3D Studio Max Question about Bipeds & Footsteps

3D Studio Max Question about Bipeds & Footsteps, controlling Placement &Location.

i made a set of stairs because i wanted to learn a little more IK (inverse kinematics) in Max.

all the tutorials i had done, you put footsteps down on some neutral plane. all wonderfully interesting and everything, but - what if you want to use this function to make a character climb a parapet to a castle or something ?

biped contemplating stairs
http://www.geocities.com/wwswimming/stairs-biped.jpg

viewed in wireframe mode, footsteps are "hidden", in a manner of speaking. i had wanted to put them on the brick looking stairs.
http://www.geocities.com/wwswimming/footsteps.jpg

there's got to be a secret to do this ! !

any and all help would be appreciated.

thanks !
1 answer Last reply
More about studio question bipeds footsteps
  1. OK, finally figured it out. it's got to be in "footstep mode", with the footstep icon clicked on.

    but, not in a mode where you're creating new footsteps.

    anyway, therein lies a chance to select footstep objects and then to move them around.

    Max is so cool !!!
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