I forgot - what is DX10 supposed to do?
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Last response: in Graphics & Displays
It's been so long since all the hype started, I've lost track of what DX10 is all about. It's been reported that even the Microsoft Aces team has put off DX10 upgrades for FSX and is concentrating on multi-core optimization for the first patch (reportedly due in June). Reading the articles on the nVidia midrange cards, it seems there was more information on the encoding side than on the actual graphics side. One report from ATI/AMD is saying that there is no real rush for release of the X2900 series since there aren't enough DX10 applications to make it worth a rush to production.
So, pardon my ignorance, but what the heck is the deal with DX10 and how is it supposed to improve our lives?
So, pardon my ignorance, but what the heck is the deal with DX10 and how is it supposed to improve our lives?
More about : forgot dx10 supposed
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What Direct3D 10 Is All About
Funny is right here on TOMSHARDWARE... DOH!
http://www.tomshardware.com/2006/11/08/what_direct3d_10...
OR HERE
http://en.wikipedia.org/wiki/DirectX
http://www.microsoft.com/windows/products/windowsvista/...
Funny is right here on TOMSHARDWARE... DOH!
http://www.tomshardware.com/2006/11/08/what_direct3d_10...
OR HERE
http://en.wikipedia.org/wiki/DirectX
http://www.microsoft.com/windows/products/windowsvista/...
wow people, DX10 released with windows vista
dx10 is a huge improvement over dx9
its more efficient
it makes better use of graphics cards than dx9
it allows for more "stuff" to be on screen at once
it has huge graphical potential compared to dx9
basically its just better, thats what dx10 is
and thank god its not like what dx9 was to dx8, can we say almost useless
dx10 is a huge improvement over dx9
its more efficient
it makes better use of graphics cards than dx9
it allows for more "stuff" to be on screen at once
it has huge graphical potential compared to dx9
basically its just better, thats what dx10 is
and thank god its not like what dx9 was to dx8, can we say almost useless
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Microsoft Aces team has put off DX10 upgrades for FSX and is concentrating on multi-core optimization for the first patch The serivce pack for FSX is out end of this month or start of next and im pretty sure DX10 will be supported in the Q3 with the new expansion pack.
I think a mjor thing for Dx10 was the unified shaders.
DirectX is just a programming interface, to allow the programmer access to the features and computational power of the graphics card.
It was at 8. They upgraded the interface to 9 when they had a new feature set.
They created 10 when they had another new feature set.
Now, the people that are driving this evolution are the smartest around, and are not only watching their bottom lines regarding profit, but are striving for ways to make the graphics on their product more 'realistic'.
Hence, DX10 is just the 'more real' successor to DX9.
Here realism can be roughly dictated in polygons, dynamic lighting vs ray-tracing, number of visible complex objects, animation of environment and objects, motion=blur, lens effects like depth-of-field and many more complex features that lie between where we are now, and true realism.
For a good example of the difference between gfx generations, have a look at the trailer for ps3 game LittleBigPlanet, which demostrates at least two kinds of motion blur, slight depth-of-field, deformable geometry, hi-def textures and many more techniques to produce that "Toy-Story" realism.
http://www.gametrailers.com/player.php?id=17548&type=wm...
Within two years, you will have a DX10 card, and you will be playing DX10 games. On Vista (SP2 probably), and hopefully won't be causing similar flame wars over DX11 :wink:
It was at 8. They upgraded the interface to 9 when they had a new feature set.
They created 10 when they had another new feature set.
Now, the people that are driving this evolution are the smartest around, and are not only watching their bottom lines regarding profit, but are striving for ways to make the graphics on their product more 'realistic'.
Hence, DX10 is just the 'more real' successor to DX9.
Here realism can be roughly dictated in polygons, dynamic lighting vs ray-tracing, number of visible complex objects, animation of environment and objects, motion=blur, lens effects like depth-of-field and many more complex features that lie between where we are now, and true realism.
For a good example of the difference between gfx generations, have a look at the trailer for ps3 game LittleBigPlanet, which demostrates at least two kinds of motion blur, slight depth-of-field, deformable geometry, hi-def textures and many more techniques to produce that "Toy-Story" realism.
http://www.gametrailers.com/player.php?id=17548&type=wm...
Within two years, you will have a DX10 card, and you will be playing DX10 games. On Vista (SP2 probably), and hopefully won't be causing similar flame wars over DX11 :wink:
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I was under the impression that it turns you into a complete a-hole, makes you go out and buy 2 DX10 capable cards, then come back to the forumz and tell everyone how stupid they are, and how great it plays oblivion.
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How do you know this? Have you seen evidence? If so i'd like to see because at the moment I dont see how this statement can be justifiedBecause they took out of lot of the waste in the processing resulting in speed increases, and added new effects resulting in better-looking graphics.
I'm guessing you haven't watched a Crysis or Alan Wake DX10 video. I'm not going to post them here because it's easy enough to google it. These should easily justify the statement.
Blah blah blah DX10 blah blah blah Unified shaders, blah blah blah Crysis will pants your computer, blah blah blah 8800GTX blah blah blah Geometry Shaders Blah blah blah Worthless.
Basically sums up that THG article with out you ever having to, god forbid, actually read it.
Takes this from a personal owner of an 8800GTX who finds himself playing more Xbox360 games(GOW,Rainbow6Vegas) then acutally DX10, or DX9 games.
Basically sums up that THG article with out you ever having to, god forbid, actually read it.
