Check out this link..hope it hasn't been posted yet.
http://www.techeblog.com/index.php/tech-gadget/video-nvidias-amazing-human-head-demo
http://www.techeblog.com/index.php/tech-gadget/video-nvidias-amazing-human-head-demo
pretty good thought i doubt it is realtime...
You have the audacity to tell me I don't understand what they're doing? Nvidia's is notorious for releasing tech demos and over exaggerating the power of their hardware. The Geforce 8800Ultra is nowhere near capable of rendering a game at a quality like that.there's nothing bad about that...just remember that everything you now see in Crysis (will see) and other games was once demoed in a video or picture somewhere as part of a research effort. You're probably unimpressed because you don't get the details of what the GFX card is doing, and the algorithms involved in rendering true skin shaders.
pretty good thought i doubt it is realtime...
aren't skin shades in shader model 4.0? wouldn't that just be showing off these shades... meaning it is doing exactly what they said it would do...
also now days programmers aren't worried about polygons, that is why they started using bump maps, gives the impression of more polygons then there actually are... however i would like to start to see a good (and well supported) vector based type GPU.... imagine a sphere that is actually rendered round not just the illusion of it....
aren't skin shades in shader model 4.0? wouldn't that just be showing off these shades... meaning it is doing exactly what they said it would do...
also now days programmers aren't worried about polygons, that is why they started using bump maps, gives the impression of more polygons then there actually are... however i would like to start to see a good (and well supported) vector based type GPU.... imagine a sphere that is actually rendered round not just the illusion of it....
What i said is that if you've ever tried to apply a realistic shader before in realtime, you'd see that such a demo in realtime is a step forward.