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Debugging Microsoft components in emulator?

Forum Smartphones & PDAs : Windows Mobile - Debugging Microsoft components in emulator?

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Archived from groups: microsoft.public.pocketpc,microsoft.public.pocketpc.developer (More info?)

 

All,

Whats the easiest way to debug components which are authored by
Microsoft in the 2003SE Emulator?

I have Pocket IE dieing on me and I would like a way of catching the
exception. When I try and use eMbedded Visual C++ 4.0 (SP4) it complains
I don't have the source/binary locally when connecting to the remote
process.

I guess what I am asking for is windbg for pocketpc in the emu.

Any help would be awesome.

ol (a*t) uncon (d*o*t) org

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Archived from groups: microsoft.public.pocketpc,microsoft.public.pocketpc.developer (More info?)

 

> I guess what I am asking for is windbg for pocketpc in the emu.

The only way through extended research I can see to do this is via the
Platform Builder... alas I am not an OEM.. ;(

Reply to Anonymous

Archived from groups: microsoft.public.pocketpc,microsoft.public.pocketpc.developer (More info?)

 

right, and I believe you won't get the IE source in that anyway; you'll get
much of the OS source.. you can, however, get platform builder as an eval,
if you think those headers and source would help.


"ol" <nospam@uncon.org> wrote in message
news:42fa5a8e$0$323$da0feed9@news.zen.co.uk...
>
>> I guess what I am asking for is windbg for pocketpc in the emu.
>
> The only way through extended research I can see to do this is via the
> Platform Builder... alas I am not an OEM.. ;(

Reply to Dave
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