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"You've been playing too much CoH when..."

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Anonymous
January 12, 2005 2:09:50 AM

Archived from groups: alt.games.coh (More info?)

Actually, I don't have any examples this time, but what I do have is
an article that remarks on that very phenomenon. It's not
specifically CoH-related, but then, CoH isn't the only game for which
this happens...

http://www.wired.com/news/games/0,2101,66225,00.html?tw...

--
Chris Meadows aka | Homepage: http://www.terrania.us
Robotech_Master |
robotech@eyrie.org | Earn a free iPod and a free monitor or TV set!
| http://www.terrania.us/conga.html

More about : playing coh

Anonymous
January 13, 2005 12:13:55 AM

Archived from groups: alt.games.coh (More info?)

Robotech_Master <robotech@eyrie.org> wrote in
news:slrncu8n5u.ut1.robotech@terrania.homelinux.org:

> Actually, I don't have any examples this time, but what I do have is
> an article that remarks on that very phenomenon. It's not
> specifically CoH-related, but then, CoH isn't the only game for which
> this happens...
>
> http://www.wired.com/news/games/0,2101,66225,00.html?tw...
>
Good read :) 

I have to admit; I've often thought that it would be so much better for the
environment if I could just toggle Super-Jump to get to the store in two
leaps, rather than the incredible inconvenience of getting in my car :) 


--
Marc Bissonnette
CGI / Database / Web Management Tools: http://www.internalysis.com
Looking for a new ISP? http://www.canadianisp.com
Anonymous
January 13, 2005 1:53:20 PM

Archived from groups: alt.games.coh (More info?)

On Wed, 12 Jan 2005 21:13:55 GMT, Marc Bissonnette
<dragnet@internalysis.com> wrote:

>Robotech_Master <robotech@eyrie.org> wrote in
>news:slrncu8n5u.ut1.robotech@terrania.homelinux.org:
>
>> Actually, I don't have any examples this time, but what I do have is
>> an article that remarks on that very phenomenon. It's not
>> specifically CoH-related, but then, CoH isn't the only game for which
>> this happens...
>>
>> http://www.wired.com/news/games/0,2101,66225,00.html?tw...
>>
>Good read :) 
>
>I have to admit; I've often thought that it would be so much better for the
>environment if I could just toggle Super-Jump to get to the store in two
>leaps, rather than the incredible inconvenience of getting in my car :) 

I know some things wrong with me. When I go to mall I have to stay
away from the rail or not look down because I feel the urge to jump to
the lower levels.
Related resources
January 13, 2005 4:24:23 PM

Archived from groups: alt.games.coh (More info?)

Thus spake Marc Bissonnette <dragnet@internalysis.com>, Wed, 12 Jan 2005
21:13:55 GMT, Anno Domini:

>Robotech_Master <robotech@eyrie.org> wrote in
>news:slrncu8n5u.ut1.robotech@terrania.homelinux.org:
>
>> Actually, I don't have any examples this time, but what I do have is
>> an article that remarks on that very phenomenon. It's not
>> specifically CoH-related, but then, CoH isn't the only game for which
>> this happens...
>>
>> http://www.wired.com/news/games/0,2101,66225,00.html?tw...
>>
>Good read :) 
>
>I have to admit; I've often thought that it would be so much better for the
>environment if I could just toggle Super-Jump to get to the store in two
>leaps, rather than the incredible inconvenience of getting in my car :) 

....when you start to navigate Dark Astoria without the map?
....when you know where *all* the shops are in Steel Canyon?
....when you hear the annoying sounds of certain powers in your head even
after you've gone to bed?
....when you hear the annoying sounds of certain powers in your head even
after you've modded them to go away?

--
No matter how many times you save the world, it always manages to get back in jeopardy again.
Sometimes I just want it to stay saved! You know, for a little bit?
I feel like the maid; "I just cleaned up this mess! Can we keep it clean for... for ten minutes!"

Replace 'spamfree' with the other word for 'maze' to reply via email.
Anonymous
January 13, 2005 4:24:24 PM

Archived from groups: alt.games.coh (More info?)

Nostromo <nostromo@spamfree.net.au> wrote in
news:9qmbu0hi4o18aoq91p2ms7gfnr9vtsdm8l@4ax.com:

> Thus spake Marc Bissonnette <dragnet@internalysis.com>, Wed, 12
> Jan 2005 21:13:55 GMT, Anno Domini:
>

<SNIP>

> ...when you start to navigate Dark Astoria without the map?

Interesting thing, we had snow and cold here in the Chicago area for
the last few days, but today it hit almost 53 degrees in places.

But, as it was warming up, we had some major fog.

So while driving to my different remote locations, with the grey fog,
and limitied visibility, I kept expecting the people to fade out as I
approached them.

> ...when you know where *all* the shops are in Steel Canyon?
> ...when you hear the annoying sounds of certain powers in your
> head even after you've gone to bed?

At least I'm not hearing my cell phone anymore.

> ...when you hear the annoying sounds of certain powers in your
> head even after you've modded them to go away?
>

You wake up from a night's sleep, you wonder why you aren't standing on
the tram roof/war wall ledge/store floor?
Anonymous
January 13, 2005 10:13:34 PM

Archived from groups: alt.games.coh (More info?)

On Thu, 13 Jan 2005 04:27:21 GMT, J Anlee <janlee@ameritech.net> wrote:
> Nostromo <nostromo@spamfree.net.au> wrote in
> news:9qmbu0hi4o18aoq91p2ms7gfnr9vtsdm8l@4ax.com:
>> Thus spake Marc Bissonnette <dragnet@internalysis.com>, Wed, 12
>> Jan 2005 21:13:55 GMT, Anno Domini:
>
> <SNIP>
>
>> ...when you start to navigate Dark Astoria without the map?
>
> Interesting thing, we had snow and cold here in the Chicago area for
> the last few days, but today it hit almost 53 degrees in places.
>
> But, as it was warming up, we had some major fog.
>
> So while driving to my different remote locations, with the grey fog,
> and limitied visibility, I kept expecting the people to fade out as I
> approached them.
>
>> ..when you know where *all* the shops are in Steel Canyon?
>> ...when you hear the annoying sounds of certain powers in your
>> head even after you've gone to bed?
>
> At least I'm not hearing my cell phone anymore.
>
>> ...when you hear the annoying sounds of certain powers in your
>> head even after you've modded them to go away?
>
> You wake up from a night's sleep, you wonder why you aren't standing on
> the tram roof/war wall ledge/store floor?

On a related note, there is at least one good thing about the missing
glowie sound. It used to sound almost exactly like my fridge (which is a
few years old admittedly). I think I may have gained some weight during
the winter...

--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G
!