Archived from groups: alt.games.neverwinter-nights (More info?)
Hi,
I'm writing a small module (as birthday present for a friend) using
SoU, HotU and CEP. So far everything is working fine, I just have one
small problem left: I'd like to modify the texture of one of the
placeables. To be more exact, I'd like to change the color of the
"Low Sewage" (CEP: Dungeon / Other) to something more brownish to
blackish. I've already identified the probable image "sewer.tga" in
the cep_texture.hak. I tried to just put a modified version into the
override directory, but that doesn't seem to work.
So what do I have to do to make this (in my eyes) small modification
and which (freely available) tools do I need for this (preferably
running under Linux, but I also have an old Windows PC available -
slow, but could do the work)?
And where could I find a good tutorial for that (NWvault seems to have
a lot about this, but which one is good and covers recent NWN versions
- some seem to be quite old)?
Any help or hints are appreciated.
Regards, Thomas
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Archived from groups: alt.games.neverwinter-nights (More info?)
Thomas Dorner wrote:
> Hi,
>
> I'm writing a small module (as birthday present for a friend) using
> SoU, HotU and CEP. So far everything is working fine, I just have one
> small problem left: I'd like to modify the texture of one of the
> placeables. To be more exact, I'd like to change the color of the
> "Low Sewage" (CEP: Dungeon / Other) to something more brownish to
> blackish. I've already identified the probable image "sewer.tga" in
> the cep_texture.hak. I tried to just put a modified version into the
> override directory, but that doesn't seem to work.
To get it to work, you would have to put the modified texture in a Hak
that's a higher order or priority than the CEP Hak. I know Photoshop
could modify the texture, so I'm assuming GIMP could as well. As for
modifying the texture itself, that I don't know and I haven't looked at
any tutorials because graphics modding is not my thing.
--
Barry Scott Will
Pyric RPG Publications
http://www.pyric.com/
Archived from groups: alt.games.neverwinter-nights (More info?)
Thanks Barry!
BSW>To get it to work, you would have to put the modified texture in a Hak
BSW>that's a higher order or priority than the CEP Hak.
That was the hint I needed. It took me a few days to access the old
Windows PC to do it, but it worked like a charm. So my (complete) way
to do this was:
1. Extract the Targa image from the original (CEP) Hak (using the
Biowares Hak-Tool on Windows).
2. Modified the grafic (using Gimp on Linux).
3. Created a DDS file from the modified Targa image (using Biowares
DDS Compression Tool on Windows).
4. Put both Targa image and DDS file into a new Hak (again using the
Biowares Hak-Tool on Windows).
5. Added the new Hak to the module (using the Aurora Toolset with
nwwine under Linux).
I don't know if #3 was really necessary, but I did it just to be on
the save side.
Regards, Thomas
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