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Looking for build advice

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Anonymous
January 13, 2005 9:18:36 PM

Archived from groups: alt.games.coh (More info?)

Well, my altoholism has struck again. I am currently playing a D3, and have
decided to roll up something that is more useful when I want to go on a
killing spree. Have settled on a Claws/SR scrapper. Here is my planned
build for the first 16 levels or so. Any suggestions/comments??

Slot[01] Level 1 (Starting Primary) : Strike /Empty
Slot[02] Level 1 (Starting Secondary) : Focused Fighting /Empty
Slot[03] Level 2 : Focused Senses /Empty
Slot[04] Level 4 : Agile /Empty
Slot[05] Level 6 : Slash(Claw) /Empty
Slot[06] Level 8 : Combat Jumping /Empty
Slot[07] Level 10 : Practiced Brawler /Empty
Slot[08] Level 12 : Follow Up /Empty
Slot[09] Level 14 : Super Jump /Empty
Slot[10] Level 16 : Dodge /Empty

--
Marcel

More about : build advice

Anonymous
January 13, 2005 9:40:56 PM

Archived from groups: alt.games.coh (More info?)

In article <Xns95DD87975A281mbeausympaticoca@130.133.1.4>, Marcel
Beaudoin wrote:
> Well, my altoholism has struck again. I am currently playing a
> D3, and have decided to roll up something that is more useful
> when I want to go on a killing spree. Have settled on a
> Claws/SR scrapper. Here is my planned build for the first 16
> levels or so. Any suggestions/comments??
>
> Slot[01] Level 1 (Starting Primary) : Strike /Empty
> Slot[02] Level 1 (Starting Secondary) : Focused Fighting /Empty
> Slot[03] Level 2 : Focused Senses /Empty
> Slot[04] Level 4 : Agile /Empty

Don't take Agile here. You're going to be slowed without a second
attack, and the toggle you took is more than good enough for now.

Unless you're Mutant origin, and have to spend your formative
years fighting Vahzilok, don't take any ranged defense at all
until later. You won't miss it.

> Slot[05] Level 6 : Slash(Claw) /Empty
> Slot[06] Level 8 : Combat Jumping /Empty
> Slot[07] Level 10 : Practiced Brawler /Empty
> Slot[08] Level 12 : Follow Up /Empty
> Slot[09] Level 14 : Super Jump /Empty
> Slot[10] Level 16 : Dodge /Empty

Don't slot your passives defenses early.

You don't seem to have enough offense. Good move skipping Swipe,
but I think you need Spin. For me, it's because having nothing
but single-target options bores me to no end, pun not intended.

--
Neil Cerutti
Anonymous
January 13, 2005 10:06:49 PM

Archived from groups: alt.games.coh (More info?)

Neil Cerutti <neil.cerutti@tds.net> wrote in news:34ntloF47bmcgU1
@individual.net:

> In article <Xns95DD87975A281mbeausympaticoca@130.133.1.4>, Marcel
> Beaudoin wrote:

<snip>

>> Slot[01] Level 1 (Starting Primary) : Strike /Empty
>> Slot[02] Level 1 (Starting Secondary) : Focused Fighting /Empty
>> Slot[03] Level 2 : Focused Senses /Empty
>> Slot[04] Level 4 : Agile /Empty
>
> Don't take Agile here. You're going to be slowed without a second
> attack, and the toggle you took is more than good enough for now.

Noted.

> Unless you're Mutant origin, and have to spend your formative
> years fighting Vahzilok, don't take any ranged defense at all
> until later. You won't miss it.

Is that the origin that gets all of the Vahz missions?? I haven't really
payed any attention to the missions/origin connections. Thanks for the
info.

>> Slot[05] Level 6 : Slash(Claw) /Empty
>> Slot[06] Level 8 : Combat Jumping /Empty
>> Slot[07] Level 10 : Practiced Brawler /Empty
>> Slot[08] Level 12 : Follow Up /Empty
>> Slot[09] Level 14 : Super Jump /Empty
>> Slot[10] Level 16 : Dodge /Empty
>
> Don't slot your passives defenses early.

I was planning on waiting until I got DOs before I started slotting them. I
don't thing that TOs make much of a difference unless it is damage or
accuracy, IIRC.

> You don't seem to have enough offense. Good move skipping Swipe,
> but I think you need Spin. For me, it's because having nothing
> but single-target options bores me to no end, pun not intended.

How is this refined build. It is more offense-oriented (by 2 attacks) and
close-melee oriented.

Slot[01] Level 1 (Starting Primary) : Strike /Empty
Slot[02] Level 1 (Starting Secondary) : Focused Fighting /Empty
Slot[03] Level 2 : Focused Senses /Empty
Slot[04] Level 4 : Slash(Claw) /Empty
Slot[05] Level 6 : Spin /Empty
Slot[06] Level 8 : Combat Jumping /Empty
Slot[07] Level 10 : Practiced Brawler /Empty
Slot[08] Level 12 : Follow Up /Empty
Slot[09] Level 14 : Super Jump /Empty
Slot[10] Level 16 : Dodge /Empty

I am not sure how much end this build will take, but I suspect that because
it is pretty toggle-heavy, I will need to make my way up the Stamina line.
As for the power pools, I am not sure which other ones I am going to take.
Probably not going to go the hasten/SS route because of quickness. Might
take the stealth pool for the +def I can get.
--
Marcel
Related resources
Anonymous
January 13, 2005 10:06:50 PM

Archived from groups: alt.games.coh (More info?)

