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recommend a module for me

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Anonymous
March 30, 2005 8:00:09 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Hi all

Finally played through both expansions and now looking for some modules to
download.

Any out there that are well worth a look? (I am open to all styles of game,
hacking, roleplaying, quirky, anything)

Many thanks

Darren

More about : recommend module

Anonymous
March 30, 2005 8:00:10 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Darvin wrote:
> Finally played through both expansions and now looking for some modules
> to
> download.
>
> Any out there that are well worth a look? (I am open to all styles of
> game,
> hacking, roleplaying, quirky, anything)

I really enjoyed the Penultima and Penultima Rerolled series. Well-written
and amusing. Their author, Stefan Gagne, has been hired to write a premium
module. I haven't played his other modules, but those are also supposed to
be good.

The Penultima series are for brand-new characters, not high levels.

Don't discount a persistant world, either. Those can be a time sink and a
lot of fun.

Katy
Anonymous
March 30, 2005 8:00:10 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

Sands of Fate: Shadow Over Heliopolis is an excellent module - bug-free
IME. It takes up after HotU so you can keep using that character :-)

Be aware though, your items are stripped on start and youll need pretty
high Search to find some plot-required secret doors (or you'll need to
stock up on the potions that increase the skill), plus you need to
carry water in the desert (!)

Of course, there's Adam Miller's two series Shadowlords/Dreamcatcher,
as well as the Harper's Tale series.

Er, guess you could just search in the Hall of Fame or search by
most-downloaded module :-)
Related resources
Anonymous
March 31, 2005 4:01:19 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Darvin wrote:
> Hi all
>
> Finally played through both expansions and now looking for some
> modules to download.
>
> Any out there that are well worth a look? (I am open to all styles of
> game, hacking, roleplaying, quirky, anything)
>
> Many thanks
>
> Darren

If you like playing rogues take a look at The Rogues Of Quinn, that's an
excellent series.

Another rogue series is Guild War, which is also pretty nice.

The Shadowlords/Dreamcatcher series is also terrific

Devast8or
Anonymous
March 31, 2005 5:08:02 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Darvin" <celestienne@hotmail.com> wrote in message
news:424ab0ea$0$164$edfadb0f@dtext02.news.tele.dk...
> Hi all
>
> Finally played through both expansions and now looking for some modules to
> download.
>
> Any out there that are well worth a look? (I am open to all styles of
> game, hacking, roleplaying, quirky, anything)
>
> Many thanks
>
> Darren
>

I just finished the Fate of Daggerdale. Excellent adventure.

P
Anonymous
April 1, 2005 1:21:19 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Darvin" <celestienne@hotmail.com> wrote in message
news:424ab0ea$0$164$edfadb0f@dtext02.news.tele.dk...
> Hi all
>
> Finally played through both expansions and now looking for some modules to
> download.
>
> Any out there that are well worth a look? (I am open to all styles of
> game, hacking, roleplaying, quirky, anything)

Blaak Chronicles is fun - kept me quite for a few weeks
Anonymous
April 1, 2005 1:25:50 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Darvin wrote :
> Hi all
>
> Finally played through both expansions and now looking for some modules to
> download.
>
> Any out there that are well worth a look? (I am open to all styles of game,
> hacking, roleplaying, quirky, anything)
>
> Many thanks
>
> Darren

Trust Lies Within, 1 and 2 were pretty decent I thought... well planned
out with a decent storyline and pretty much bug-less as far as I could
tell... Happy hunting!

DS

--
As we passed on
It seemed as if those scenes
Of visionary enchantment
Would never have an end.

--- Meriwether Lewis.
Anonymous
April 2, 2005 3:37:45 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Darvin" <celestienne@hotmail.com> wrote in message
news:424ab0ea$0$164$edfadb0f@dtext02.news.tele.dk...
> Hi all
>
> Finally played through both expansions and now looking for some modules to
> download.
>
> Any out there that are well worth a look? (I am open to all styles of
game,
> hacking, roleplaying, quirky, anything)
>
> Many thanks
>
> Darren
>
Highly recommend the Ailund "Trilogy" I, II, and III. (Already projected to
go out one more though, heh).
April 6, 2005 9:41:26 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

> Darvin wrote:
>> Finally played through both expansions and now looking for some modules
>> to
>> download.
>>
>> Any out there that are well worth a look? (I am open to all styles of
>> game,
>> hacking, roleplaying, quirky, anything)
>

Eye of the Beholder...recreation of the rpg many of us fondly remember. Is
a game in and of itself...

