Archived from groups: alt.games.quake (More info?)
"fragging gorilla" <fragging_gorilla@hotmail.com> wrote in message
news:4181c704$0$171$811e409b@news.mylinuxisp.com...
> Anyone know of any servers running Quake I? I have been playing and
> hosting Unreal Tournament, but Quake is my first Love.
"fragging gorilla" <fragging_gorilla@hotmail.com> wrote in message
news:4181c704$0$171$811e409b@news.mylinuxisp.com...
> Anyone know of any servers running Quake I? I have been playing and
> hosting Unreal Tournament, but Quake is my first Love.
>
> gorilla
Archived from groups: alt.games.quake (More info?)
Are those normal Quake servers? As opposed to QuakeWorld? If so, I hope
anyone who tries them has a very very good ping!
"who cares" <no@no.net> wrote in message
news:10qk8u69qllh13a@corp.supernews.com...
> http://www.gameaholic.com/servers/quake >
> "fragging gorilla" <fragging_gorilla@hotmail.com> wrote in message
> news:4181c704$0$171$811e409b@news.mylinuxisp.com...
>> Anyone know of any servers running Quake I? I have been playing and
>> hosting Unreal Tournament, but Quake is my first Love.
>>
>> gorilla
>
>
Archived from groups: alt.games.quake (More info?)
Yep. Good ol' Netquake. Never got used to QuakeWorld...high ping or low. I
think GameSpy polls their list anyhow. In fact that's how I originally got
the link.
"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message
news:KmLrd.9025$_3.106096@typhoon.sonic.net...
> Are those normal Quake servers? As opposed to QuakeWorld? If so, I hope
> anyone who tries them has a very very good ping!
> "who cares" <no@no.net> wrote in message
> news:10qk8u69qllh13a@corp.supernews.com...
Archived from groups: alt.games.quake (More info?)
On Thu, 02 Dec 2004 20:59:22 GMT, "Matthew Vaughan"
<matt-no-spam-109@NOSPAM.hotmail.com> wrote:
>Are those normal Quake servers? As opposed to QuakeWorld? If so, I hope
>anyone who tries them has a very very good ping!
High-pings in Quake aren't that much different from high-pings in
QuakeWorld. The only difference is that there is client-side prediction
that shows the user where he should aim for optimum effect.
Given the time at which QuakeWorld was released, I doubt that hitscan
attacks are calculated client-side, but it was the first game where there
was a fully functional Aim-bot...
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