Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > 2900 cf scores over 20000 in 3DMark06 on air

2900 cf scores over 20000 in 3DMark06 on air

Forum Graphic & Displays : Graphics Cards - 2900 cf scores over 20000 in 3DMark06 on air

Tom's Hardware: Over 1.4 million members in 6 different countries available to answer all your high-tech questions. Sign up now! Its free!
Word :    Username :           
 

This is all on air

Quote :

With a completely air-cooled system Kinc managed to score 20,278 points in 3DMark 06. Both the SM2.0 and SM3.0 scores are very good for such a low CPU frequency, 7,989 and 9,449 respectively. We can also tell you that CrossFire scales well, really, really well.


Now if they can put those bungholios to work in games... Heres the link http://www.nordichardware.com/news,6441.html

Sponsored Links
Register or log in to remove.

thats nice but useless :lol: i wonder if the 2950xt will perform better with its redesigned core in real world applications.

Reply to bullaRh

I hate to go there but I must... according to FUaD its not only 65nm but reworked, hopefully the backend has a lil more ooomph http://www.fudzilla.com/index.php? [...] 1&Itemid=1

Reply to jaydeejohn

well it should be renamed since its a re-designed core and 65nm process. Hopefully they would have UVD so it would actually have HW/SW HD acceleration.

Reply to bfellow

Quote :

well it should be renamed since its a re-designed core and 65nm process. Hopefully they would have UVD so it would actually have HW/SW HD acceleration.



It already has HW/SW HD acceleration, better than the G80 and G84 including full hardware VC-1 acceeleration which the G8s don't have except as HW-assisted software solution. The only components that the HD2600/2400 have in dedicated hardware that the HD2900 doesn't have (which non of the G8s have either) is eing done in hardware by the shaders and thus still removing the load off the CPU.

So seriously stop posting that stuff until you edjucate yourself better, it's getting annoying watching you butcher the facts. :roll:

As for the naming convention it will be a different name for the redesign that's the R650/670 series. The 65nm R600 will likely also go through a new naming convention but no one knows it yet, so like the various variants of the GF6800 it will simply be known as the shrunk R600 and redesigned R600 until people know the actual codenames for sure. Not that it really matters what they call it. It could be called the spiderman core as a code name, it still mean nothing once it launches.

Reply to TheGreatGrapeApe

Quote :


Now if they can put those bungholios to work in games...



Well you see it doesn't translate well, which is why I hate raw Bungholiomarks for performance previews/descriptions.

It's good to find out max core/memory overclocks and for testing driver changes and system stability, but it doesn't predict/translate to game performance.

The biggest problem is these new designs can text the stress tests and skew them exponentially where before it was a 16/8 - P/V design now it would be like 24 P&V(&G) and you can dedicate all resources to tests meant originally to stress specific parts of a more spread out design. So some tests that were now harder can now get 22 vertex engines and 2 pixel shaders (like in 3Dmark05's Canyon flight) and act in a way that few games would call for. Also the texture loads are also not similar to a typical game.

So such benchmarks are no longer good at predicting performance since it's a balance of the sum of all the parts not just the extreme of each stage individually, and that's where the R600 and GF80 run into problems when whatever is called for is not something that that do well outside of dedicating all their resources to it.

So like the wonderful mid-range numbers in 3Dmark they over estimate game performance.

The 3Dmark world records are interesting to what they tell us about the physical limits of the chip and boards, but doesn't offer much insight into gaming.

Reply to TheGreatGrapeApe

Quote :


Now if they can put those bungholios to work in games...



Well you see it doesn't translate well, which is why I hate raw Bungholiomarks for performance previews/descriptions.

It's good to find out max core/memory overclocks and for testing driver changes and system stability, but it doesn't predict/translate to game performance.

The biggest problem is these new designs can text the stress tests and skew them exponentially where before it was a 16/8 - P/V design now it would be like 24 P&V(&G) and you can dedicate all resources to tests meant originally to stress specific parts of a more spread out design. So some tests that were now harder can now get 22 vertex engines and 2 pixel shaders (like in 3Dmark05's Canyon flight) and act in a way that few games would call for. Also the texture loads are also not similar to a typical game.

