Ad

News

ECS enters server board market, to partner with Lenovo

Elitegroup Computer Systems (ECS) announced yesterday that it has partnered with Lenovo in the server market. Read more

Spring IDF: Asustek prepares cableless server solutions to accompany Bensley launch

This week, at the Intel Developer Forum (IDF) in San Francisco, Asustek is showcasing a barebones cableless server that implements a new Intel server platform codenamed Bensley. The platform is scheduled for launch later this year. Read more

Intel trims mobile, server chip prices

Intel tweaked a few mobile and server processor prices yesterday, cutting what it asks for certain CPUs by up to 27 per cent. Read more

Asustek Launches Compact Server Based On Intel 45 Nm Technology

Asustek Computer recently launched its latest 1U server, the RS100-E5/PI2, a quad-core/dual-core Intel Xeon 3000 series platform, which supports Intel 45 nm processors with a FSB up to 1333 MHz. Read more

Latest Reviews & Articles

Scorpio Blue: Big Notebook HDDs Go Mainstream

Scorpio Blue: Big Notebook HDDs Go Mainstream

While two other 500 GB mobile hard drives have been available for a while, WD is the first to release this capacity in a model using the standard 9.5 mm height with two platters. Read more

Value In SLI? GTX 260 Core 216 Vs. GTX 280

Value In SLI? GTX 260 Core 216 Vs. GTX 280

We recently built a $2,500 gaming system with three GTX 260 Core 216 graphics cards, noting that these were less expensive than two GTX 280s. In the performance-value game, is 3-way SLI in the cards? Read more

System Builder Marathon: Performance & Value

System Builder Marathon: Performance & Value

We’ve built, overclocked, and tested our $625, $1,250, and $2,500 performance machines. How will these three systems compare in overall performance and value? Read more

System Builder Marathon: $2,500 Enthusiast PC

System Builder Marathon: $2,500 Enthusiast PC

We’ve seen how far a moderately priced Core i7 system can take us and now we’re ready to assess the performance advantages of better cooling and a stronger graphics configuration. Will our upgrades be worth the money? Read more

All the Reviews & Articles
  Tom's Hardware Forums » Games General » Games General Discussions » QuakeWorld Co-Op Server
 

QuakeWorld Co-Op Server




Word :   Username :  
 
Bottom
Author
 Thread : QuakeWorld Co-Op Server
 
More Information

Archived from groups: alt.games.quake2 (More info?)

 

Quakers:

I've just noticed a Quake1 (QuakeWorld) server running co-op at the
following ip:

64.32.143.201

I've never played Q1 co-op. Let me know if you want to check it out.

G.

Related Product

Register or log in to remove.

More Information

Archived from groups: alt.games.quake2 (More info?)

 

"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:ItSdnXFPTpLQeRTdRVn-hg@comcast.com...
> Quakers:
>
> I've just noticed a Quake1 (QuakeWorld) server running co-op at the
> following ip:
>
> 64.32.143.201
>
> I've never played Q1 co-op. Let me know if you want to check it out.

Sounds interesting. I hopped on one of these servers (perhaps this one),
though nobody else was playing, just to check it out. The thing is,
QuakeWorld is multiplayer-only, so this required someone to write a mod in
order to do co-op, which is one reaosn it's so rare. I can't vouch for how
well it works or how bug-free it is. (Regular Quake co-op was built into the
game, of course, but you'd only want to try it on LAN or perhaps a very fast
connection to a nearby server.)

In case anyone is curious, the Speed Demos Archive includes co-op as well as
solo run-throughs of all the Quake levels and many custom levels as well.
(Standard co-op runs are two players, but "mad co-ops" use up to 7.)

http://www.planetquake.com/sda/

The Quake done Quick team also has a complete co-op run through of Quake on
Nightmare skill called "Quake done double Quick". [The entire game is
completed in 12 minutes and 35 seconds, not including intermissions and
level changes, and not worrying about killing every monster or exposing
every secret. Each level is shown from both points of view, so the film
takes longer to watch. They also use no self or teamplay damage so they can
boost each other more (but don't take as much advantage of it as they
could), but avoid bunnyhopping (so it is not as fast as it could be).]

http://www.planetquake.com/qdq/

More Information

Archived from groups: alt.games.quake2 (More info?)

 

"Matthew Vaughan" <matt-no-spam-109@NOSPAM.hotmail.com> wrote in message
news:bkvic.7870$Fo4.99528@typhoon.sonic.net...
> "George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
> news:ItSdnXFPTpLQeRTdRVn-hg@comcast.com...
> > Quakers:
> >
> > I've just noticed a Quake1 (QuakeWorld) server running co-op at the
> > following ip:
> >
> > 64.32.143.201
> >
> > I've never played Q1 co-op. Let me know if you want to check it out.
>
> Sounds interesting. I hopped on one of these servers (perhaps this one),
> though nobody else was playing, just to check it out. The thing is,
> QuakeWorld is multiplayer-only, so this required someone to write a mod in
> order to do co-op, which is one reaosn it's so rare. I can't vouch for how
> well it works or how bug-free it is. (Regular Quake co-op was built into
the
> game, of course, but you'd only want to try it on LAN or perhaps a very
fast
> connection to a nearby server.)
>
> In case anyone is curious, the Speed Demos Archive includes co-op as well
as
> solo run-throughs of all the Quake levels and many custom levels as well.
> (Standard co-op runs are two players, but "mad co-ops" use up to 7.)
>
> http://www.planetquake.com/sda/
>
> The Quake done Quick team also has a complete co-op run through of Quake
on
> Nightmare skill called "Quake done double Quick". [The entire game is
> completed in 12 minutes and 35 seconds, not including intermissions and
> level changes, and not worrying about killing every monster or exposing
> every secret. Each level is shown from both points of view, so the film
> takes longer to watch. They also use no self or teamplay damage so they
can
> boost each other more (but don't take as much advantage of it as they
> could), but avoid bunnyhopping (so it is not as fast as it could be).]
>
> http://www.planetquake.com/qdq/
>
>

Thanks for the info. I've done a little research on this and found a
website with the last version of the "coopworld" mod:

http://l_lurker.tripod.com/coop/coop.htm

The version running on the server is 0.3 and the one from the site is 0.43.
Anyway, if anyone wants to try it out let me know.

Quake Co-Op 64.32.143.201

You'll need the QuakeWorld client (qw230.zip):
http://www.gamers.org/pub/idgames2/idstuff/quakeworld/

G.

More Information

Archived from groups: alt.games.quake2 (More info?)

 

"George M. Reagan" <georgeunderscorereagan@hotmail.com> wrote in message
news:Lc6dnYneMf3dVRfdRVn-jw@comcast.com...
>
> Thanks for the info. I've done a little research on this and found a
> website with the last version of the "coopworld" mod:
>
> http://l_lurker.tripod.com/coop/coop.htm
>
> The version running on the server is 0.3 and the one from the site is
0.43.
> Anyway, if anyone wants to try it out let me know.
>
> Quake Co-Op 64.32.143.201
>
> You'll need the QuakeWorld client (qw230.zip):
> http://www.gamers.org/pub/idgames2/idstuff/quakeworld/

Note that QuakeWorld has not been updated in years, but that a number of
different modern QW replacement clients are available. Perhaps the best and
most popular (and one of the few still actively in development) is FuhQuake:
http://www.fuhquake.net/

This is also available as part of a great package of useful files and
utilities called equake:
http://equake.quakeworld.nu/


  Tom's Hardware Forums » Games General » Games General Discussions » QuakeWorld Co-Op Server

Go to:
 

Google Ads