign them (in your normal form), and
even then only get recharged when you rest. So, if you plan to
shape-shift a lot, items that grant additional spell slots could be
more bother than they're worth.
There are various directions in which you can take a druid. These are
all matters of degree, and you can pretty much mix-and-match without
unduly harming the ability to assume a different role if need be.
* Offensive spell-caster.
You start off in the back row, cast your offensive and/or debilitating
spells, then help clean up with physical combat (perhaps
shape-shifted). You get better offensive spells than a cleric, and
earlier, so this is perhaps the default focus.
You will probably focus your feats towards Concentration/Combat
Casting, etc.
* Combat generalist with spells
You get stuck into combat in your own shape, either ranged or melee,
and cast healing and offensive spells as necessary on an ad hoc basis.
You only shapeshift if you're in trouble or you deem that your shifted
combat abilities have become more useful than your spells.
You will definitely focus your feats towards Concentration/Combat
Casting.
* Healer/protector
You are a mite less powerful in healing than a cleric, but can
certainly do the biz and you also get early access to some useful
debilitating spells. You get slightly earlier access than the cleric to
the spells of restoration and curing poisons and diseases. More of a
multi-player direction this one.
You will probably focus your feats towards Concentration/Healing, etc.
* Shifter/tank or shifter/scout
Your shifter abilities are flexible between either role, but you might
wish to focus your feats in one direction of the other. Spell-casting
becomes less important and you probably focus more on buffs that you
can cast before shifting.
You will probably pay less attention to Concentration/Combat Casting
and more towards either combat feats or stealth feats. You might also
consider multi-classing in Shifter.
Races:
I don't have too much to say here: perhaps others can add some
insights. I will say that my character concept was a she-elf druid, and
at times I was glad of the elf weapon proficiences, especially
longsword.
BTW, a great module for a druid is "An Ancient Heart".
http://tinyurl.com/552do
It's a lovely Hall of Fame module, very highly recommended. And the
sequel is now out.
I hope all this helps,
Richard.