D.
Anonymous
April 6, 2005 11:47:30 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Diane" <phonyaddress@invaliddomain.com> wrote in message
news:1157bnqc443tk18@corp.supernews.com...
>
>
>> Darvin wrote:
>>> Finally played through both expansions and now looking for some modules
>>> to
>>> download.
>>>
>>> Any out there that are well worth a look? (I am open to all styles of
>>> game,
>>> hacking, roleplaying, quirky, anything)
>>
>
> Eye of the Beholder...recreation of the rpg many of us fondly remember. Is
> a game in and of itself...

Didn't like that - just found myself lost in a HUGE maze
Anonymous
April 8, 2005 10:18:31 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

On Wed, 6 Apr 2005 19:47:30 +0100, "Manky Badger"
<spam@puritanDOTfreeserve.FULLSTOPcoSPOTuk> wrote:

>
>"Diane" <phonyaddress@invaliddomain.com> wrote in message
>news:1157bnqc443tk18@corp.supernews.com...
>>
>>
>>> Darvin wrote:
>>>> Finally played through both expansions and now looking for some modules
>>>> to
>>>> download.
>>>>
>>>> Any out there that are well worth a look? (I am open to all styles of
>>>> game,
>>>> hacking, roleplaying, quirky, anything)
>>>
>>
>> Eye of the Beholder...recreation of the rpg many of us fondly remember. Is
>> a game in and of itself...
>
>Didn't like that - just found myself lost in a HUGE maze
>

I felt the same way about the original EOB game. Just too much mapping
was required.
I have been really enjoying The Fall of Ullad by JSCairns.
http://nwvault.ign.com/Files/modules/data/1074114097592...

JJ
Anonymous
April 15, 2005 2:28:10 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

"Peridot" <peridotnot@notnoticeus.us> wrote in message
news:p lN2e.40131$Fy.33596@okepread04...
>
> "Darvin" <celestienne@hotmail.com> wrote in message
> news:424ab0ea$0$164$edfadb0f@dtext02.news.tele.dk...
>> Hi all
>>
>> Finally played through both expansions and now looking for some modules
>> to download.
>>
>> Any out there that are well worth a look? (I am open to all styles of
>> game, hacking, roleplaying, quirky, anything)
>>
>> Many thanks
>>
>> Darren
>>
>
> I just finished the Fate of Daggerdale. Excellent adventure.


I just gave up with that one !
Anonymous
April 18, 2005 10:44:29 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Another excellent series is "A Harper's Tale" (by Dave Mason, IIRC).
Takes you up into epic levels and is a good romp. 9.5 out of 10.

Fall of Daggerdale is mostly bug free, but tedious at parts and has a
few annoying things. Caveat, it really is a good module with and
interesting story line so far, and I may be sounding harsh below -
don't mean to, I can honestly recommend it for play, but a few things
prevent it from being excellent. Personally, I'd give it 7.5 out of
10; it's just a whole bunch of small things.

When I finish, I'll post back to the Vault for the author to read. In
the meantime, some bad ideas, bugs and

** SPOILERS **

Spoiler space

Spoiler space

Starting spoilers:

Wererat-type critters standing in the NW corner by the garrison wall.
I came upon them whilst at level 1 (rogue) and was just exploring the
town. Without a magic weapon, I was unable to hurt them so I fled back
to the guards, who eventually killed them. I had to run through the
marketplace, so of course the wererats killed everyone in the
marketplace. I'm fine with that, except...

Rations required for resting, which is OK but somewhat tedious.
Problem here is that there are two rations sellers - barmaid (Flo) and
marketplace; and everyone in the marketplace just got slaughtered.
Don't recall if the marketplace had other items that could only be
purchased here, but that's moot now.

