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Steam for Linux Confirmed!

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a b 5 Linux
May 13, 2010 12:43:25 AM

http://www.phoronix.com/scan.php?page=article&item=valv...
http://www.tomshardware.com/news/steam-source-engine-li...

Anybody else excited? Obviously only the Valve games will be ported at first, but I'm sure other game makers will follow suit with time :) 

More about : steam linux confirmed

May 13, 2010 1:42:23 AM

That is too funny, I literally just reinstalled windows after 4 months and am watching tf2 download right now :-)

Now if we can just get some top quality ATI drivers that support newer xorgs, I may just be in heaven.
a b 5 Linux
May 13, 2010 1:58:18 AM

and counterstrike hopefully ;) 
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a b 5 Linux
May 13, 2010 2:25:42 AM

kyeana said:
That is too funny, I literally just reinstalled windows after 4 months and am watching tf2 download right now :-)


I've needed to do a re-install for at least that long, haven't gotten around to it yet. I'll just go with Linux instead of installing W7. :) 
May 13, 2010 11:10:52 AM

thats great news, can't wait till it gets here...
a b 5 Linux
May 13, 2010 2:13:06 PM

linux_0 said:
They're saying it should be available by the end of summer.


Perfect, now I have something to distract me when school starts back up :D  :p 
May 13, 2010 4:23:27 PM

I hope no one needs reminding of valve time. End of summer will mean end of next years summer.
a b 5 Linux
May 13, 2010 4:28:48 PM

strangestranger said:
I hope no one needs reminding of valve time. End of summer will mean end of next years summer.


They didn't announce Steam for OS X until recently, and it's already out. I'm fairly confident that it'll come out on time; it's not a huge project.
a b 5 Linux
May 14, 2010 12:15:32 AM

I have little reason to use Windows once this comes out. I don't play games much now and when I do it's usually Left 4 Dead 2. I also use Visual Studio and 3DS Max, and while I can virtualise the former I don't think the latter would perform well enough.
a b 5 Linux
May 14, 2010 12:43:48 AM

randomizer said:
I have little reason to use Windows once this comes out. I don't play games much now and when I do it's usually Left 4 Dead 2. I also use Visual Studio and 3DS Max, and while I can virtualise the former I don't think the latter would perform well enough.


I'm in the same boat. I've essentially stuck with Windows all these years due to the fact that I used to game on PC quite a bit. Lately, I've been gaming on PS3 though, so my PC hasn't seen a lot of gaming. Just another reason to make the switch (once I stop being so lazy).

I also use 3DS Max and Visual Studio. I am not too sure what I'm gonna do about that. Maybe just dual-boot. I don't know, I'm just rambling now :D 
a b 5 Linux
May 14, 2010 2:33:40 AM

If 3DS Max had a good OpenGL implementation it would be fine, but if you've ever tried using it you'll know that not only is it missing alot of the features that the DirectX 9 renderer has (DX10 seems to be missing things too), but its performance is absolutely appalling. Just navigating a simple scene in a viewport without shadows gives low framerates, whereas it would take soft shadows, ambient occlusion and lots of visible polygons to cause the DX9 renderer to perform the same.

Granted, I only use it for hobby purposes, so a dual boot for the sake of 3DS Max would not be a significant inconvenience. I use Visual Studio more often, but it does not need 3D support so a Windows VM would be fine :) 
a b 5 Linux
May 14, 2010 2:53:56 AM

randomizer said:
If 3DS Max had a good OpenGL implementation it would be fine, but if you've ever tried using it you'll know that not only is it missing alot of the features that the DirectX 9 renderer has (DX10 seems to be missing things too), but its performance is absolutely appalling. Just navigating a simple scene in a viewport without shadows gives low framerates, whereas it would take soft shadows, ambient occlusion and lots of visible polygons to cause the DX9 renderer to perform the same.

Granted, I only use it for hobby purposes, so a dual boot for the sake of 3DS Max would not be a significant inconvenience. I use Visual Studio more often, but it does not need 3D support so a Windows VM would be fine :) 


I unfortunately made the "mistake" of learning 3DS Max. A few years back I was interested in learning CAD, and stumbled across 3DS. While it works well enough for what I do, I am wanting to learn something more like AutoCAD or Inventor; I do a lot of Mechanical stuff, which 3DS isn't exactly ideal for. Maybe I'll look into an open-source alternative though :) 
a b 5 Linux
May 14, 2010 3:23:16 AM

Blender 2.5 Alpha 2 is out, which looks more like 3DS Max than the current stable versions (which have a horribly confusing interface). It's a lot lighter on resources too. 3DS Max 2010/2011 take years to start up even from an SSD.

I'm still no good with 3DS Max really. I can't model very well and I certainly haven't got the hang of UVW mapping :( 
July 9, 2010 3:27:55 AM

Maybe I'm the only one, but I use Steam today using wine. Works pretty well. I have played Half Life 2 and the add ons using it. Maybe not as good as a true port, but most won't notice the difference IMHO.
a b 5 Linux
July 9, 2010 3:37:58 AM

Yeah, Steam runs just fine under Wine, and I agree there probably won't be any amazing increase in performance. It's just one step towards more games with Linux-native installers, and just represents the beginning of a movement.
August 1, 2010 10:15:07 PM

Having a Linux-native application will probably improve performance by leaps and bounds. Wine is good, but not perfect. But then there is the problem of DirectX and OpenGL conflicts. OSX has been suffering with poor DirectX-to-OpenGL ports, and Linux will most likely have similar problems. Nothing time won't fix, though.
a b 5 Linux
August 2, 2010 2:33:19 PM

zain_asad said:
Having a Linux-native application will probably improve performance by leaps and bounds. Wine is good, but not perfect. But then there is the problem of DirectX and OpenGL conflicts. OSX has been suffering with poor DirectX-to-OpenGL ports, and Linux will most likely have similar problems. Nothing time won't fix, though.


It'll be in no way perfect, but it's a step in the right direction :)  Only time will tell.
August 2, 2010 8:28:31 PM

Pyroflea said:
It'll be in no way perfect, but it's a step in the right direction :)  Only time will tell.


+1, and the DX to OGL ports well get better over time, right now it's bad, maybe when OGL gets a newer revision and some more support we may see some performance along the same line as DX games
!