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is dx11 the golden bullet?

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Does anyone know how realistic dx11 is going to be (when it comes out)? In dx10 games, the quality is good, but you can tell that everything is still animated. Like when you see a person's skin, you can tell that it is animated. How long will it be before games are so real, that you cannot tell if a game or blu-ray movie (with real people) is being played? Will dx11 games be just as good as footage from an HD camcorder?

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Directx 11 will not be that much of a revolutions
http://www.bit-tech.net/bits/2008/ [...] s-coming/1
is a pretty good article about whats now, and the future of gaming

Reply to arges86

arges86 wrote :

Directx 11 will not be that much of a revolutions
http://www.bit-tech.net/bits/2008/ [...] s-coming/1
is a pretty good article about whats now, and the future of gaming



Ok, but when will be see the true life-like gaming that I described?

Reply to mikekazik1

10-15 years, by computeeeets i dont think we are close at all, even when using ray tracing you can still tell the difference if you have an eye for it.

Reply to Flakes

Flakes wrote :

10-15 years, by computeeeets i dont think we are close at all, even when using ray tracing you can still tell the difference if you have an eye for it.



Darn, that long? I was hoping that it would be sooner, say 7-8 years lol. Is it truly that difficult to produce games in which the characters look exactly like their real life equivalents?

Reply to mikekazik1

yep, although i think the untrained eye will not be able to tell the difference in a few years, but if your like me and have played alot of games and seen plenty of 3d technology then you can spot cgi/raytracing a mile off.

btw that long set of eeeee wasnt me my keyboard is broken im leanding a friends to check and havnt had a problem, so ill be buying a new keyboard in the days to come, this is not my week :(

Reply to Flakes

Flakes wrote :

yep, although i think the untrained eye will not be able to tell the difference in a few years, but if your like me and have played alot of games and seen plenty of 3d technology then you can spot cgi/raytracing a mile off.

btw that long set of eeeee wasnt me my keyboard is broken im leanding a friends to check and havnt had a problem, so ill be buying a new keyboard in the days to come, this is not my week :(



So in order to develop that level of graphic realism, would developers have to create a successor to cgi/raytracing?

Reply to mikekazik1

another issue, is that once a digital image of a person gets to a certain point of realism, and gets to close, the mind rejects it as unreal, as supposed to something that's actually a little less 'real looking'

plus, the real skin textures, and muscles movements requires allot of processing power that we are no where near to reproducing

Reply to arges86

arges86 wrote :

another issue, is that once a digital image of a person gets to a certain point of realism, and gets to close, the mind rejects it as unreal, as supposed to something that's actually a little less 'real looking'

plus, the real skin textures, and muscles movements requires allot of processing power that we are no where near to reproducing



Nah, people don't reject it. If you are playing a blu-ray movie, the person's skin looks extremely real. It doesn't look fake at all. So what would your estimate be (before we actually see games which are that real)?

Reply to mikekazik1

It takes a lot of processing power to render 3D full-motion video on the fly... a lot more than is available to a single PC. I cannot hazard a guess as to how far away we are from a single PC being able to do this... but I say definately at least a decade. 3D has definately come a very long way since the days of the original Voodoo 3D accelerator... but it still has a ways to go to produce photo-realistic, interactive, full-motion 3D video.

------------------------------ Desktop: Windows 7 Professional 64-bit; Intel Q6600 CPU; E-VGA 780i SLI motherboard; E-VGA E-GeForce 8800GT; OCZ Vista 4GB dual-channel kit; Ultra X2 750W power supply; 2 x Seagate Barracuda 7200.11 500GB in RAID 0. Laptop: Acer Aspire 8730-6314;
Reply to Zoron

Zoron wrote :

It takes a lot of processing power to render 3D full-motion video on the fly... a lot more than is available to a single PC. I cannot hazard a guess as to how far away we are from a single PC being able to do this... but I say definately at least a decade. 3D has definately come a very long way since the days of the original Voodoo 3D accelerator... but it still has a ways to go to produce photo-realistic, interactive, full-motion 3D video.



So why don't game developers optimize games for more threads? Core i7 has 8 threads. They would certainly be closer to life-like clarity if they optimized them for the latest hardware.

------------------------------ "Look down upon those that do not know how to have fun with older rigs!"

Intel Pentium 4 @ 2.2GHZ | Intel D850MV Motherboard | 512MB PC800-45 Rdram | Nvidia Geforce FX 5500 256MB | Western Digital 80GB IDE Hard Drive
Reply to mikekazik1

It takes server farms to render movies like the ones Pixar puts out... not to mention Final Fantasy VII and such. I'm sure they use multi-threaded software to create these movies... and it still takes a huge amount of power to do so. One 8-thread CPU just won't cut it.

------------------------------ Desktop: Windows 7 Professional 64-bit; Intel Q6600 CPU; E-VGA 780i SLI motherboard; E-VGA E-GeForce 8800GT; OCZ Vista 4GB dual-channel kit; Ultra X2 750W power supply; 2 x Seagate Barracuda 7200.11 500GB in RAID 0. Laptop: Acer Aspire 8730-6314;
Reply to Zoron
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