Seems like 60% of the various treasure placements (barrels, chests,
etc) have 1 or 2 gp; another 15% have 3 to 9 gp, and 20% seem empty.
So, I buy rations from Flo - and it turns out she has unlimited gold
and will pay twice as much as everyone else will for the Will of
Lathander (recall item). Most merchants will buy it for 160 or so, and
Flo pays 325 gp for it (she's become my primary "fence"). Normally,
that's not huge, but...

When I get those recall things, I usually sell them (or drop them, if
they're plot items that can't be sold) so that I'm not tempted to use
them as they're a wee bit cheesy for a low level character to have
(though some of the areas are huge, featureless, and tedious, and some
of the cavern areas are overly twisty and annoying to run through).
Well, it turns out there's a script that checks if you have a Will of
Lathander on loading the module, and gives you one if you don't. So,
by selling it to Flo, saving, and reloading, you have infinite gold at
325 a pop. Which, given the scarcity of treasure is awfully tempting.
(OK, the treasure situation is not really that bad, but it is on the
low side. There are a lot of corpses already laying around in certain
battle areas, and I felt compelled to loot every one of them for
anything to sell)

The HQ front door is locked so that you can't see the local lord until
the right moment (plot specified), but the side door is unlocked.

I was trying to avoid using henchmen, because they all ask for 450 gp
up front to join. (Did I mention a lack of gold?) At one point, when
brokering a peace treaty, the top guy offers the services of his
sergeant as a sign of good faith. Since he didn't mention any gold, I
said, "sure, come with me" - and the next thing I knew, 450 gp was
taken out of my inventory! No refunds, I guess :-)

Heh, this is starting to sound like a rant, so I'll stop. I'm actually
enjoying Fall of Daggerdale, mostly. Like I said, it's just a bunch of
small things, and this module has a lot of promise and is better than
most.
Anonymous
April 20, 2005 11:01:04 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Hi, P

I'm in chapt 3 of Fate of Daggerdale, based on your recommendation.
Seems OK so far, but a lot of small things. I currently have 3
unfinished quests I want to get off my list, and would appreciate your
help (can't post to the NWVault because of Surf Control blocking the
site, though Surf Control seems to occassionally go down for 15 minutes
periodicall :-)

Spoilers are OK, I just want to get these taken care of

1) Buppi's Mine quest: been through all areas (unless I missed a secret
door; and the portal seems to be broken) and didn't find anything to
trigger that the quest was done. did I miss something that had to be
returned to Buppi?

2) Tethymar Councillor's daughter: went into the tower, went through
all areas, led some prisoners back to daggerdale. No sign of the
daughter though. did I miss an area or secret door?

3) Gambler's wife: No sign of her. I've been to the Zhent area and
brokered the peace, but expected to see her there. Could be I just
haven't gotten to her yet.

Thanks,
Jack

Peridot wrote:
> "Darvin" wrote:424ab0ea$0$164$edfadb0f@dtext02.news.tele.dk...
> > Finally played through both expansions and now looking for some
modules to
> > download.
> > Any out there that are well worth a look? (I am open to all styles
of
> > game, hacking, roleplaying, quirky, anything)

> I just finished the Fate of Daggerdale. Excellent adventure.
>
> P
April 20, 2005 7:57:31 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

On 20 Apr 2005 07:01:04 -0700, alordofchaos@yahoo.com wrote:

>Hi, P
>
>I'm in chapt 3 of Fate of Daggerdale, based on your recommendation.
>Seems OK so far, but a lot of small things. I currently have 3
>unfinished quests I want to get off my list, and would appreciate your
>help (can't post to the NWVault because of Surf Control blocking the
>site, though Surf Control seems to occassionally go down for 15 minutes
>periodicall :-)

The Author makes clear there are some game killing bugs caused by not
does quests in the right order. I am sure there are other quest
problems as well. Maybe this will help?

lebowski found a bug which can crop up when you complete quests in a
certain order. I will not be able to fix this right away so read the
following if you are stuck at the Dagger Falls Garrison quests..