Marcel Beaudoin <mbeauINVALID@sympaINVALIDtico.ca> wrote in
news:Xns95DD8FC3FB25mbeausympaticoca@130.133.1.4:

> Neil Cerutti <neil.cerutti@tds.net> wrote in news:34ntloF47bmcgU1
> @individual.net:
>
>> In article <Xns95DD87975A281mbeausympaticoca@130.133.1.4>, Marcel
>> Beaudoin wrote:
>> Unless you're Mutant origin, and have to spend your formative
>> years fighting Vahzilok, don't take any ranged defense at all
>> until later. You won't miss it.
>
> Is that the origin that gets all of the Vahz missions?? I haven't
> really payed any attention to the missions/origin connections. Thanks
> for the info.

I had heard that Science was the Vaz origin and Mutant was the Lost origin.
It doesn't really matter that much because everyone gets to fight a lot of
Vaz anyway.

--
The Soliphist asks...
What assertion do you make to validate your existence?
Anonymous
January 13, 2005 11:30:05 PM

Archived from groups: alt.games.coh (More info?)

The Soliphist <fatmanlittleboy@hotmail.com> wrote:
>I had heard that Science was the Vaz origin and Mutant was the Lost origin.
>It doesn't really matter that much because everyone gets to fight a lot of
>Vaz anyway.
>

I actually managed to get my Mutant origin FF/Eng Defender up to level
21 taking only 3 Vahz missions (not counting other people's. I just
ignored the contacts that tried to send me on them.

Since I did all those story arcs with my tanker the first time through,
I'm not really missing them. I hate Vahz.

-R

--
Rob Wynne / The Autographed Cat / doc@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2005: Jan 7-9, 2005 -- Atlanta, GA -- http://www.gafilk.org/
Anonymous
January 13, 2005 11:54:22 PM

Archived from groups: alt.games.coh (More info?)

In article <Xns95DD8FC3FB25mbeausympaticoca@130.133.1.4>, Marcel
Beaudoin wrote:
> Neil Cerutti <neil.cerutti@tds.net> wrote in
> news:34ntloF47bmcgU1 @individual.net:
> Is that the origin that gets all of the Vahz missions?? I
> haven't really payed any attention to the missions/origin
> connections. Thanks for the info.

No! Oops! It's Science what gets Vahzilok.

>> Don't slot your passives defenses early.
>
> I was planning on waiting until I got DOs before I started
> slotting them. I don't thing that TOs make much of a difference
> unless it is damage or accuracy, IIRC.
>
>> You don't seem to have enough offense. Good move skipping
>> Swipe, but I think you need Spin. For me, it's because having
>> nothing but single-target options bores me to no end, pun not
>> intended.
>
> How is this refined build. It is more offense-oriented (by 2
> attacks) and close-melee oriented.
>
> Slot[01] Level 1 (Starting Primary) : Strike /Empty
> Slot[02] Level 1 (Starting Secondary) : Focused Fighting /Empty
> Slot[03] Level 2 : Focused Senses /Empty
> Slot[04] Level 4 : Slash(Claw) /Empty
> Slot[05] Level 6 : Spin /Empty
> Slot[06] Level 8 : Combat Jumping /Empty
> Slot[07] Level 10 : Practiced Brawler /Empty
> Slot[08] Level 12 : Follow Up /Empty
> Slot[09] Level 14 : Super Jump /Empty
> Slot[10] Level 16 : Dodge /Empty
>
> I am not sure how much end this build will take, but I suspect
> that because it is pretty toggle-heavy, I will need to make my
> way up the Stamina line. As for the power pools, I am not sure
> which other ones I am going to take. Probably not going to go
> the hasten/SS route because of quickness. Might take the
> stealth pool for the +def I can get.

That build looks much more fun to me, and strong enough to
withstand most things. SR damage mitigation just stinks for such
a long time. I know I always felt like Mr. Paper against anything
+1 or more to me. It's evil that they made your "Focus Chi" power
need to make a to-hit roll, but it's good that you can use it so
often.

FF and FS definitely slurp endurance, at 0.38 e/s each. Together
they cut your endurance supply by about 47%. Stamina or fiddly
management is required.

Stealth is a good idea. They'll have to nerf that power some day.

--
Neil Cerutti
Anonymous
January 14, 2005 12:09:26 AM

Archived from groups: alt.games.coh (More info?)

In article <34o5fuF4bu673U1@individual.net>, Neil Cerutti wrote:
> In article <Xns95DD8FC3FB25mbeausympaticoca@130.133.1.4>, Marcel
> Beaudoin wrote:
>> Neil Cerutti <neil.cerutti@tds.net> wrote in
>> news:34ntloF47bmcgU1 @individual.net:
>> Is that the origin that gets all of the Vahz missions?? I
>> haven't really payed any attention to the missions/origin
>> connections. Thanks for the info.
>
> No! Oops! It's Science what gets Vahzilok.

The origins and their respective enemies are

Magic/Hellions
Natural/5th...er...Council
Mutant/Skulls
Science/Vahzilok
Technology/Clockwork

--
--- An' thou dost not get caught, do as thou wilt shall be the law ---
"Religion disperses like a fog, kingdoms perish, but the works of
scholars remain for an eternity." - Ulughbek
!