G
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Archived from groups: alt.games.coh (More info?)
This was posted in another thred, but for those who didn't get it, here
it is:
Game
* Enabled Global Chat Server Beta
City Zones
* Founder’s Falls: Removed spawns near some mission contacts.
Powers
* Change to Devouring Earth pet beacons. They will no longer buff
each other of the same type (i.e. cairns will no longer buff other
cairns).
* Decreased END cost of Teleport Foe and Teleport Friend (also
Warshade versions).
* Decreases chance foes will be alerted when you Teleport Foe. Also,
if you miss with Teleport Foe, enemies will not be alerted (also Warshade
versions).
* Fixed a bug that caused the END cost of Hasten to be increased if
you use a power like Power Boost.
* Fixed animation bug in Dark Miasma/Tar Patch.
* Fixed missing Ice f/x for Ancillary ice armors.
* Tanker/Super Strength/Rage will now only drain 25% of your
Endurance, but will leave you unable to affect other targets (cannot
attack) for 10 seconds when the buff wears off. Also, updated short and
long help (Rage always gave an ACC bonus, but this was never on the
description).
* Fixed an animation bug in Dark Miasma/Tar Patch.
* Fixed: Practiced Brawler, Ice Patch, Recovery Aura animations from
activating before the power is completely recharged.
* Fixed numerous text bugs with tooltip help for Peacebringer and
Warshade powers.
* Fixed bug with Power Boost that made Hasten cost more endurance.
* Defense bonuses no longer stack against attacks with more than one
damage type. For example, Dark Melee/Shadow Punch does both Smashing and
Dark damage. If the attack is used against an opponent with defense
bonuses that apply to both damage types, only the largest single defense
bonus will be used. This change also applies to villains that do more
than one type of damage to heroes.
Tasks
* Shadow Shard: Changed all Kora Fruit missions so they require some
combat to complete.
Game Stability
* Fixed several rare client and server crashes.
--
Marcel
This was posted in another thred, but for those who didn't get it, here
it is:
Game
* Enabled Global Chat Server Beta
City Zones
* Founder’s Falls: Removed spawns near some mission contacts.
Powers
* Change to Devouring Earth pet beacons. They will no longer buff
each other of the same type (i.e. cairns will no longer buff other
cairns).
* Decreased END cost of Teleport Foe and Teleport Friend (also
Warshade versions).
* Decreases chance foes will be alerted when you Teleport Foe. Also,
if you miss with Teleport Foe, enemies will not be alerted (also Warshade
versions).
* Fixed a bug that caused the END cost of Hasten to be increased if
you use a power like Power Boost.
* Fixed animation bug in Dark Miasma/Tar Patch.
* Fixed missing Ice f/x for Ancillary ice armors.
* Tanker/Super Strength/Rage will now only drain 25% of your
Endurance, but will leave you unable to affect other targets (cannot
attack) for 10 seconds when the buff wears off. Also, updated short and
long help (Rage always gave an ACC bonus, but this was never on the
description).
* Fixed an animation bug in Dark Miasma/Tar Patch.
* Fixed: Practiced Brawler, Ice Patch, Recovery Aura animations from
activating before the power is completely recharged.
* Fixed numerous text bugs with tooltip help for Peacebringer and
Warshade powers.
* Fixed bug with Power Boost that made Hasten cost more endurance.
* Defense bonuses no longer stack against attacks with more than one
damage type. For example, Dark Melee/Shadow Punch does both Smashing and
Dark damage. If the attack is used against an opponent with defense
bonuses that apply to both damage types, only the largest single defense
bonus will be used. This change also applies to villains that do more
than one type of damage to heroes.
Tasks
* Shadow Shard: Changed all Kora Fruit missions so they require some
combat to complete.
Game Stability
* Fixed several rare client and server crashes.
--
Marcel