So such benchmarks are no longer good at predicting performance since it's a balance of the sum of all the parts not just the extreme of each stage individually, and that's where the R600 and GF80 run into problems when whatever is called for is not something that that do well outside of dedicating all their resources to it.

So like the wonderful mid-range numbers in 3Dmark they over estimate game performance.

The 3Dmark world records are interesting to what they tell us about the physical limits of the chip and boards, but doesn't offer much insight into gaming. Ive read a few things about Rydermark. Do you think this may actually be a "better bench" provided they aim it towards old tech and any new directions? As Ive read, they intend to keep a heavy ongoing revision?

Reply to jaydeejohn

Nah, Rydermark is interesting, although ugly IMO, but no single benchmark is a good estimate of 'games' just of the power of components that may make up a game.

The only good predictors would be D3 performance is a good predictor for Quake4 performance, and HL2 good for CS:S, etc. And even that doesn't always translate well.

IMO, the more benchies/info the better, but nothing does it all, and most people don't even look at the most important parts of the benchies they have like 3Dmark, and instead just focus on final scores not the more important composite parts that give insight into the architecture.

Reply to TheGreatGrapeApe

Apparently the HD 2900xt does NOT have UVD capability at this time while the 2400 and 2600 models do. It may or may not be implementable on the current chips.

http://techreport.com/onearticle.x/12552
http://www.dvhardware.net/article19343.html

These are 2 of many links that are now explaining the situation


I hope they get it worked out by the time Crysis is available. I want to buy an ATI card when it comes out.

Reply to hcforde

If you look at the decoding, the only thing that goes to the cpu is VC1, which if using it, has a small effect on your cpu. I wish the 2900 has full HD decode or UVD as well, but the loss isnt that great.

Reply to jaydeejohn

Quote :

Apparently the HD 2900xt does NOT have UVD capability at this time while the 2400 and 2600 models do. It may or may not be implementable on the current chips.

http://techreport.com/onearticle.x/12552
http://www.dvhardware.net/article19343.html

These are 2 of many links that are now explaining the situation



That's irrelevant to the topic, and also, exactly the same situation as Nvidia with the 8500/8600 and the 8800.

Reply to The_Abyss

Oh, please forgive me

Reply to hcforde

Granted.

My mercy knows no bounds.

Reply to The_Abyss

Quote :

Apparently the HD 2900xt does NOT have UVD capability at this time while the 2400 and 2600 models do. It may or may not be implementable on the current chips.



UVD isn't there and few people other than the AIBs said it was, however AVIVO HD feature and UVD itself are not the exact same thing, but they are related. The features of AVIVO HD will be done by dedicated hardware on the HD2400 and HD2600, while the R600 will have to use the shaders to fill in the gap in dedicated hardware support. This is detailed pretty clearly in both articles you link to below. The difference is in order to do it on the R600 you need to make it do it with the programing of the drivers and software like the articles also mention.

http://techreport.com/onearticle.x/12552
http://www.dvhardware.net/article19343.html

So while the R600 doesn't support AVIVO-HD yet, because they haven't activated support (BTW does everyone forget the original AVIVO and PureVideo lack of support right out of the box, until they added software to enable all the features?). The latest betas are eginning to add support but it's still early sofar with a few glitches from what I've read.

Like the Abyss points out, it's tempest in a teapot since it's features not available on any other card right now anyways.

Main thing is right now there's only a few differences from all these and even the previous generation in that the new cards can accelerate the BlueRay and HD-DVD DRM decryption. So if you play protected disks they are faster on the new solutions, but play downloaded H.264 content and you're about as fast with a GF7600 or X1600 as with the GF8600/HD2900/GF8800.

Reply to TheGreatGrapeApe
Tom's Hardware > Forum > Graphic & Displays > Graphics Cards > 2900 cf scores over 20000 in 3DMark06 on air
Go to:

There are 1142 identified and unidentified users. To see the list of identified users, Click here.

Please mind

You are about to answer a thread that has been inactive for more than 6 months.
If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.

Add a reply Cancel
Sponsored links
  • Ask the community now
  • Publish
Ad
They won a badge
Join us in greeting them