Does anyone know how realistic dx11 is going to be (when it comes out)? In dx10 games, the quality is good, but you can tell that everything is still animated. Like when you see a person's skin, you can tell that it is animated. How long will it be before games are so real, that you cannot tell if a game or blu-ray movie (with real people) is being played? Will dx11 games be just as good as footage from an HD camcorder?
10-15 years, by computeeeets i dont think we are close at all, even when using ray tracing you can still tell the difference if you have an eye for it.
10-15 years, by computeeeets i dont think we are close at all, even when using ray tracing you can still tell the difference if you have an eye for it.
Darn, that long? I was hoping that it would be sooner, say 7-8 years lol. Is it truly that difficult to produce games in which the characters look exactly like their real life equivalents?
yep, although i think the untrained eye will not be able to tell the difference in a few years, but if your like me and have played alot of games and seen plenty of 3d technology then you can spot cgi/raytracing a mile off.
btw that long set of eeeee wasnt me my keyboard is broken im leanding a friends to check and havnt had a problem, so ill be buying a new keyboard in the days to come, this is not my week
yep, although i think the untrained eye will not be able to tell the difference in a few years, but if your like me and have played alot of games and seen plenty of 3d technology then you can spot cgi/raytracing a mile off.
btw that long set of eeeee wasnt me my keyboard is broken im leanding a friends to check and havnt had a problem, so ill be buying a new keyboard in the days to come, this is not my week
So in order to develop that level of graphic realism, would developers have to create a successor to cgi/raytracing?
another issue, is that once a digital image of a person gets to a certain point of realism, and gets to close, the mind rejects it as unreal, as supposed to something that's actually a little less 'real looking'
plus, the real skin textures, and muscles movements requires allot of processing power that we are no where near to reproducing
another issue, is that once a digital image of a person gets to a certain point of realism, and gets to close, the mind rejects it as unreal, as supposed to something that's actually a little less 'real looking'
plus, the real skin textures, and muscles movements requires allot of processing power that we are no where near to reproducing
Nah, people don't reject it. If you are playing a blu-ray movie, the person's skin looks extremely real. It doesn't look fake at all. So what would your estimate be (before we actually see games which are that real)?
It takes a lot of processing power to render 3D full-motion video on the fly... a lot more than is available to a single PC. I cannot hazard a guess as to how far away we are from a single PC being able to do this... but I say definately at least a decade. 3D has definately come a very long way since the days of the original Voodoo 3D accelerator... but it still has a ways to go to produce photo-realistic, interactive, full-motion 3D video.
It takes a lot of processing power to render 3D full-motion video on the fly... a lot more than is available to a single PC. I cannot hazard a guess as to how far away we are from a single PC being able to do this... but I say definately at least a decade. 3D has definately come a very long way since the days of the original Voodoo 3D accelerator... but it still has a ways to go to produce photo-realistic, interactive, full-motion 3D video.
So why don't game developers optimize games for more threads? Core i7 has 8 threads. They would certainly be closer to life-like clarity if they optimized them for the latest hardware.
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Reply to mikekazik1
It takes server farms to render movies like the ones Pixar puts out... not to mention Final Fantasy VII and such. I'm sure they use multi-threaded software to create these movies... and it still takes a huge amount of power to do so. One 8-thread CPU just won't cut it.
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Reply to Zoron
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