The 'Peace Envoy' quest doesnt have to be completed first once you
leave the front gates of Dagger Falls.
If you completed other quests first before Peace Envoy and find that
the Daggerdale Captain and the 'other' captain dont seem to allow you
to progress any further then you need to go to the console (press ` or
~ and type 'DebugMode 1'
the press ~ or ` again and then type
'dm_setvarint jobCaptDaggerfallsGuards 3'
The console will say Target Select On or something, then click your
PC.
then go to the console again and type 'DebugMode 0'
Anonymous
April 20, 2005 11:05:44 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

<alordofchaos@yahoo.com> wrote in message
news:1114005663.970497.255330@g14g2000cwa.googlegroups.com...
> Hi, P
>
> I'm in chapt 3 of Fate of Daggerdale, based on your recommendation.
> Seems OK so far, but a lot of small things. I currently have 3
> unfinished quests I want to get off my list, and would appreciate your
> help (can't post to the NWVault because of Surf Control blocking the
> site, though Surf Control seems to occassionally go down for 15 minutes
> periodicall :-)
>
> Spoilers are OK, I just want to get these taken care of
>
> 1) Buppi's Mine quest: been through all areas (unless I missed a secret
> door; and the portal seems to be broken) and didn't find anything to
> trigger that the quest was done. did I miss something that had to be
> returned to Buppi?
>
> 2) Tethymar Councillor's daughter: went into the tower, went through
> all areas, led some prisoners back to daggerdale. No sign of the
> daughter though. did I miss an area or secret door?
>
> 3) Gambler's wife: No sign of her. I've been to the Zhent area and
> brokered the peace, but expected to see her there. Could be I just
> haven't gotten to her yet.
>
> Thanks,
> Jack

That's *why* I gave up :o )
Anonymous
April 21, 2005 9:48:57 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Drax wrote:
> The Author makes clear there are some game killing bugs caused by not
> does quests in the right order. I am sure there are other quest
> problems as well. Maybe this will help?

I suspected that could be a problem. Was there a Readme that gave the
correct order? One of my issues is that if there is a certain order in
which quests should be resolved, that should be made clear withing the
module. I'm at work, so I can't check (most websites of interest to me
are blocked by Surf Patrol here, but I realized that SP will allow me
to look at Google cached pages) so I went back to the Vault and looked
at the cached module page.

I also just yesterday realized (by looking at the cached Vault page)
that I should have started with a 7th level character (I started at
1st!). That explains why some of the fights under the city were a bit
tough. OTOH, if I started at 7th, I suspect most of them would have
been too easy (goblins were the most common enemy so far, at 8th lvl
now, IIRC, and I'm still running into goblins and orcs, most of which
can be slain with a single arrow)

A good place to put starting level info in the module description to
the right (when you select New module in the game). Typically, I
download mods at work (where I can do it on broadband vs on the old
country phonelines at home, which give me 3~4 kbps on a good day).
Unfortunately, unless Surf Patrol is asleep, I can't get to the posted
readme on the vault.

> lebowski found a bug which can crop up when you complete quests in a
> certain order. I will not be able to fix this right away so read the
> following if you are stuck at the Dagger Falls Garrison quests..

I'm not sure if this is where I'm stuck or not. I can't get past the
gates to Bloodstone. The Zhent captain doesn't want to hear about
anything about what I'm doing and tells me to report to the Daggerdale
captain - but the Daggerdale captain has sent me to see Randall Morn,
who has given me some magic to get past the river.
- but I can't get to Bloodstone.

> The 'Peace Envoy' quest doesnt have to be completed first once you
> leave the front gates of Dagger Falls. <snipped>

Thanks, I'll give it a shot tonight. I was about ready to give up on
this one, like M Badger. So far, I've only given up on a few mods out
of probably 30+ that I've played (Absalom Island stands out in my mind)
April 21, 2005 9:05:02 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

On 21 Apr 2005 05:48:57 -0700, alordofchaos@yahoo.com wrote:

>
>Drax wrote:
>> The Author makes clear there are some game killing bugs caused by not
>> does quests in the right order. I am sure there are other quest
>> problems as well. Maybe this will help?
>
>I suspected that could be a problem. Was there a Readme that gave the
>correct order? One of my issues is that if there is a certain order in
>which quests should be resolved, that should be made clear withing the
>module. I'm at work, so I can't check (most websites of interest to me
>are blocked by Surf Patrol here, but I realized that SP will allow me
>to look at Google cached pages) so I went back to the Vault and looked
>at the cached module page.

