We tested at mighty:
Quad FX powered with two Athlon FX 74 each clocked at 3017 MHz
4x1204 MB Corsair 8500 CL memory at 4-4-4-4-12 DDR 800
2x150 GB Western Digital Raptor in Raid 0
Gainward Geforce 8800 GTX SLI
Asus Geforce 8800 GTX SLI
Asus L1N64-SLI WS motherboard
PC power and cooling 1 KW PSU
Thermaltake Armour case packed with bunch of coolers inside
8O 8O 8O 8O 8O 8O 8O 8O 8O 8O
This is how ugly it gets. Even at a modest 1280x960 display it drops to below 10 FPS with all the details on. Obviously you can see that there is no any Antialiasing support in the game and it is quite obvious that two Geforce 8800 GTX should do more than 3 FPS or 25 on the average. To be fair, it can go to 100 FPS, but each time you enter a new room in a casino or in a new street the frame rate drops to below 20 and even below 10 FPS but it recovers and stays steady at a playable 25 plus.
mine dropped too but dunno they said that the drivers needs to be polished and the game doesn't really support SLI.
i believe with the right drivres and a patch to solve the SLI issue we all may look at different results seriously i think this is a driver issue not hardware
mis dos centavos
ps good find troy88 keep them commin' :wink:
Simple response: this is, in fact, a programming problem. The engine and graphics aren't really that impressive at all. It looks worse than Oblivion, let alone Oblivion that's been modded. And it certainly looks worse than S.T.A.L.K.E.R..
In sum, this is just an example of why it's a bad idea to make a game for the console first, and THEN port it, without putting much effort in. Hint: the game was made to run at 1280x720, at no higher than 30fps.
I'd imagine that in actual practice, even newcomers like Crysis will run better than this, while looking better at the same time as well.
And of course, to date, the ONLY outrageously demanding game that doesn't involve poorly coded engine-making is a heavily modded version of Oblivion; if you slap on ALL of the improvement textures, effectively changing the setting from "large" to "superOMGWTFsize," you CAN bring down any number of 8800GTX cards as you'll make the game use up more than the 768MB each card has. (remember, in SLi/CrossFire, each card has to have an entire copy of the game's textures)
Visually, the weapons are modeled pretty accurately as far as we can tell from real photos. The game in general takes pretty good advantage of the Unreal Engine 3 tech with environments filled with objects and lighting. Character models are very good as are their textures. The issue isn't really how good the game looks but how well it runs. There are definitely some issues with performance. Turning the shadow quality down offered the best boost without degrading the quality of the visuals too much. On a 3ghz machine with 2 gigs of RAM and a 7800 we were able to pull out a decent and very playable framerate at 1280x960 with shadow and blur quality on medium. However there seems to be a pretty wide array of results at the moment after checking around the forums so be forewarned. It should also be noted that widescreen isn't supported, which at this point in time, especially considering the 360 version has widescreen, is just crazy.