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WinXP 64/32 - which is best for gaming?

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 Thread : WinXP 64/32 - which is best for gaming?
 
Profile: stranger
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If money is not an issue, which version of WinXP am I better off getting and installing, the 32-bit version, or the 64-bit version? Probably all commercial games are still compiled in 32-bit, but I don't know exactly how Windows handles these things. Would they run slower on 64-bit version of WinXP? And if so, would that be only a theoretical difference? If the difference isnt' going to be noticeable, I'd rather get the 64-bit version, for programs that do make use of it. So, what's the verdict?

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Profile: Honorary Poster
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with 64 bits you could potentially have more trouble because of a lack of drivers


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Profile: stranger
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But other than that?

Profile: Ancient Poster
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If you're going with XP... don't bother with XP 64-bit. The support just isn't there... lack of drivers and lack of support from software vendors. If you have your heart set on 64-bit, you'll be better off with Vista, as it's 64-bit support keeps on growing.

Profile: stranger
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I've tried XP 64-bit in the past, with the same components as in my current PC, and the driver support was OK. I didn't measure framerates, though. How much lower should I expect them to be, assuming that the drivers are all OK? After all, some sort of emulation needs to take place to translate 32-bit instructions/memory to 64-bit, no?

I find it odd that a bigger discussion isn't developing over this theoretical question - the kind of performance penalty which is incurred when running 32-bit code on a 64-bit OS.

Profile: Ancient Poster
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There's no real penalty... some 32-bit code will run slightly slower... but not enough to be greatly noticable. The only real advantage comes when you use 64-bit software and then all the software has the ability to access 4GB+ of RAM.

Again though, 64-bit support for XP is waning... while 64-bit support for Vista is gaining ground.


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