No readme on the order of quest but, he said he would fix the problem.
He last posted on Mar 30.

>I also just yesterday realized (by looking at the cached Vault page)
>that I should have started with a 7th level character (I started at
>1st!). That explains why some of the fights under the city were a bit
>tough. OTOH, if I started at 7th, I suspect most of them would have
>been too easy (goblins were the most common enemy so far, at 8th lvl
>now, IIRC, and I'm still running into goblins and orcs, most of which
>can be slain with a single arrow)
>
On the website it says single player you should start at 5th level

Good Luck ;-)
Anonymous
April 21, 2005 10:57:59 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

<alordofchaos@yahoo.com> wrote in message
news:1114087737.239918.304700@l41g2000cwc.googlegroups.com...
>
> Drax wrote:

> Thanks, I'll give it a shot tonight. I was about ready to give up on
> this one, like M Badger.

That's very formal - call me "Manky" - all my friends do :o ) (They actaully
do !!)


> So far, I've only given up on a few mods out
> of probably 30+ that I've played (Absalom Island stands out in my mind)

I find myself giving up on ones that don't have journals.
Anonymous
April 29, 2005 2:49:35 PM

Archived from groups: alt.games.neverwinter-nights (More info?)

> >Drax wrote:
> >> The Author makes clear there are some game killing bugs caused by
not
> >> does quests in the right order. I am sure there are other quest
> >> problems as well. Maybe this will help?

The fix (debug mode) didn't help, so it must have been some _other_
bug. There have been too many things that have made this not very
enjoyable to play (I'll probably rank it lower than the 7.5/10 that I
originally suggested).

> On the website it says single player you should start at 5th level
> Good Luck ;-)

Thanks, but I gave up on actually playing Fate of Daggerdale.
I took a higher level character through just to see the end and I'm
glad I didn't spend any more time on it. At this point, I wouldn't
personally recommend this module to anyone. Each to their own tastes, I
guess, but although the story line is promising, too many small things
made it unenjoyable for me.

OTOH, I found Beggar's Rattle (fall of Ullad) very enjoyable and
playing #2 of the series now. It's an older mod (henchman control is
primitive, like the OC) but fun to play and well written.
Anonymous
April 30, 2005 1:44:11 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

"seeker124" <seeker124@comcast.net> wrote in message
news:-qGdnYbj7Y4B0dPfRVn-vA@comcast.com...
>
> "Darvin" <celestienne@hotmail.com> wrote in message
> news:424ab0ea$0$164$edfadb0f@dtext02.news.tele.dk...
>> Hi all
>>
>> Finally played through both expansions and now looking for some modules
>> to
>> download.
>>
>> Any out there that are well worth a look? (I am open to all styles of
> game,
>> hacking, roleplaying, quirky, anything)
>>
>> Many thanks
>>
>> Darren
>>
> Highly recommend the Ailund "Trilogy" I, II, and III. (Already projected
> to
> go out one more though, heh).

I'm just starting the third bit - I LOVE the background music. the blurb
with part three says there's a part four, but it's not at the Neverwinter
Vault - or if it is, I can't find it.

Help ?

MB
Anonymous
May 2, 2005 9:50:21 AM

Archived from groups: alt.games.neverwinter-nights (More info?)

Manky Badger wrote:
> "seeker124" <seeker124@comcast.net> wrote in message
> news:-qGdnYbj7Y4B0dPfRVn-vA@comcast.com...
> > Highly recommend the Ailund "Trilogy" I, II, and III. (Already
projected
> > to go out one more though, heh).
>
> I'm just starting the third bit - I LOVE the background music. the
blurb
> with part three says there's a part four, but it's not at the
Neverwinter
> Vault - or if it is, I can't find it.
> Help ?

I'd post a link, but SurfPatrol blocks me out. However, near the top
of any download page of a module by the same author, following the
author's name, there's an "all modules" link. Click on that and you
should see all modules created by that author.

I started Aieulund I but usually play with the music turned off (cuz I
usually play after the kiddies and wife are in bed), but I guess I'm
missing out :) 
Guess I'll have to turn on the speakers, or at least remember to plug
in the headphones :) 
!