Archived from groups: alt.games.coh (
More info?)
J Anlee <janlee@ameritech.net> looked up from reading the entrails of
the porn spammer to utter "The Augury is good, the signs say:
>Xocyll <Xocyll@kingston.net> wrote in
>news:867h11h52ddigfj3kddcp7mf1gp526niac@4ax.com:
>
>> Shenanigunner <shenanigunner@NOdgathSPAM.kom> looked up from
>> reading the entrails of the porn spammer to utter "The Augury is
>> good, the signs say:
>>
>>>"Bill Kuykendall" <sales@gems.com> wrote:
>>>> Is there a way to do a macro or key bind so that when my emp def
>>>> casts a heal and the person is out of range, it does a tell?
>>>
>>>No. The bind and slash commands are not a truly interactive script
>>>language; there's no way to read any information back from
>>>actions. The five variables ($target, etc.) are all there is in
>>>that vein.
>>
>> And i'm guessing that the lack of anything like that was a
>> conscious decision by the devs to prevent "macroing".
>>
>> Xocyll
>
>Would this be any different than some of those macros that some people
>have that say $Target-prepared to get wiped, or others.
Oh god yes. "macroing" or "scripting" refers to a series of highly
complex commands that run a character on auto-pilot with no user input
necessary.
IE playing a mud that has the minotaur town module in it I could, using
zmud, make a series of attack commands - one for each monster type as
well as actions, movements to do when that monster dies.
So i'd log on, move to the start position, start the script, and the
character would move around and kill each and every critter in the zone
all by itself.
Since that's all text, parsing the incoming text is dead easy to attack,
heal yourself, etc.
Macroing generally refers to MMORPG type games with powerful macros that
allow you to do an action multiple times instead of just once.
IE instead of hitting a practice dummy once, you'd send a command to hit
it 20 times in a row and it would then do 20 attacks unless you
interrupted it.
With a 3rd party program to send periodic command sets, the character
could train it's fighting ability without user intervention.
Ultima Online suffered from this as did some others.
>You could have a keybind for the tell, something like 'if you health is
>going down, then you are too far' then hit the heal other command.
>
>Something like:
>
>/bind G "tell $target If you die, you are too far$$powerexec_name Heal
>Other"
>May have to try it on my defender to test it.
Yes, if you have a teammate targeted that would work.
I'm thinking of experimenting a bit to make a "run to AM healer for
buff" key, so when they announce accelerate metabolism in 5 seconds, I
can hit a key and run to them. Really no more than targeting that
person and turning on follow. The only problem is they won't always be
in the same place in the team list so it could be tricky to do without
redoing it for every game.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr