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Online Game Types

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Anonymous
March 13, 2005 6:39:43 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Ok!

After Googling for a bit I found some good info about persistent worlds and
the concept on which they "turn".

When going online in Neverwinter Nights I get to choose one of several game
types. Two of which are obviously in persistent worlds, but what are the
others - Story, Action, Team, Social, Tech Support, Alternative, Arena,
Story Lite and Solo?

I figured Arena might be PvP servers and Story (Lite) and Action RP
servers, but not in persistent worlds. If not PW how do these servers
(worlds) work? And what are these other game types?

Does anyone know some good websites where I can find info on the different
online game types? I have tried looking for it on planetneverwinter.com and
neverwinterconnections.com, but there doesn't seem to be any info on it.

Thanx (again) in advance!

C.

More about : online game types

Anonymous
March 13, 2005 6:59:54 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Chris de Bruin wrote:
> Ok!
>
> After Googling for a bit I found some good info about persistent worlds and
> the concept on which they "turn".
>
> When going online in Neverwinter Nights I get to choose one of several game
> types. Two of which are obviously in persistent worlds, but what are the
> others - Story, Action, Team, Social, Tech Support, Alternative, Arena,
> Story Lite and Solo?
>
> I figured Arena might be PvP servers and Story (Lite) and Action RP
> servers, but not in persistent worlds. If not PW how do these servers
> (worlds) work? And what are these other game types?
>
> Does anyone know some good websites where I can find info on the different
> online game types? I have tried looking for it on planetneverwinter.com and
> neverwinterconnections.com, but there doesn't seem to be any info on it.
>
> Thanx (again) in advance!
>
> C.
Hi,
Basically they allow DMs to choose a descriptive word for the type of
game they are running. In themselves they do not alter the gameplay.
CS


--

Take the piss to mail me.
(For those that want to know who the
Central Scrutinizer is, check out
Joe's Garage by Frank Zappa)
Anonymous
March 15, 2005 3:39:16 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

It should be noted that not all players are looking for the same type of
game and it goes without saying that there's more than one type out there.
Some games are not meant to be persistent. An example would be a server that
hosts small mods. There is a select group or perhaps anyone on the server
plays as a member of a single party. The party adventures until they have
completed the small mod and then the game resets itself automaticly. Maybe
each week, a new small mod is put up to continue the story or provide
variety.

There are still more servers that are only test servers. They'll take
players if they happen to logon, but the server only hosts mods being tested
or has a mission somewhere along those lines.

I myself am a server admin. I run a PW Story server. But I dont tend to
think of the server the same as the mod. My servers mission is to host
Classic NWN mods and that's it. It's not important as to the actual mod
itself. Could be an adult oriented mod and that would still qualify to be
hosted on my server as long as it's classic NWN. It doesnt even have to be
persistent. While my own server is better known for the same persistent
world it has hosted for more than a year now, hosting that particular mod is
not what my servers main mission is all about. I tend to think of the server
as more of a gateway name and the actual mod hosted being the topic of
discussion. I could have 3 or 4 servers all named the same thing and in the
same or different listings on game spy. What it comes down to is what is the
theme or purpose of the particular mod.
!