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Directx 10 Question

Last response: in Windows Vista
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March 2, 2008 11:20:12 PM

If you have a Dx10 AGP Vid card, but only run Windows XP, can you play DX10 games still or is DX10 only for Vista?

More about : directx question

March 3, 2008 4:52:38 AM

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If you have a Dx10 AGP Vid card, but only run Windows XP


XP supports up to Direct X 9. Anything Direct X 10 capable will work, but only at Direct 9 capability.

Quote:
can you play DX10 games still or is DX10 only for Vista?


Right the game will 'work', but in XP not at Direct X 10 level. You must have VISTA to 'support' Direct X 10.
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March 3, 2008 8:56:14 AM

Thanks for the help.
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March 3, 2008 10:25:40 AM

Another thing to note, although there's many DX10 cards on the market, some of them are not powerful enough to run such games at decent FPS. Nvidia seem to have the DX10 lead in the Highend, while ATI offer reasonable performing offerings like the 3850 for those on a Budget.

I personally do not see a huge difference between DX9 and DX10 quality presently, but I'm sure that will change as games progress.
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March 25, 2008 7:36:05 AM

solarkid said:
Search for shots of Crysis XP DX9 Very High(hacked config) and compare them with Crysis Vista DX10 Very High. Decide for yourself.

In my opinion, DX10 is a lie(just like the cake).

http://mpan3.homeip.net/?crysis
http://news.filefront.com/use-crysis-dx10-only-settings...
http://www.tech-forums.net/pc/f15/crysis-dx9-very-high-...



Holy crap! Those screenshots are amazing. I'm actually kinda miffed now that I just wasted money getting Vista (which'll be here in a couple days).

I wonder what the hell the deal is with Vista and this DX10 crap?
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March 25, 2008 11:30:51 AM

Teslyn - DX10 is a completely different set of API's (Administrative Programming Interface) from DX9. To date, there are NO games on the market which are truly DX10. Instead, what you are seeing is DX9L, which is the version of Direct X that Vista uses to run DX9 games. DX9L is a modified version which allows programmers to access a subset of the new functionality (cross-process shared surfaces, managed graphics memory, prioritization of resources, text anti-aliasing, advanced gamma functions, and device removal management) in what is actually a DX9 environment. And it does that through the new WDDM (Windows Display Driver Model), which Vista requires.

Game makers are still creating DX9 games, adding in one or a couple of those DX9L calls and calling that "DX10". The argument is that, since the new calls are included in some way/shape/form then it's allowable to use the DX10 label. But they're still not using the entire API set, only a portion. Why?? Because DX9(C/L/whatever) is flat out not compatible with DX10. The commands that programmers have to use are entirely different and so if a DX9 game were run on a machine that only understood DX10, then the game simply wouldn't run. This is why Vista has DX9L - so people can still play their DX9 games.

The same applies in reverse: A game written entirely in DX10 will NOT run on a DX9 machine. So game makers would literally have to create two different versions of the same game. I DO NOT BLAME THEM for not doing this: The majority of their customers are still kids, many (most???) of whom are using the XP box Dad gave them when he got himself a new one. It's almost literally double the effort, and Vista boxes run DX9 acceptably anyhow. So why bother when you can add a couple calls here and there and use the '10' number on the box instead of 9? Another year, maybe, and we'll start seeing true DX10 titles.

Anyways, the screenshots you are seeing are a comparison of DX9C versus DX9L. Not surprising at all you'd almost need a magnifying glass to see the difference.
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