Takes this from a personal owner of an 8800GTX who finds himself playing more Xbox360 games(GOW,Rainbow6Vegas) then acutally DX10, or DX9 games.
kaotao wrote:
Aye, I've run into a few of those DX10 a-holes too. It must be nice to have enough money to pay for TWO DX10 cards, in addition to everything else in life.
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I was under the impression that it turns you into a complete a-hole, makes you go out and buy 2 DX10 capable cards, then come back to the forumz and tell everyone how stupid they are, and how great it plays oblivion.Aye, I've run into a few of those DX10 a-holes too. It must be nice to have enough money to pay for TWO DX10 cards, in addition to everything else in life.
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I was under the impression that it turns you into a complete a-hole, makes you go out and buy 2 DX10 capable cards, then come back to the forumz and tell everyone how stupid they are, and how great it plays oblivion.
Yeah and it might make you have to change your sig a few times. :twisted: Quote:
Blah blah blah DX10 blah blah blah Unified shaders, blah blah blah Crysis will pants your computer, blah blah blah 8800GTX blah blah blah Geometry Shaders Blah blah blah Worthless.Basically sums up that THG article with out you ever having to, god forbid, actually read it.
Takes this from a personal owner of an 8800GTX who finds himself playing more Xbox360 games(GOW,Rainbow6Vegas) then acutally DX10, or DX9 games.
But then that is basically what the Xbox360's GPU it is so the 360's GPU with unified shaders and based on a dx10 chip is worthless?
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and thank god its not like what dx9 was to dx8, can we say almost uselessWe haven't seen DX10 in all its glory yet so how big of a step it represent is difficult to evaluate.
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Because they took out of lot of the waste in the processing resulting in speed increases, and added new effects resulting in better-looking graphics.
I'm guessing you haven't watched a Crysis or Alan Wake DX10 video. I'm not going to post them here because it's easy enough to google it. These should easily justify the statement.
You are right it has been a while since I saw a crysis demo. Not sure if the last one i watched was dx9 or dx10. I know the originals before the 8800 were released were dx9.
"Since DirectX 10 cards didn't exist in May, the Crysis demo at the Electronic Entertainment Expo was actually running on DirectX 9 video cards, which is a good indication of what sorts of visuals you'll get with current hardware. "The E3 demo was all about DX 9 shader model 2.0--there was no more technology than this,"
I will check out some dx10 demo's when i can. dx9 side by side with dx10 would be nice. Im sure crysis will look mint on either anyway
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wow people, DX10 released with windows vistadx10 is a huge improvement over dx9
its more efficient
it makes better use of graphics cards than dx9
it allows for more "stuff" to be on screen at once
it has huge graphical potential compared to dx9
basically its just better, thats what dx10 is
and thank god its not like what dx9 was to dx8, can we say almost useless
so efficient, it makes games fly in windows vista.. SERIUSLY GUYS! *sarcasm* XD
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wow people, DX10 released with windows vistadx10 is a huge improvement over dx9
its more efficient
it makes better use of graphics cards than dx9
it allows for more "stuff" to be on screen at once
it has huge graphical potential compared to dx9
basically its just better, thats what dx10 is
and thank god its not like what dx9 was to dx8, can we say almost useless
so efficient, it makes games fly in windows vista.. SERIUSLY GUYS! *sarcasm* XD
so, what games use DX10? since you seem to know. SERIOUSLY note the spelling
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Geometry InstancingWrong.
Geometry instancing was supported by DX9, and support since the R350+ series cards. It was used to noticeable effect in FartCry.
You're confusing geometric instancing with geometry shaders which are an extension of the same principle, but with much much more potential being able to cut/paste directly from buffer to output.
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and thank god its not like what dx9 was to dx8, can we say almost useless
Just to hammer this home, the difference between DX8.0 and DX8.1 was likely more noticeable than the difference between DX9 and DX10, let alone the differences between DX8.0 and 9.0
The major benefits of DX10 will be efficiency and the ability to replicate features of DX9 without the overhead and without alot of duplication.
The thing I'm most interested in seeing is the use of displacement mapping which has been around for a very long time, just never implemented since only Matrox had support in hardware, so like TurForm it never really found a foothold.
Thanks for all the replies. Yes, it was a somewhat tongue in cheek question but had basis in the reality of what we're actually seeing (or not seeing) for results. I have the referenced THG article bookmarked and have tried to read it several times but most of it is over my head. What's striking about that article and discussion thread is that it was written in November and states that DX10 coding for programs is supposed to be simple. If so, where are all of these fantastic programs?
The highly technical aspects are certainly relevant but since I don't understand all of it, have got to revert back to the old argument about Macs and 8088 systems. The argument for the Macs was that my mother shouldn't need to know how to rebuild an automatic transmission in order to drive a car with one!
Just like everyone else, guess I'll have to wait until the software is actually out there so I can get my "secret decoder ring" and join the club :wink:
The highly technical aspects are certainly relevant but since I don't understand all of it, have got to revert back to the old argument about Macs and 8088 systems. The argument for the Macs was that my mother shouldn't need to know how to rebuild an automatic transmission in order to drive a car with one!
Just like everyone else, guess I'll have to wait until the software is actually out there so I can get my "secret decoder ring" and join the club :wink:
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What's striking about that article and discussion thread is that it was written in November and states that DX10 coding for programs is supposed to be simple. If so, where are all of these fantastic programs?I think developers have been waiting till DX10 has a larger user base as you need vista and until recently and expensive DX10 grahics card to gain any advantage.
Hopefully with the company of heros patch and the FSX DX10 patch later this year things should get moving.
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