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When these babies first hit the market some 7-8 months ago I was very intrigued by the concept of a Physics dedicated processing unit. Really these cards are actually mini-GPUs that dedicate their attention and power to rendering visuals like smoke, dust, debris, bullet casings, ect.
They do no such thing. They don't render anything. They tell the CPU what to tell the GPU to render, the PPU does no rendering on it's own.
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Though unfortuntely, it seems as though there is very little if anything currently under developement.
There is alot under development, there is very little currently available that uses it (about a dozen titles), but there are some important titles like UnrealTournament3 that will be the do/die application of the technology.
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My main point of interest regarding the product is its ability to increase overall graphical performance.
Cannot increase graphics performance, if anything it taxes the graphics more by making it render more effects, what it frees up is CPU resources, not GPU, so it increases calculating performance.
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Furthermore as the card would concentrate on processing physics, it would allow the GPU and CPU to focus more on processing other game qualities, as they no longer need to process physics and other peripheral effects.
Depends on the type of physics, having a second or third graphics card can often do the job better, and also has the benifit in SLi/Xfire mode when not having a use for physics. This is the biggest barrier to the PPU, when not coded for it's simply sucking power and creating heat in a rig. A graphics card can usually be used for multi-vpu rendering or even multi-monitor. And also old card can be used which is another benefit to the VPU model's credit.
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Does anyone own one of these babies?
Yes but they are a select few.
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Id love to hear some comments on whether or not they boost graphical performance.
No they don't like I said if anything they reduce graphical performance, what they sometimes do in some situations is increase the number of objects/effects rendered which can make things more realistic if done right.
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I would also be interested in hearing about any software under development that would use the PhysX card.
Go here;
http://www.ageia.com/physx/titles.html